What happened to QOL improvements - the preset system needs work. As well and the filters for weapons, soldiers, squads.
Let us leave squads empty, pool all our soldiers and equipment together and select whole lineup presets - i.e. use the same squads but with different soldiers, different equipment, maybe even different perks - this all needs to be possible at the clock of a button. It is so tedious setting up for different nations/BRs, especially now there are more playable BR levels, I would like lineups for each BR that are quickly swappable.
It will be improved, also devs currently fixing a problem with presets when it’s equipping not fully upgraded weapon to the soldier while you have a fully upgraded one.
I can tell about few of them. Some fixes to rocket collusions from rocket launchers, HE fixes(they were flying throught some wood), preset fix i mentioned above
This is taken from the Q&A above, and the “planned matchmaking improvements” are on the Plan.
Essentially, many of the issues with the unbalanced matchmaking with groups, lack of map selection, silver bonus for “join any team” and ability to invite friends to the battle (waiting to see more feedback on this first) will be addressed first, before any desertion penalty changes. The aim is for this to help solve the reasons why players choose to leave games initially, as you say is important.
We heard your feedback on this, hence why this is mentioned deliberately.
Q. Are you considering any improvements to premium squads? For example, adding a universal slot for specialists?
A. Yes, we’ve seen this request from players. Therefore, we’re considering the possibility of giving all premium squads a universal slot for an additional specialist, where possible.
This would make premium squads outright better than techtree, They already often have the advantage that their engineers can build AA, AT, and MG regardless of main class which techtree equivalents can’t do. The disadvantage is a smaller squad with no AT gunner. Adding this would make them outright better than techtree without meaningful disadvantages.
If this is added and techtree squads don’t gain the ability to build AA, AT and MG regardless of main class, that’s pay to win. They become more capable than techtree equivalents. Also, if this only applies to premium squads and not event squads (which follow similar engineer and specialist rules) that’s pay to win.
On a related note, where’s the extra squad slot for event squads? There should be one to match the premium slot. Really there should be at least 6 slots accessible for all free players so vehicle cycling multiple vehicles isn’t an exclusive pay to win feature. One suggestion is to unlock 5th and 6th slots when unlocking Tier II and III for a nation.
I think the desertion punishments should happen mid match then any point in time if I leave before the match starts someone gonna replace me if I leave mid match I’m gonna get replaced by a bot
You guys already tried that with “bigger” maps and it did nothing, so I do not know what this will achieve beyond vague “new mechanics”.
you might as well try to limit things… and yeah, limits are gay.
This technically already exists with lone fighter. Might as well replace LF with PvE.
Why “considering it” if this has asked numerous times now and that it has no downside?
Who asked this?
I do not know why only referring to seasons because people asked, in general, to reduce the prices or make them one-time things and afterward make them applicable for all soldiers… or the rather poor quality of current skins in general.
Nice, but a bit more information would be fine (if possible)
I know Ronald McDonalds loves his AP mines, but this is pointless. It does not address their spam potential, the annoying bugs and that bots do not disarm them but keep running into them. Just making engineers being able to “disarm” them (however that will even work) is not enough, but maybe that is the point.
Is it? It works on Ubisoft and that is Ubisoft. I do not know why DF and Gajin struggle with that for like four games.
So rich vets do not get affected while the poor have to suffer? Now that is French.
First of all, the first part of this question is super vague. Secondly, the only real changes in those maps were that a couple of debris and obstacles have been removed and greyzones moved a bit, but it did not solve anything. Also, try not to commit with HA, because that is just silly.
Interesting.
And it does not work well, Jesus. How many excel sheets do you need to read to get that one-barrel slow AA guns do not work well against the P-47?
So the merge promises for the modders were a lie. What a shame.
You mean the penetration indicator? Yeah, that would be a problem. It is not very readable even with full color vision - the colored area that changes is 1 px thin. I suppose they should introduce a switching shape, like for non-penetration, you get shortened bars on the indicator, and they get longer and change color when the penetration is possible.
There are some bugs, however, that sabsolutely should not occur in a shooter game, like faulty hit registration that is at the highest level I have witnessed since the beginning of Enlisted in 2021.
Direct 76mm HE hits in the face gives a white hit marker.
Soldiers survive all kinds of near blasts.
A guy can stand and suck up bullets from your MG (doing an intense harlem shake from the bullet impacts) till it overheats - and takes no damage.