On the 18th of January, the new Enlisted Battle Pass season will begin. Take a look at the rewards, and also check out the wide list of improvements to the Battle Pass itself!
MAIN SEASON REWARDS
LAD (Allies, Berlin)
An experimental light machine gun with a belt-fed 7.62mm Tokarev cartridge. It was not mass produced due to the introduction of an intermediate 7.62x39mm cartridge, more suitable for long-range engagements.
Lanchester Model 1 (Allied, Normandy/Tunisia/Pacific)
One of the prototype submachine guns designed by George Lanchester in an attempt to optimize the design of the German MP 28 for production in Britain. However, the competition in this regard was lost to the STEN.
Cönders MG (Axis, Normandy/Berlin)
An experimental belt-fed submachine gun chambered in 9x19 Parabellum. It was developed as an independent undertaking by August Cönders, a munitions designer and engineer. Only one prototype was partially built.
Scotti Mod.X (Axis, Tunisia)
An Italian semi-automatic rifle designed in 1932 by Alfredo Scotti: the X in its name is a reference to the tenth anniversary of the Mussolini regime. The weapon fired from an open bolt, which is unusual for most rifles.
Type 1 SMG (1930) (Axis, Pacific)
Prototype Type 1 submachine gun of 1930 used by the Japanese Marines during the capture of Shanghai. This version has modifications to the design of the pneumatic buffer, and additionally lacks a metal forend.
Among the season’s rewards you’ll also find 12 elite soldiers available for one gold order, 10 armored vehicles and aircraft with unique camouflages, and all sorts of orders, including an additional gold order for an elite soldier.
MORE FREQUENT AND IMPROVED
We’ve shortened the standard season length to 13 weeks, which is exactly 4 seasons a year. This makes it easier for you to stay up to date, and also able to win more awards throughout the year.
SEASON IDENTITY
The Battle Pass is constantly expanding and improving — and we want to make each new season recognizable. We’ll start with a season icon, which will be visible on the season screens itself, on the game’s main screen, and in the profile menu — on the poster page.
In the future we plan to make unique titles and additional content, as well as giving Battle Pass items a special icon in the Logistics window so you won’t accidentally miss them.
3 OVER 2
We increased the number limit for some weapons to 3. Here is the rule: weapons available in only one campaign are up to 3. Weapons available in two campaigns — up to 2. The rest of the copies remain limited to 1.
Starting with this season, weapons from the previous season of the Battle Pass will continue to be available for purchase for a while from Logistics, instead of being made unavailable immediately.
REBALANCE OF THE RANK SYSTEM
Since you asked, we made the calculations. According to the results, 15-20% of players in battles have the rank of Marshal, and this indicates that it is too easy to reach such a prestigious rank.
As such, we reviewed the requirements. Now it will become noticeably easier to attain average ranks, the ranks above average — slightly easier, and from there it gets gradually harder towards Lieutenant Colonel and above, up to doubling the requirements for a Marshal rank.
SPEED UP THE GROWTH
To make things easier and optimize daily tasks in a very simple way. Tasks for Flame Troopers and Mortarmen have been removed, the complexity of most of the existing tasks have been simplified, and in addition there will be more clear tasks for victories and rifle kills.
Soon we will also tell you about an important improvement to Enlisted beyond the Battle Pass — stay tuned!