Can we nerf Grenade Launchers? My suggestion:

Well mg42 had 2 versions one with 900rpm and the other with 1200 i Heard that the most used was the 1200 version (thats the why i argumenting that fire rate should be accurate)

Also the dispersion is fine i think, i can kill enemies like a sniper just shooting 2-3 bullets per click but i completly agree about giving the mg42 a 100 bullets belt version, because the mg15 just sucks if the mg42 and 34 are hard to control the dispersion with the mg 15 is imposible Even at mid range

I think the argument is flawed.

You can take any squad and get 100+ kills with it, you also were bragging prior to this post about your 100+ kill games where you werent using GL, should we limit/nerf those guns too?

oh look a 9 man type hei squad getting 100+ kills by themselves, should we limit this squad to 3 max of having that one type of gun?

Yes, i agree with this. Germany is definitely due for a 100 round belt.

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Why should this weapon be limited to “historically accurate” when nothing else ise?

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It’s hard to abuse it at BR5 and that’s where i’m playing it most of the time, when i peek for too long while calculating range in my head i can get murdered instantly by STG44/snipers/tanks.

It’s also only useful in situations where you have the high ground otherwise you will nuke yourself since that mortar shell has massive drop off.

Because its overpowered you doofus

you’re insecure if you think im bragging
the difference is that its incredibly easy, requiring such little input and effort to achieve the same result with a grenade launcher
compared to actually having to aim, and focusing on the game, to get a similar score with normal weapons

Its not op on its own. You just abuse it against major bots matches without any issues

MajorMcDonalds and Ghostweed are some of the best players in the game though? So why do you keep calling me out for “bot” matches. You just suck with Grenade Launchers dude, and I don’t know how thats possible, cause they are SO EASY to use.
You are so incredibly ignorant its unreal

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spamming GL isnt a skill

What does that have to do with you?

Do you play in Allies only? If so, you play mostly against bots as German mains just desert matches except some people who wants pain. Japan main communities are quite small unlike Soviets, Allies, and Germany.

Well if you play in Soviet vs German battles, 90% of the time the squad dies from random shots from a lot of smart asses or tanks.

If you abuse something, go ahead build it however you see fit and good for you. Some people abuse double lmg as a way to get 200+ round in mag easily so will you vouch for removing double primary weapons and force people to use backpacks only? Some people bring 3 impact grenades which is same as GL spam but its better, so will you remove impact grenades?

Ronald McSpamer?

Not impressive.

I posted a screenshot of my results using GL against them?

What other reason would I mention them if not that they are an example of NOT BOT GAMES that I am using GL against?

I am also one of those who spams GLs

Check explosive kills
Screenshot 2024-08-08 002259|1000x607](upload://x81Af2MDtzK1tXvVi7vKJajmqlu.jpeg)




Good you just proved my point that not many German mains plays against Allies. Looks like 5/11 legit players.
Also forgot this?

Only 2 people looks like legit people

When I played Allies, I literally cheesed the match over 100 kills because there is bots and barely players in Germany part

there are more than 2 legit players in that game lol
ur just being an ass for the sake of it at this point
GLs are OP
and you suck at the game, im sorry

Let’s keep the conversation civil and respectful, thanks. :slight_smile:

Aside from my unserious reply to OP at the very top of the thread, yes GLs should be nerfed. I think they have a place in the game, but they fundamentally are too low-skill for how successful they can be. I’ll just throw some of my thoughts out there, everyone’s welcome to agree or disagree.

I’ll start off with listing all of the advantages a Grenade Launcher can provide:

  • Maximum 20 damage (Soldier with Vitality has 13.5 health)
  • Blast radius up to 10m
  • Indirect damage (can attack and kill enemies around corners)
  • Little time and no resource investment to use
  • If it’s an Anti-Tank Grenade Launcher, it can also penetrate 50-56mm of armor.

All trees have at least 1 GL that fires a fragmentation grenade, and one with a shaped charge designed to combat armored vehicles. I think that both of these can provide great utility in particular circumstances. However, I would reduce any shaped charge GL’s blast radius to about 50-70% of the current size. I get that a HEAT shell has a blast radius (they even increased the blast radius of designated AT launchers), but I don’t think they should have the same infantry killing potential while ALSO having anti-tank capabilities.

Another factor, like Evo has mentioned, is the capability to spam them. If you run secondary weapons rather than backpacks on your Riflemen, a Rifleman squad can carry up to 54 launched grenades. You can tell your bots to sit ~30m away from the action behind cover, and cycle all of your troops with these grenades. Referring back to the listed benefits of the Grenade Launcher, you are able to solve a lot of problems by sticking a grenade to the end of your rifle, with no cost, tradeoff, or learned skill to use. Evo recommended hard limiting Grenade Launchers to 1 or 2 per squad, I would instead force Grenade Launcher Rifles to be a Radioman-Only weapon that fits in the secondary slot, since they have no backpack slot option. Within a Radioman squad, you are limited to 6 Grenades, which would be distributed amongst your squad members if you have 2 or more Grenade Launchers equipped.

With these changes being present, I think this could open the door for more powerful and variety of Grenade Launchers to be considered, since the force multiplication factor is limited compared to how Grenade Launchers are currently implemented. Perhaps most Grenade Launchers could have choice of Grenade (including smoke rounds?) instead of being stuck with one type per unlocked weapon, and something as crazy as top BR V weapons with Grenade Launchers (StG-44, T20E2, FG-42 are examples) can be considered without a worry of a gigantic meta shift.

These are just my thoughts on the subject, but regardless, the game would be in a healthier place if Grenade Launchers had fewer force multiplication capabilities

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No it isn’t you dipstick.

That which is claimed without evidence is also dismissed without evidence.

Well did you forget that bots can have username and just look like real player playing too?

For saying that a lot of times such GL abuse don’t work all the time? Funny when it comes from a Allied mains with “Jack of all trades, master of all”

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