Between opening a window and jumping to the other side, or throwing yourself against a window and smashing your head with the window to get to another side, there will be a difference. The first one is safe, the safe one is going to leave you slightly injured.
For hardcore or custom modes an ideal option.
kinda cool, actually the game does already punish you since you’re making noise doing so, i always keep that in mind, the thing you mentioned would make me open windows before going through them even more, for now though it would be just enough so that i wouldn’t keep getting stuck when the window is framed both sides
Nah bro to be honest, I think most players will hate this decision if it were implemented.
Enlisted tried to be realistic once but, real world is far from being balanced and fun
Hardcore mode.
It’s because it’s a PC game, you can only input with keyboards and mouse. And output video and audio. Also a much casual game. If you want to spend 3~10s force through a window while just watching, aka a long period of transition animation, will destroy your gameplay.
IMO FPS games is one of the worst realism generic games. Keyboards & mouse is far from real life.
While driving sim games does a much better job at recreating reality.
Even simulator like ARMA cant do melee.
But a ZUSI as a game, is accepted in 3rd gen by real worlds train company.
This feature is part of another feature that I also suggested. When he is injured, the countdown between life and death begins.
If you don’t heal, you die. It’s that simple - English speaking section / Suggestions - Enlisted
OpenGPT Detected.
Oh wow. I spend dozen minutes of typing because I am not a native English user. Then get a “ChatGPT” reply from you?
If you like, dont post here. Ask ChatGPT directly.
The logic is that he will slowly bleed out, as it would be logically in real life, until he fully recovers with medicine cabinets or a doctor treats his wounds. That’s the logic and the purpose of adding doctors to all campaigns.
It can be a constant rate, or higher or lower depending on the affected body area.