Can we please look at the switching to different squad mates that always have 1 round left in their magazines?

Seems like there has been a constant that has been there since I’ve been playing the past month or so. The squad mates that you are not using currently when they engage enemies rarely (if ever) reload their weapons. This has gotten my squads wiped quite a few times. Is there a reason why 4 different squaddies have 1 round remaining every time I get into a fire fight and switch to them? I completely understand not wasting ammunition when in the field and whatnot, but it’s not like we lose ammo when we reload, it’s just recycled into the carried ammunition.

I apologize if this has been an ongoing topic of discussion or has been addressed in the past, but I didn’t see anything about it mentioned before.

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I don’t think that can be avoided without harming realism. If your buddies have been shooting, then if they hadn’t reloaded, why would they have a full magazine? Or, in the case of the M1 Garand, a full en bloc clip? I realize how annoying it is to switch to a different squadmate, maybe having done so because the previous one died, or maybe one is down and the enemy is near so you want to switch to a different squadmate to try and take the bugger out! 1-2 rounds left, you miss or don’t fully neutralize the enemy, and then are killed during the reload. It sucks, but it is technically realistic. It would not be realistic if EVERY time you switched squadmates they automatically had a full mag/clip.

I have not experienced this “Only one round” phenomenon you speak of, however many times I’ve switched to different squadmates to see that the ammo has reduced to a little over half, or a little under half, or indeed sometimes with only 1-2 shots left.

I am sympathetic to the notion of having squadmates always reload after a firefight so as to keep their firearm at the ready. For example, if they go 10 seconds without seeing any enemies, they will all reload at once. I’m down with that, but really, if you’re in an intense situation and NEED to switch squadmates because you NEED to use their firearm immediately and you don’t have time to reload, chances are they have been engaging the enemy and the magazine isn’t full. Still, I think it is a sound/reasonable thing to include, to help diminish the issue.

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there is literally no way to stop this

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i mean you could at least give a notice that there is only A bullet left

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Agreed, it’s not like a squad wouldn’t communicate with each other about their status.

We get the bleeding , how many kills and all sorts of info…but not the ammo?!

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They could add reload command. There are no enemies around, tell your guys to reload, same as you would with Follow me command.

Takes time to reload bolt rifle if only one bullet was left in the gun. Better to do it when not in action

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No you’re 100% right
The AI should reload their gun if they’re out of combat for like 10-15s
There’s no excuse that you switch to three different guys all with a single round in their SMG or bolt action

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I’m actually beginning to think it’s some kind of deliberate nerf to the player, as I’ve encountered it on bots which have barely been in combat at all. It’s almost as if they want to degrade your ability to fight once you switch squad members, at least for that critical few seconds. But why? :thinking:

If we’re discussing realism, I’ll give you a scenario: me and my squad of 4 are on a patrol, we have hostile contacts. Sqaddies 2 and 3 expend all but 1 round in their loaded mag in the engagement. After we’ve broken contact and found cover they are NOT going to continue with 1-2 rounds in their firearm. Real world that one round would be added to another mag and a fresh loaded. This timeframe same would apply or spare round/rounds would be saved in a pouch or pocket for later use, you are NOT going to roll out with less than a full or mostly full mag. That’s a good way to be ill-prepared for your next engagement, which is the circumstance I’m referring to.

Even in the case of a non-full mag, provided there are full mags left, that mag would be swapped and put in a pouch and used as emergency/final mag until a rearm/resupply is done.

I agree it shouldn’t be an immediate reload after firing a couple of shots every time, that would be ridiculous and completely unrealistic. But after they haven’t engaged their firearm after a few seconds a reload should happen, as it would realistically.

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Maybe it would be better just to let the buddy reload after exiting the combat mode (when the shield appears next to their AI icon in bottom left corner of the screen)

The AI needs to reload more often between firefights. I can understand switching to another soldier in the middle of a fight and find them low on ammo, but it also happens outside of fights.

And outside of fights it isn’t a problem because you have time to reload if you find yourself in that situation because you are now outside a fight QED.

So I have to go through my entire squad and manually reload up to nine guns every time a fight is over?

Apparently so. It’s a bit silly, isn’t it.

That’s the thing, in those ‘critical few seconds,’ your guys have probably been busy shooting! It just makes sense that they would not have a full magazine. Now I don’t know why you are experiencing ‘one bullet left’ so often, that has not been my experience though it HAS happened on occasion. It’s annoying, yes, but I just think it’s realistic, and what do they do? Flash a number in the middle of the screen in big text to let you know IMMEDIATELY how much ammo is left? Sometimes, if I’m switching squadmates under pressure, I don’t even know which firearm I’m switching to. M1 Garand, M1 Carbine, with or without grenade launcher, M1903A1, etc… so close to getting the M1 Garand Sniper, can’t wait for that!

