I think we need to give some restrictions about where and how many they can be installed and how much time it is needed to destroy by hand.
Now Czech hedgehogs are more of door blocker that engineers can spam-build inside control points. They take less time to build compared to sandbags or wires but they make an excellent obstacle because defenders can shoot through them and it takes longer to dismantle. Also AI soldiers seem to get lost in the process of getting over the Czech hedgehog. So points which have limited numbers of and narrow ways to get inside become almost inaccessible when covered with half dozen hedgehogs. So I think we need to make Czech hedgehogs only available when it is placed on (flat) outside surface
We could have that but only if we get better obstacles for inside.
For example: Player should not be able to magically go through barbed wire and barbed wire shouldn’t require so little time to be destroyed.
I also want wooden planks to be able to cover doors and windows, planks can be damaged by cannon shells and TNT and also bullets can pass right through them
As far as I remember agreement was to make czech hedgdehogs destroyable by two TNTs places in close proximity, but unvunerable for artillery/tanks/mortars/handgrenades etc (to leave some place for teamwork).
But wooden barricades should be a thing too and barbed wire should be reworked.
I totally agree that czech hedgehogs should be outside-only. I am not entirely sure, so don’t quote me on this, but I don’t think there was ever any historical case where czech hedgehogs were deployed inside a building?
They are anti-tank obstacles, not anchored to the ground in any way, as they retain the same functionality even when tipped over by explosions or enemy soldiers. Light and medium tanks get stuck in them easily and cannot move forward, and they were made to withstand tank shots; even in the event that tank shots damaged them, they would still retain their usefulness at impeding tanks.
To that extent I believe they should keep having short building times, to make it viable to place them on open roads.
Also, it shouldn’t have to be flat ground only, as historically they were used on hills as well; but it should be restricted to not be placed inside buildings.
Instead, barbed wire should deal more damage and (maybe) require a special tool to remove; and we should of course get another fortification option to barricade buildings.
Not when they are blocking windows. Door blocking is easy to get around. But in some maps, the only way into a point is doors and windows. It becomes a mess trying to get in.
That is one way of doing it. Removing the ability to build them on windows is another which is also a more realistic way of doing it.
It’s easier to remove the ability to build hedgehog on windows compared to redesigning a map. And we already know how slow things are here. Any change like that will also lead to more things getting broken. Bad idea if they are aiming for a late February OBT(which is already a terrible idea).
Even if hedgehogs were sometimes used like that, it is just too broken for gameplay purposes.
While I agree with cat, that it is easier (from development time perspective) and faster to just reduce disassembly time (instead of giving engineers special type of baricade for houses), there are also certain downsides to it.
First downside is obviously the fact, that removal time will have to be fast enough to be even feasible on hectic battlefield which of course renders hedgehogs useless even against the tanks (obstacle that takes too low time to remove is not an obstacle, its a bad joke that got in the way).
What I see as second downside is, that if you want to lower disassembly time and persevere its usability against tanks, it will still be overpowered when using to block windows (lets take an example from last two points of standard Moscow invasion where it is incredibly hard to get even to the building´s vicinity and not die). Now imagine staying around it like a moro… I mean bot, and take your time with getting rid of hedgehogs while under enemy fire.
So, while it is easier solution, I think that for gameplay purposes hedgehogs in buildings should get replaced by another option. Such option would be obstacle that can be blown up by anti-tank charge (prefferably, by more than just one) /tank HE, or destroyed by axes but still retain its purpose of denying entry/slowing down the enemy.
All we need is for det packs to be able to destroy them like they can destroy everything else.
The “we agreed on 2 det packs” claim is made up- 1 makes sense.
Short disassembly wouldn’t be too bad either, but det packs are the most feasible route. I’ve set hedgehogs up on tank chokepoints like bridges before, and while infantry did try disassembling them, they were all killed before they could do so, until the fighting pushed the defenders further back.
Det packs shouldnt be the universal solution to everything. And them destroying giant bars of steel is kinda unrealistic, as the shape makes the blast go around, leaving it pretty much unaffected.
Well that is called teamwork.
You put up a blockade, other people on your team maintain it.
Just make them get disassembled a bit faster so that a smaller window of opportunity is required to take them down.
It’s also unrealistic that barbed wire gets destroyed by them, but it can be because it’s a balanced application and the best option available so far.
Det packs being the explosive solution to everything is a separate issue, and allowing them to fulfil the role of demolition- a role only det packs fulfil as of right now- doesn’t make the problem any worse.
Name 1 other grenade that can demolish engineer objects.
It’s like saying antimaterial rifles shouldn’t be able to penetrate tanks because it makes bolt action rifles worse in comparison. That’s its niche and until it shares it, it should be able to operate effectively within its niche
I mean that with it getting more and more importance, there will be less and less situations on average where having one of the other grenades would help you more.
Now I will be somewhat blowing this out of proportions, but these affects still apply:
As it stands I do still mix normal HE grenades with packs, but if packs were to get even more uses, the added range and radius on the HE grenades is no longer worth it in comparison. So I will end up mixing packs 75% for 25% HE 'nades instead of lets say 50/50.
This will also result in more explosive packs being carried per soldier on average, also indirectly nerfing tanks.
As such, nerfing the thing that is “OP” is a better solution than buffing the counter for both that “OP thing” and also other things.
In regards to making hedgehogs vulnerable, I see it more as hedgehogs no longer being the nonsensical exception to the rule, rather than expanding the packs’ current capabilities.
You can already toss one into a room and clear out every sandbag and wire, so there’s no reason not to clear hedgehogs as well.
Det packs need a nerf of some sort, but this should be their primary role that a nerf shouldn’t be focused against.