this thread is inspired by US gun sins
the axis weapons could do with animation improvements and overall handling of the weapons, i’ve listed most of them, if i’ve missed any, be sure to point it out in the comments.
for the devs, im not saying that this should be done now, but this should rather be tackled after the big update, which is the time that will be used for bug fixes and polishing up the game, as said in the progression rework thread.
P08 luger
this pistol shouldn’t be cycled if theres a round already chambered, which is basically every time you reload half full magazine, it also should lock its bolt backwards after shooting the last round
walther p38
same situation as the luger, its slide should lock backwards after firing all rounds, and the soldier shouldn’t cycle the bolt if theres a round chambered already
type 94 pistol
this pistol has proper reloading mechanics, one dumb yet cool thing that we should have is the option for sear-fire, this is basically firing without pulling on the trigger, but rather pressing on the left side of the gun, at the exposed sear bar, causing bullet to be fired. (and no, dont suggest that the gun should blow up in our faces because realism, that wouldn’t be cool)
gewehr 41 (W)
oh boy, how many times has this been talked about, you ask? my answer to that is yes.
this gun obviously needs alot of work regarding the reload, so we dont wind up with a broken reload animation that consists of us loading 10 rounds while in reality we loaded less than 10, the game needs to stop treating the gewehr 41 rounds as magazines, but treat them like stripper clips
gewehr 41 (M)
this gun has the same broken reload animation as with the walther variant.
it would be a cool option to be able to switch between semi-auto and manual operation of the gun. i do believe that with manual or rather bolt-action operation, we would get more precise and accurate shots than using semi-auto.
FG42 first model
this weapon lacks options regarding its modularity, right now this weapon is treated as class-separate weapon (ie: one is a scoped variant, and another is rifleman variant), this weapon should be just 1 type, and depending on what we put on it, it should be classified as such, for example we put a scope on it, it will be re-classified as sniper weapon. the weapon lacks the ability to put on the bayonet, along with that, the weapon should have its bipod closed and deployed, rather than just be constantly deployed. one last thing, the soldier cycles the bolt even if there is a round chambered in the gun, this happens when reloading
FG42 II second model
same situation as for the first model, we really should have just 1 type of this weapon, so it would be very modular. FG42 II’s magazine punching animation really doesnt look any good, it almost reminds people of cod vanguard. the reload animation yet again has the bolt-cycling animation even if the round is chambered.
MP43/1
this gun is good, dont get me wrong, but what really ruins it is the fact that the soldier backhands the magazine off of it when reloading, this is not possible because the MP43/1 has a button for magazine release, its not designed like a AK47 where you can actually remove the magazine in a similar fashion.
M24 grenade (stielhandgranate)
i dont know how many people pointed this out already, but this grenade lacks the arming animation which consists of unscrewing the cap at the bottom, yanking the cap thats attached to a string, THEN throwing the grenade.
STG44/sniper STG44
these rifles are plagued with the same reload animation as some of the pistols, the soldier cycles the bolt despite there being a round in the chamber
Gewehr43/sniper Gewehr 43
this weapon has always lacked the bolt cycling animation, which is opposite of what many guns lack. which means that even if there isnt a round chambered in the gun, the soldier just switches the magazine, and he doesnt cycle the bolt to chamber a round, and with some pure magic, the gun works
beretta m1934
as opposed to its predecessor, the m1923 beretta, the m1934 doesnt have the proper reloading animation, the soldier cycles the bolt even though theres a round chambered
carcano M41, carcano m38/scoped, carcano M1891/scoped
these guns have the same firing animation issue, so i’ve deceided to compile them together, before the last round is chambered, the clip should eject from the rifle
M30 luftwaffe drilling
this weapon lacks the ability to use its 3rd barrel, which is a home to 9.3x74R cartridge, i know how overwhelmingly powerful this would be, but its something that i, and the rest of the players want
MG34/42
these weapons should have a 2nd variant, which is beltfed MG34/42
mannlicher m1895
this straight-pull boltaction rifle doesnt have the clip ejecting sound which should happen when the last round is in the chamber. there is also no scoped variant of this gun
walther PP/PPK
these 2 pistols have the classic reload animation issue, soldier cycles the bolt even tho theres a round chambered in the gun already
mannlicher m93
same thing as for m1895 mannlicher, no clip ejecting sound when the last round is chambered
MG15
the reload animation has the same issue as whats been said before, when the mg isnt empty, the soldier cycles the bolt, this especially doesnt make sense because MG15 is open bolt, meaning the bolt is held back, hence the charging handle being in backwards position, and it doesnt stay forwards unless theres no rounds left
MG34
the reload animation for the empty drum should be different, instead of changing the drum first (belt holder for you nerds), the soldier should cycle the bolt first to clear the chamber, THEN replace the drum, basically how its done for MG42