that is what I did I wanted to test how far can you go with being a scumbag in the game and destroy all the fun so ( I am really ashamed of what I did no need to tell me )
as you all know the radio operator squad when it is maxed out it could do some serious damage and that’s what I did and I just have to tell the grid of my squad in order to understand the next action
my squad contains
– 4 radio operators ( all of them level 4 heavily armed )
– 1 Assaulter ( level 4)
– 1 Engineer ( level 3)
– 1 Mortarman ( level 3)
Note: I was on the defender team
now as you all know the higher the AI level the more effective he could be and they were literal bodyguard killing anyone who tried to approach me (mostly player or two) what is left from his squad after surviving the bombshell and my teammates
so what I did is I used the same strategy to spam in Vyskovoe village ( invasion mode) but I had an extra trait I could call artillery strike so what I did is calling the first artillery strike and once it’s finished on the map I start spamming mortars until I could call another artillery strike
now I think we all know how effective a well-timed artillery strike can be but I think after what I have experienced the mortars are more effective and accurate and with the spamming technique you can guarantee a top score spot in your team winning off course
Note: I actually ended up winning with +90 kills without dying once
now you can insult me as much as you can I am really sorry but I did it to test how far you can go in the game
and I think I came out with a solution
– first, the artillery strike you call can also kill your comrades so should the mortars
– second, penalities should be made for friendly fire and it should be in order to detect this sort of playstyle and spamming technique but also not but too harsh because there also newbies that new to the game and don’t know how and where they should call artillery
– third, a more specific map border only made for mortar men when they want to use the mortars in order for the enemy be able to retaliate and also ammo crates position
You think people will care about “collateral damage”?
No. Mass teamkills ensue
And because of this, people would literally be unable to play these classes as you cannot detect whether you called arty on an enemy position but allies rushed that position before your arty landed, or whether you called it square on top of your allied position
In my opinion Artillery is somehow weaker than mortar
What I mean is that in Moscow, artillery can get you 3-4 kills (I get more kills by spraying SMG) but in open Normandy, artillery was useless when used in conquest.
Now the main issue is that artillery shell (122, 150 or 152mm calibre) deals much less splash damage than Mortar (50mm calibre)
My opinion is decrease the number of artillery shells but give it better damage so it can be more devastating but also player will have to be more precise because of the decreased number of shells
for the collateral damage part, I disagree. It will be too much annoying
the problem is the radio operator class is so weak that its only trait is the ability to call an artillery strike then it’s useless and he is just a normal infantryman where if you are playing in any invasion mode maps the life span of a normal infantryman is dead after the second wave at best cases
yes I agree and decrease the time needed for an artillery strike that would do the trick but what would really turn things on is radio operators getting semi-automatic weapons to be the only class who gets if that would make it more available
because now I only use radio operators in my sniper squad once I call artillery I switch to another member in the squad because he is now a normal infantryman
no, as there is a long duration between you “firing” the arty/mortar and it landing, leaving plenty of opportunity of allies walking into the line of fire.
Make it so the mortars only get a width of a grid square on the map, and have to hand-aim it instead of getting the range indicator under capture points. Don’t punish people for an action you cannot measure whether they controlled it, or not. Teammates are dumb. AI Teammates are even worse. Imagine top scoring and getting kicked out of a match because a teammate walked into your arty and died because of it.
well I mean by that I wasn’t spamming the point I knew what I was doing but on many occasions, I fought on the attacking side in invasion mode and all the mortars spamming was on the point nowhere else and the density of the enemy was huge
so that is what i mean most of the spammers are spamming the point leaving no chance to rush or even get near the point because it requires no skill to strike the point where places the enemy pushing from for not knowing the distance was easy
Yes - I just got SVT’s and thought I was prepared for the (stupid) lower damage they do - but no - 2 hits and the guy doesn’t even go to wounded… WTF?? will start another thread…
a headshot is an OHK with anything, it had to be a fluke.
Headshots always OHK for me with the nagant revolver, and I’ve even had my TOZ nick someone in the head with a lone pellet at long range and still kill.
They actually already had those before CBT. After tech tree rework semi automatics were (hopefully temporarily) removed and replaced by specific action bolts. The reasoning behind that was probably the fact, that they were mostly just a “pistols with extra recoil.” (and we all know how useless even regular pistols are)
Unpopular opinion, I loved the semi-auto rifles in alpha. The semi-auto helps you cap points and defend them early on without SMGs. Their stats were perfect for balance especially since you unlock it very early on. I would love to see a similar setup. Maybe a slight damage buff for emergency long range combats but slightly farther in campaign. But not too up that it feels useless when you unlock.
Me (a guy who has the SVT-38 sniper) will give you the reason why I disagree.
SVT deals 8.5 damage making it very hard to use on long range engagements, sometimes when the enemy is further away, it takes me 2 headshots to kill which is terrible
On short range (with removed scope) it’s nothing better. SMG is much more usable at this range
On medium range is where this rifle works somewhat… okay but even at this range is better to just 1 shot someone with bolt action rifle instead of shooting a guy, doing nothing to him and letting him take cover