Lets limit GL to 1 per squad. What do you guys think. They are clearly over-powered
Limit them to Radio Operator ammo drops only
You canât even refill grenade launcher ammo, so what more nerf can you ask for?
Taken from âBattleOrder.orgâ
A rifle squad only had 2x Rifle Grenadiers
A limit of 1 or 2 (proportional 9man vs 12man squads) would be suitable in Enlisted, and historically accurate
Why refill when I get 9 per squad with 3 shots and can just sui-respawn to get more?
Yeah thats the limit, but most of the time half you squad dies because they are that bad. If AI was good, then yeah I would agree with you.
I mean if you get 2 riflemen, that is on you. If you donât like this guy using 2 riflemen then sacrifice your assault for all 3 riflemen simple as that. But would be pointless since they die within 1 minute after their spawn all the time.
Two per squad would be fine, just make reload longer. But they need to fix HE not triggering and damaging and make aiming with it harder, tanks have drop off but those GL nades are easier to aim and kill than real hand granades that you throw.
Might as well complain that Germany and others have 3 impact grenades for all of their squad and spamming them making them op just like rifle launcher.
My squad does not die because I do not have a skill issue
I can spam grenade-launcher from all of my squad member with no worries
Yeah âhistorically accurateâ that was in the old enlisted today we have BerlĂn weapons in moscow, early ak 47 (as 44), the fact that german mgâs donât have a belt verision and his correct fire rate and a Lot of japanese prototypes oh donât forget about the T 20 rifle which is a prototype to, and Lot of cursed event weapons, i actually really like these weapons but they killed the historically accurracity so this change is not going to make sense ngl : (
Yeah ik you might have skills, but your bots dont. So thats the main issue, some smartass Germans can beat them.
Well on Soviet vs Germany, literally 2-5/9 members dies after spawn so yeah thats that.
Even if you limit it to 1. Russians can spam their RMN-50 for days and trust me that thing is even more powerful however it has a long reload and in that time you can easily get killed. Set up reload for usual GL to be that slow and they could be fine.
I have two of those and each has 12 nades, you can also resupply them with ammo boxes.
How is that Russians always must have the most broken stuff itâs like they are a problem child of a family.
But also might I remind you that most likely all you faced was mostly bots in Germany battles because literally almost everyone desert the battle when its against Allies unlike Soviet side because Allies are literally the op faction in everything from infantries to vehicles.
I can keep my squad alive.
Keep coping
GL are OP
lol
What does this have to do with limiting the Grenade launchers?
MG 34 U CAN RE FILL THAT EITHER UNLESS YOUR iii ----iii CLAN THENYU DONT RUNOUT OF AMMO
AND U HAVE X RAY VISON TO FIRE THRU A HOUSE AND FIELLDS TO KILL SNIPERS WITH SUB MACHINE GUN
THIS GAME IS LAUGHABLE IF YOU REMOVED HALF THE AIMBOUT USING CLANS N ALL THE CHINESE ITS FUN
???
Personally Iâd remove hipfire from grenade launchers. So ppl canât just pick a corner (or more likely jump around it) and blow you up and need more time (so be vulnerable) to ADS.
EDIT
Also Iâd add alternative indirect fire mode. Basically a mini mortar. Could be cool, could be bad, who knows.
I recognize they are a little over powered but not so much so that I would request a nerf. Just be a good sport and overall player and develop a modus operandi to overcome the perceived handicap.