For what end, I’m curious? What’s the end goal here? You raise the ROF of Bolt Actions and nerf damage to kill with two shots, you’ll render it useless against SMGs. People with bad aim would be significantly punished.
You don’t, and people with better aim will wreck people with worse aim anyway.
Not being a noob in fps games is positioning, positioning, situational awareness, positioning, pre-empting angles and pre-empting prefire when you’re advanced.
I’m gonna warn you that think that one out really carefully, it’s not an easy question.
Trust me, I know. I’ve been on the big arena with big boys playing from big money in fps games.
you CAN place the bomb on top. even if the cannon is destroyed.
because the objective is an hitbox. you don’t… really relay on the cannon.
the cannon it self it’s just a fake object place for the players to understand the objective which also creates the icon. but it’s not the objective it self.
well, yeah. you kinda have to find the center of the objective which usually there’s the objective icon on it to plant.
but for the:
that’s on me.
cuz i designed that map. you have more cover, but at the same time, you also have tanks to fight the opponent’s tanks.
once you all run out of tanks, you don’t get any more tanks.
because it’s a limit that i made as i don’t like seeing dead tanks across the field every 10 mins. or you destroy a panther just to see a tiger 5 seconds after. and another one comes after.
so, it’s more of a be carefull with the tanks as those are not infinite and a great assets with both team can use against but lose if not carefull.
beside, you still have launchers with infantry.
which now that i have finished and polished my maps, it’s a bit more understandable than before.
but i don’t blain ya for having a bad impression on it.
even though, i can’t fix the technical issue of the editor. such as objectives that blows up and fucks up the infantry. or at some point, it becomes a conquest for no reason.