Anyhow, the thing that I have quite recently (last few days I think) been experiencing CONSTANTLY is battlefield pick-up rifles having a totally empty magazine. That like NEVER happened before, usually a full mag in reserve and a partial mag remaining, but now? 100%, zero ammunition in pick-ups, only ammo in reserve, sometimes not even a full mag. That’s quite annoying me because I think it’s something intentional, like “Don’t just pick up the firearms, buy them so that you can spawn with them and have plenty of ammo!” That would be a pretty crummy strategy to increase income.

Also, and this is TOTALLY off-topic, for America alone to unlock ALL the available firearms and squads, it would cost over $100 when you include the E money I’d have to buy. What about people who want to access ALL firearms and squads? I think the figure would be up above $500 for ONE profile to access everything. That’s… kind of obscene. What was it, like $37 American to get the squad that can use the M1941 Johnson? I’d LOVE to start handing out M1941 Johnson rifles and see Gaijin’s interpretation of the rifle, but c’mon, I believe in earning money from the work of your labour, I’m a writer and make hundreds of bucks a month from it, I understand, but these prices seem rather obscene.

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Good point, but I think if you just hit R, Y, R, Y, R, Y, etc. repeatedly and quickly, you could get through the process quickly and easily. It might even sound cool to hear all the firearms reloading. I don’t know, never tried, but several times I’ve hit reload for a soldier (like the sniper) and switch to an engineer perhaps to build an ammo crate or what have you. You don’t have to wait on each individual soldier for the reload animation it seems. So you may well have just come up with a new strategy I might experiment with going forward… I’m actually intrigued at what it sounds like. Might go into ‘practice’ mode, switch between characters as I shoot 1 round each, then do the rapid R/Y thing to see what happens, and to also see if indeed the reload will complete for each character.

Just recently at the place with the tall church you can snipe from, all my guys were alive (well maybe except 1) and almost all were wounded in some way, shape, or form. I took the most useful/valuable wounded troops and bandaged them all up since I had plenty of medical supplies, it was quite calm just in front of the church not far from the next point which we’d also taken after some sniping from my part, and I didn’t wanna begin flanking to the next sniping/reconnaissance location with most of my guys already dinged up. We could get jumped and then all those guys with bandages die without having used the bandages they had. If I have a similar situation happen again on one of those awesome ‘Invasion’ or ‘Assault’ game modes (I’m not as much into the other one with those three points constantly swapping hands), I’ll check the status of their firearms.

The thing is, though, if we get stuck in a fight and things are getting desperate and I need to switch soldiers NOW to deal with an IMMEDIATE threat, my guys have probably ALL been shooting and in only about 4-5 seconds you can indeed fire most of a magazine from a bolt-action leaving only 1-2 rounds left or could be in the middle of a reload! So… yeah… again… this whole “Switching to a soldier at a desperate moment only to find little-to-no ammo in the firearm itself” thing might simply be something we have to get used to. I mean, this game is VERY different from the VAST majority of WWII FPS games I’ve played. I actually love how trees can topple from vehicles and bushes can move from people. It’s given me a heads-up as to the location of a tank or an enemy squad SEVERAL times and it is always exciting. I don’t think that’s a concept I’ve ever seen so well-done in any other videogame, so kudos to Gaijin for that, I love it… but please, consider cutting your prices in half. I want that M1941 SOOOO bad but it’d put me back like $45-50 Canadian, and that’s on top of the $30-40 or so I’ve already spent, and that’s all only on the Normandy Invasion! I’ve barely tapped into the Moscow thing yet! :frowning:

If they reloaded more often , all we would hear is how people are switching to soldiers who only have clips with 1-2 bullets…

and then the “everyone knows if we have no combat everyone would top of their clips, maybe have a bite of spam and write love letters back home, we need pencil and paper and can openers”…

and some chimes about the can openers not being sharp enough because some tale about a guy who stabbed someone in a fox hole… and a few saying they switched to a guy with 8 bullets instead of 9 , because having 9 us better

You lost me a little bit around the middle, and a little towards the end too, but your first sentence is on-point. Reloading too often will rapidly result in having no full magazines left. You might end up switching to a guy with an M3 and 19 rounds left, then reload to find a mag with 24, and then after a firefight reload to find that 19-round mag back again, shoot some more and reload to find your most-full magazine after the 19 and 24… was 11. That is a damn messy situation to be in and kinda annoying. This aspect of ‘switching to different soldiers in a squad’ of sometimes finding too few rounds in their mag or otherwise finding no full mags left… might be unavoidable. Sometimes, you’ll get caught with your pants down like that. Hope that you have time to check how much ammo you have an reload appropriately, but if you have to reload immediately, chances are your soldiers have probably been shooting so it’ll be a toss-up.

with a clip, yeah they should reload, but mags are trickier because you just choose between recycling them or dumping the last round to save the headache later.

imo if they should stay as-is for magazines but top off their clips.

A reload and a Medkit command would be nice. I don’t really want soldiers to auto use medkits, but at the same time I generally would want to limit the switching between characters that you’re forced to do. You might not always be as safe as you thought, so it’s useful to keep a lookout while your squad resets. If you spam y then you loose overview of the situation which if you’re unlucky about when enemies come could be the difference between life and death.