Big enlisted stat analysis

nah… train actually is still hated, but conquest is a surprise.

Impressive.

Damn.

Deserters amount hitting 20% or even 25% is damn high.

BUT, if I get it right the stat makes no distinction between “dislike” deserters (quitting immediately), “ragequit” deserters (quitting mid-match if things go south) and occasional “legit” quitters (lost connection, real life calling etc.).

this is actually estimation based on expected number of players (number of battles*20) and players+bots that are in game, so technically it isnt 100% accurate cause lot of that data could be MM bug where there are 13v10 players (last time i checked number of such suspected cases was around 3%), but it should be over 95% accurate.

and yes i dont have data on when deserter quit or reason for his desertion (they may have this data in their database). technically i could get small subset of dislike deserters, but it would be waste data cause i wouldnt get all of them.

but you will also notice that deserters actually dont influence match that much on average cause there are too many bots entering the game.

oh,According to this calculation, Enlisted’s daily player can reach 90000?And two thirds of them are PCs.But we still face so many bots, Six campaign and twelve lines are too foolish.

Thank you so much for your form, brother. It would be even better if there were daily active players and real-time online numbers.

this is one day analysis.

maybe you will find what you are looking for here. this is from saturday and you can find analysis from thursday 2 posts above, but it has 1 hour of missing data somewhere between 13:00 and 14:00.

btw cant get real time online number, but best i could do is determine number of players in battle at specific times and that would include deserters.

here is exported mysql database if anyone wants to play with data.

As I read it most deserters are in Normandy (why play the campaign then??) and Berlin escort is 2nd in line after that - dunno how you get that being “stand still” when 20% of players leave.

I generally only play Berlin when I have a booster - so I won’t waste that even when I do get the suckiest most awful rubbish moronic dipstick mode - which is of course escort.

And “having to play it” just makes me hate it even more.

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here is desertion by map/team sorted by biggest desertion %.

btw desertion % is based on players deserted vs human players. if there are only 2 human players and 1 players deserts there will be 50% desertion %.

edit:
here is sorted by campaign and then by desertion %

btw domination=conquest

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Great job! I’m curious, where did you get the data on deserters from?

given game mechanism, every player that quits is replaced by bot or another player. so i took total number of players+bots and subtracted expected number of players (number of battle*20) to get number of deserters. there is small margin of error cause of MM bug where it is possible to get 10v13 battles (last time i checked suspected at around 3% of total battles), but i assume that the bug doesnt exist.

deserter % is number of deserters/number of human players.

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I’ve also been in matches full, no quitters, 15 on one team, and 10 on the other

was actually surprised no quitters in that match, considering in other matches, I can see from 6 to 8 quitters just from one team

maximum is 13 in one team. what you see is at least 2 quitters, but game lets their bot team play until they die. usually this happens on defender team when defenders have overwhelming advantage and are constantly attacking on limit of gray zone so bots of those 2 players cant die cause they are behind in cap.

So you’ve counted them only by /= id:0?
There is a pool that you cannot find by name, but they have the id

i counted human players by id>0 and bots as id=0.

btw i didnt find any pool of players that you cannot find name but have id.

after the match there was no disconnect symbols next to anyone, and there was 15 on one team and 10 on the other

it only shows disconnected when all bots that player spawned die. if bots survive even after player disconnected it will show connected player.

if this was the case, then they would have showed up disconnected in the tab also prior to the end of the match, because they usually get sent to the bottom of the scoreboard, that didn’t happen

I can’t say how many were players or bots on both teams for complete certainty, but there was definitely 15 vs 10 throughout the entire match, so I think this bug extends beyond what might be known

it is easy to check. just see if those people continue to spawn after death. if all 15 players are dying and continuing to spawn then there is new bug. if there are only few players that dont die it is bots after players disconnected.
btw player going to bottom of scoreboard only happens after all bots die. otherwise they show like normal squad if there are bots alive.