Wanted to ask you the same. Show me the post and I would ask them what the heck is that, lmao.
If planes hard counter vehicles, then AA should also hard counter planes.
Most planes will win a direct fight against AA guns which is ridiculous.
AA needs to take down planes reliably in 10 shots max.
100%
THIS needs to be remembered by the devs.
Or in the situation of the Moscow Campaign, the AA magazine of the soviets is a max of 7. If all 7 of those shots land, it shouldn’t even be a question of if the plane is coming down.
It shouldn’t. I can recall only my truck experience with this gun. (But it’s just slightly, which is understand its blocking one slot, unlike classic buildable AA which can be build by multiple squads) I was using HE ammunition and I was able to reliably take down 5 real player planes during one match.
And I didn’t even hit most of the shots.
I really don’t understand all the negativity AA weapons got. I didn’t have any problems with German ones too.
You haven’t been here during CBT, otherwise you would know that planes were not always as hard to take down.
That’s true. But I don’t see their current state any problematic. But that’s just my perspective.
But since current AA aren’t getting much positive feedback. Its very likely this isn’t their final iteration.
I am quite certain we’ll see in future more effective/better AA. Probably related to I/II/III squads levels.
Yeah and every time I spawn in a fighter plane to go shoot down the enemy aircraft, I leave the objective for the rest of the team, and we lose the capture point within a minute or two.
I like to fly but hardly ever get the opportunity, because 80% of the time my teammates are too incompetent to defend an objective, or they will bleed 400 tickets in the five minutes I’m flying an aircraft.
The AA gun is a straight up joke.
-First they removed the ability to engage infantry,
-then they changed the ammo capacity to 80 round (rather than 20),
-and then they reverted the ammo capacity back to 20 rounds, and changed the firerate from slow-auto, to rapid fire.
-Then they change the AA models from 4 cannons to 1 cannon
-Then they NERF the AA damage, and make them pretty much useless against Aircraft.
What’s next?
unless they fkd up something again in previous patch.
The regular lmg & buildable lmg + hmg does now rather good job taking out planes.
Yeah, it was quite fun to kill entire enemy team thru walls in certain moscow maps.
And Im sure the enemies were having just as much fun as I had.
That should not even be a sentence the fact it is it means this game is completely fuck
Well thats why I keep saying CBT planes were much much better for gameplay, yes they would nuke half the map, but they would also crash after one small burst of lmgs.
Glass canons.
Well thats the thing, planes themselves aren’t potent enough to justify them as good infantry support thus nerfing them makes no sense.
Planes need buffs, and pure AA planes have no place in this game as long as your main guns can’t reliably harass ground units, however AA guns need to be strong enough to take down every plane in one strafe, otherwise planes will always win against AA, which makes no sense.
Planes are pretty inconsequential to winning by themselves
And even on the off chance one is annoying enough to warrant bringing it down, i have found all options more than capable. AA, small arms, mg emplacements, fighters, AT rifles
Only aa changes i would make is remove elevation restriction, and have BR upgraded versions (dual cannon, quad cannons)
Spoken as a pilot that loves playing CAS but never does unless my team is winning easily, or losing terribly (or if im in a mood where i dont guve a shit and just want to fly)Most of the time its essential to be on the ground.
Exactly! I can completely relate to your opinion.
This is my experience.
As an axis normandy main, I spawn in and start fighting for the points, set up rally point on a flank, suicide rush the two jumbos sniping from their safezone, perhaps.
Allied player spawns in a P47 or A20 and suicide bombs the open-air capture point, totally clearing all axis players and ai from it while leaving the allied infantry also in the blast zone totally unharmed.
I respawn in a tank. I have the IV H, IV J and III M available to me. Functionally they’re identical, because none can pen the Jumbo even with pixel perfect aim because of natural gun dispersion. I start to position myself in my tank, somewhere safe from enemy infantry, or at least covered by my team, with good angles. Hear a prop, immediately poke out of the hatch to look for it.
From here a number of situations can unfold.
1: Commander gets picked off by enemy infantry, which is fair, and I’m unable to locate the plane as a result. Also due to the loss of the commander, and subsequent replacement machinegunner-turned-commander, I’m unable to man the roof machine gun to defend against the plane. This is fair, infantry doing their job while another asset positions for the kill.
