What’s really needed imo is a clearer indication of which campaign is fit/unfit for each weapon or vehicle, along with filters to easily see and select equipment according to availability in specific campaigns.
p.s. on a serious note, the only reason why i don’t like it, it’s because it messes up my mods.
can’t no longer chose cosmetics for it. which i would have hoped that would solve as i would have been allowed ( or rather, should have ) let the players decide what to wear instead.
but i digress.
as it comes to the suggestion. you’re just mislabeling campaigns.
What is the difference between a weapon being assigned to moscow and a weapon assigned to BR1? Only the map.
From what I read ppl don’t like this system and preffer BR with maps conected to BRs (so basically the same thing). Or no map connection (then it’s different).
I feel like rocking in Normandy/Berlin? I lay down my most OP deck, with late war guns and vehicles that have anything but Normandy or Berlin marked as undesired.
I feel like chilling / going old school with bolties and such? I choose a low tier lineup, and I know I have good chances to meet snow with Russians, Pacific with US, and either snow or desert with Axis.
And if I’m in the mood for randomness, I’ll just pick mid tier lineups and I know I can fight basically anywhere.
You may see that as a downgrade compared to a pure BR system.
I still see it as an improvement over the pre-merge situation, because it effectively allows to delete duplicate factions while still in part keeping campaigns separation.
It’s a hybrid system. As all hybrids, it will have some shortcomings on both edges, but hopefully it will work decently on a middle ground.
i have concerns that this kind of system wont solve playerbase disparity between campaigns. you would still have 6 campaign queues and basically that means that we only get unified tech tree, but no actual playerbase unification.
or somewhat based on map so that you could still get low BR on late war map, or high BR (for early war weapons) on early war map.
that campaign separation is the problem… you will still get high bot % in the game.
Here we step into personal preferences territory… I actually don’t mind the abundance of bots.
Whether my goal is to have fun or to grind event tasks, I’d rather be farming bots than getting killed 30 times per minute by hordes of human players better than me at anything.