I propose a new Company battle for “hal hin gol” so that the Japanese will not be bored
short explanation:
a local armed conflict between the Soviet-Mongolian troops and the Japanese Armed Forces, which lasted from spring to autumn 1939 near the Khalkhin Gol River in Mongolia. The final battle took place at the end of August and ended with the complete defeat of the 23rd Infantry Division of the 6th Separate Japanese Army. The armistice between the USSR and Japan was concluded on September 15, 1939.
as we see this is a big conflict and this company would diversify the game and even in the future update, players playing for the USSR could meet with players for Japan and the company would be one of the most balanced Armament and Equipment were almost the same
and this company would be 100 times better than the invasion of Manchuria there, in general, there would be a very large imbalance, I think there is no need for demons
Border conflicts during 30s was not limitedto halhin hol, it was just the biggest one .
Biggest problem is;
All happened in northern manchuria and inner mongolia.
That place is just extension of mongolian steppes.
Hundres of kilometers of nothingness. flat, treeless area without very little to non human settlements, except couple of camping sites with bunch of temporary tents by herder tribes.
Matches can turn into sniping fest
That’s going to be a lot more difficult when everyone is lumped into countries.
Maybe certain factions will just gravitate towards the BR where they have the most advantage and the process will repeat, we will have to wait and see.
assuming they don’t hard lock a ±1 BR spread like Warthunder. (I wouldn’t be surprised if this happens at some point, even though they haven’t said as much)
they will only hard lock few campaigns like pacific where one side doesnt have high BR weapons. everything else will be soft locked (or maybe hard locked on broader spectrum like ±3 or ±5 BR ).
Reasonable but usually only in certain factions. I also feel this in Moscow Allie and Tunisia Allie. Players in a specially overpowered side tend to get used to play against bots or very weak enemy, as time goes they become less effective against actual resisting enemy, so once there they met a skilled enemy team, there is almost no chance to win.