2: Head’s not instantly blown off, and I start looking around frantically to locate the plane. 9 times out of ten I’ll never see it because it never aligns with the sound of the props. the off chance I do see it, I swing my commander gun around and… don’t have enough elevation. The enemy plane fires a single salvo and takes out my entire tank with one rocket.
3: As 2, except the tank is in my arcs, I open fire and allegedly damage them. Regardless, still get taken out by a single rocket.
from here, I bring out my engineers and build AA in areas with good arcs, not too close and not too far from the fighting. man the AA myself to cover the friendly forces.
I hear another cas plane, they sweep in from another random direction not given away by audio, drop their payload/rockets, clearing the point/our armor, I finally have them visually and start plinking. And plinking is what it is, because I may as well be firing .22LR at them. I do more damage to these planes with my roof mounted machine gun than the 20mm cannon purpose built as AA.
The issue is so bad I’ve resorted to building HMGs on an incline in the direction of the enemy air spawn. This is the only way I’ve managed to down a plane in days, and I’ve been trying. I’ve gotten small arms hits on suicide bombers, which don’t count in my mind as they took themselves out, instead of me killing them before they do damage.
I’m not going to pretend that Axis air support isn’t just as annoying, either, but that’s not my experience, and certainly doesn’t mitigate my point.
I’ve seen single players on allied air teams last the entire match in a single CAS plane, while I’ve been in a squad of 4 people operating AA guns, and the CAS player has walked away with over 200 kills and no deaths from mindlessly bombing points and rocketing tanks with impunity as four AA guns and HMGs light it up, hitting and doing nothing beyond cosmetic damage.
and we are hitting. We get hit markers, we get the visual of the shells exploding, we see the engine start smoking, tanks start leaking. But it never progresses beyond that. I have dedicated entire games to my hatred of enemy CAS and walked away with zero aircraft kills that weren’t suicide bombers anyway.
TL;DR: Planes feel impervious to engineer-built AA and operate with total impunity. Bombing open-air points is an easy 20 kills with no danger of doing damage to your own team, and if the point’s not open, tanks are defenceless anyway, but still do more damage to planes than engineer AA.
This is supposed to be Gaijin’s ground combat game. If you’re going to let people suicide bomb an open-air point, at least make the bombs kill their own people, too.
PS: I’m also hamstrung in my crusade against CAS by the fact that fighter controls simply do not work well in this game, and when I’ve gone through the pain of making my joystick and throttle work, I still get out turned by a P47 in my 109. I don’t know who was smoking what when they ported the flight models and controls from War Thunder, but I want some.
dunno how to edit, correction below for point 3
when the plane is in my arcs
You are basically fuck basically and welcome to my world I was originally from Xbox and I was there when they first released it on Xbox for free just be happy you weren’t there when the Firefly glitch happened and there was so many premium players back then.
And anyway I’m getting off topic just do not bother building aa guns they’re a waste of time until they fix them at this point
Attack planes seem fine for the most part, as they can easily wipe out large numbers of infantry and tanks, especially when they have someone spotting on the ground.
IF ANYTHING, I think the better solution is not actually buffing the planes, but how they interact with other ground troops
This solution would help the issue without having to change anything on the planes.
MOST fighter planes either have a couple small bombs, or medium and large caliber guns. While I definitely agree that 12.7mm - 20mm guns need a damage boost against infantry, that still is not their main purpose.
I’m not going to necessarily say that AA guns need to take down “every plane in one strafe”, because it should be reliant on how many times you hit them and where.
If you are hitting center mass with a all the shots in the mag, Yes it should come down.
4+ hits to the wing should rip off the wing.
6+ shots to the tail should rip off the tail.
-
One thing that I don’t think has been thought about much, but could also help with the situation is being able to damage and destroy the weapon mounts. If you can do it to tanks, why not planes?
Enough damage to bomb or rocket mounts make them inoperable.
Furthermore, damaging the ones that haven’t been dropped should give a chance of detonation. Planes definitely wouldn’t survive a 500lb or 250kg bomb going off right under their plane.