Because the current nerf hurts the majority of players but not the few but mostly the majority Unless it’s intended so we don’t hurt the plane mains
Or are we gonna get some type of airburst
You know the devs would never want that I’m just asking to fix the aa guns So we can take out the planes because this hurts f2p players more than it hurts premium players
I mean I want this on top of increased AA performance.
If they do that they’ll destroy the entire plane main base Currently right now they requires no skill to fly a plane when we can’t even kill them the only way to kill them reliably is have another plane to do it
Before the nerf AA guns You could actually dodge them by flying low enough and it required skill but with the current nerf right now it requires no skill to fly a plane
As I’ve said, I haven’t used AA after the change so I don’t know.
I just want more of funny mechanics that don’t involve more SMGs and ARs.
I fly planes a lot and I think that aircraft are just too tanky. HE rounds should do significant damage to planes. Aircraft survivabiluty could do with coming down across the board. Also speed should be increased and the ridiculous flight stamina mechanic needs to go. Having aircraft markers show up at longer a longer distance would be good too. Part of an aircraft’s survivability is that they are difficult to locate until they are right on top of you.
The frustrating thing for aircraft players is that AA guns can be built anywhere in a short time with no warning but I do understand why that is necessary.
This isn’t me bitching, I play planes often.
I am not sure. Yeesterday I shot down 5 planes in match with event soviet track.
Isn’t the AA weapon on it exactly the same as classic soviet one which can engineers build?
If yes, I think AA problem is extremely overrated. I didn’t have any problem with german AA back then as well.
Just git gud.
This affects the majority not the few before they changed the guns it took a skilled pilot to dodge an aa gun but now any idiot can fly a plane without much of a repercussion Unless the devs decide to give us airburst
they are not exactly the same. that event soviet track doesnt have nerfed angles and it can fire 1 more shot before overheating. also it has 2 types of ammo AP-T that normal AA gun doesnt have and FI-T with 4 times ammo of AA gun.
so engineer AA gun is heavily nerfed version of AA event squad.
That depends on the plane in question.
And it certainly requires skill, so that one does not crash down or gets killed by his/her own bombs.
Taking BF109 or HS123 as examples, not everyone can use the 4 50kg bombs effectively.
JU-87 is also a flying brick by comparison to the controls.
But yes, I am in favor of improving the AA emplacements. They certainly should be brought back to the older levels of being able to depress the gun, and otherwise have more power and ammo.
I don’t know about the depress the gun but you should not be a fool to be allowed to be flying in the sky the only one who deserves to fly is an ace not a fool And you can actually do high altitude bombing in this game it just requires skill and practice
I really do think they are going to bring back AA gun depression, after all,
- they’ve introduced SPAAs that can shoot at ground infantry
- HMGs still do the job of anti-infantry better
- given AT field guns to AT squad
For balance reasons, they will need to buff up the Engineer Squads SOMEHOW, and if I had to guess, this would be the first thing they change.
I have my doubts the plain base is a very solid community and it’s not going to be easy if they hurt that community
As an active playing engineer, I can tell you that no nerf has been implemented on purpose. Yet as a player I think they behave weird. Sometimes I am able to shoot down airplanes as usual sometimes not. Might be server desynchronization, yet it seems to be less useful than before. I am on it and collecting some footages to send. It’s tricky.
My own weapon or bolt action or submachine gun is more effective on downing a plane instead of an A A.
And it’s more likely to do more critical damage unlike the AA gun has a spread damage
In terms with realism, shooting down aircraft with AA guns is very difficult and skill demanding.
I do believe however that AA guns are extremely under performing in the game.
To improve this, they need to remove the over heating entirely since its unnecessary with the long reload time these guns already suffer from.
The reserve ammo should be infinite.
Improve the angles the guns can fire from.
Most AA guns are easy to destroy, their operators are great sniper prey. They cant pose a threat greater than a HMG.
I went back to try to find the exact part where they said it, but there are a LOT of news threads to comb through.
My point is that they did in fact implement the nerf on purpose when they changed the way the damage was calculated. They had stated it was because the direct damage system was doing too much damage and downing planes too easily.
So instead, they switched it up to the new damage system, which the fragmentation supposedly does more damage than the initial hit. Thus causing the issues we are experiencing now, where it is incredibly difficult to do critical damage unless you intentionally aim for the extremities and non-crucial parts of the plane and hope the fragmentation damage to the critical parts stacks up enough to down the plane.
If you could point me to which post they revealed that change, I could show you the exact quote.