At distances of more than 70 meters, no gun can be used against a sniper rifle, which is very unbalanced. When you are born at the Resurrection Point, you will be killed one at a time by sniper rifles, but any weapon in your hand will be difficult to hit. I was on my way to the point, and often half of my nine-man squad was killed by sniper rifle fire in the distance, and by the time I entered the point, nine men were down
Reinforcing bolt-action rifles to help novice players against fully automatic weapons is a good measure. But the sniper rifle has been overused, because the sniper rifle can be in within 200 meters of a bullet to kill the enemy of health skills has, so a lot of people like to use the sniper rifle, which leads to no one will be rushed to the point, if you tried to enter, will be on the way the enemy sniper rifle one after another to kill
I think sniper rifles should have more damage attenuation. At 100 meters away, the sniper rifle does no more than 10 points of damage, which encourages people to move into or use the sniper rifle near the point. The environment will also be improved by adding a mechanic, such as a sniper rifle that kills an enemy within 50 meters of a point earning twice the score, 0.75 times the score from 50 to 100 meters, and 0.5 times the score from 100 meters away
Sniper BA has super low dispersion.
It is natural that sniper rifles are advantageous in long-distance engagements. It is not a skill issue.
Smoke.
If you and him also use the sniper rifle and shoot at each other, then no one will enter the point to occupy the point
The sniper rifle’s bullet spread has always been low, only due to the recent increase in bolt-action rifle damage resulting in abuse. In previous versions, sniper rifles that hit too far would only cause a white cross or knockdown, now they can be directly killed no matter how far away they are, which is a big difference
Sniper BA dispersion is 0.01. Except for the bullets drop and speed, it’s like a laser gun.
The dispersion of ironsight BA is 0.1-0.2, and semi-automatic is 0.25-0.3.
0.01 dispersion is super low dispersion.
But I am not dissatisfied with the dispersion. Damage is the problem.
There should be a nerf in the damage reduction by distance.
you gotta realize that boltaction sniper rifles are meant to be accurate, they cannot be shooting all over the place like a machinegun, especially since it has only 5 bullets
I don’t have a problem with bullet spread, but sniper rifles now do too much damage and are ruining the environment, no different than changing the recoil of an automatic weapon to 0
You can have weapon just as powerfull on every soldier, stop complaining and start shooting.
If everyone is playing sniper rifles, then no one is going to claim the spot
Ehm Just demand to decrease auto dispersion then? Not like this feature was wanted in first place.
Im yet to see such matches.
That way is fine too.
Reduced automatic weapon bullet dispersion, increased damage to 15.8.
Two options The first is to reduce the spread of bullets from automatic weapons. The second is to increase the damage attenuation of bolt-action rifles, or decrease the lethality
You are describing LMG.
(In a pararel universe where devs have 10+ IQ and can make them work properly.)
So the truth has been revealed. The OP is an automatic spammer and reveals that buffing automatics is somehow the solution to fighting snipers.
Im not against buffing MGs but its still… interesting.