In the Lone Fighters mode squadmates can spawn on you, but they spawn inside of you. Since team damage is enabled, oftentimes they will run in front of you, causing you to kill them, or sometimes you double click the spawn button and end up killing the squad member as you spawn.
I’ve been teamkilled and done the teamkilling way too often due to this poor spawn system. The squadmates should either spawn to the side of you or there should be a period of invulnerability for the two squadmates so they don’t accidentally kill each other when they spawn.
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And I think they reported it is already fixed. In the video I tried to click on #3 but failed to do so…
I asked for this a while ago:
https://forum.enlisted.net/t/lf-add-5-sec-friendly-fire-disable-after-spawn/17214
And they wrote this: Update 0.1.26.23 (0.1.26.15 - Xbox, Playstation) - News - Enlisted
“In the Lone Fighters mode, if a player respawns near an ally, they will have a 1 second immunity.”
Well, maybe 1 sec is too short.
Yeah 1 second is kinda short given that the other issue is you running forward and then getting shot in the back by the guy you spawned on (who had no clue you spawned).
I’m also glad you got a clip of the spinning map glitch too. I made a bug report on that too funnily enough. They haven’t responded though and doesn’t seem it was fixed by the newest update.
The 1 sec was NOT 1 sec in my video. It was instakill, int the 4th frame of the original video after spawn map disappearance, my teammate’s back is already getting shotted - that’s more like 0.2 sec.
Probably more from the server side point of view, but I definitely should not care about it… I clicked on the map and that caused a kill in game, at 1:18 it’s map, at 1:19 it’s death:



Didn’t realize that video was from yesterday. I agree, the “immunity” is nonexistent.