Currently, we often see posts on forums requesting to lower the BR of certain vehicles. These problems are usually because the vehicle is too weak at it’s BR, but is too strong after lowering the BR. Some people have suggested balancing vehicles in the same BR with SP or repair costs, but this caused too much controversy and failed to unite the community’s opinions.
Therefore, I propose a simple plan here, which is to apply a bonus factor updated with a {variable} time period to every unpopular vehicle in BR, up to {variable}%. The formulation of this factor should be slow and conservative to avoid possible huge fluctuations.
The bonus factor is an independent multiplier that affects silver, research point and xp. Ideally, this should gradually eliminate significant differences between same BR vehicles.
The problem is, how will this be maintained? Is DF capable of implementing a fully autonomous system that monitors the entire world playing this game and adjusts the bonuses itself? I doubt they can. Even if they physically could, I’m certain they don’t have the time
And time comes back around on a manual system where they have to have someone on top of that all the time. I just don’t see it happening
The essence of war is strategy and military competition
Everyone knows that these things are just transitional products
Can be used but is not necessary or not useful at all
I don’t know what you guys think
Think about today’s mid-level and advanced environments
Many bad players use poor performing vehicles and occupy vehicle slots for long periods of time
As a result, the infantry was unable to obtain the fire support and protection they deserved, which became one of the straws of failure.
So I don’t want to see any mechanism that rewards this kind of espionage