I think the chimpfight should switch to private messages already.
Let’s try to extract ourselves from the chimpfight arena and state some facts and try to improve based on them:
-ENLISTED & BOTS - the squad / bots system is what sets the game apart and has huge potential.
-PLAYERBASE - it needs to grow a lot, to make the game more healthy from all points of view
-ECONOMY and METAGAME - need to increase silver/exp gain
-POTENTIAL PRESSING GAMEPLAY BALANCING ISSUES
ENLISTED & BOTS
-the game is HISTORICALLY BASED, should try to go on a fairly historical path but let’s not chimp out about Tigers in Stalingrad or Tunisia, I say ideally play any BR and any squad on any map as end goal, however limit the introduction of clowny blueprint feverdream weapons/vehicles so that the game doesn’t devolve into a fantasy sh!tshow
-the squad system makes the game unique, makes games/battles feel alive and full of action
-bots need improvement still, longer range for awareness , bad aim at long range that progressively gets better the closer you get → goal to make bots less limp d!ck deadweight, at lease have them shoot in the general direction at 100 meters, they seem blind up to a certain distance; goal is NOT to make bots laser killers at range, on their own, but after you get spotted and they shoot around you a few times eventually to start hitting you not running around in paralel in clear sight of eachother.
-better pathfinding, trying to follow the leader’s path climbing rubble / windows not going around through doors the long way; maybe have a 5 meter or something left/right of the leader’s path on which they try to get through.
-when stopped for a few seconds, bots should crouch and try to look around not stare directly at walls
-improve engineer squad - i repeat myself, engineer squad with multiple engineers should auto build the schematics you place on the ground, let’s say 3-5 seconds after placement, without you having to clumsily order them 1 by 1
-try to make use of the shovel / digging mechanic by being able to set a schematic on the ground and bots with shovels in your squad auto dig to a certain depth
PLAYERBASE
- I think we all can agree that it needs to grow FIRST so that many things can get done and work reasonably well, including but not limited to map and gamemode selection, defend the base gamemode against bot squads, general livelyness in games with more players than bots.
- I don’t have solutions per se, hopefully a STEAM release that is not tied with STUPID SHENANIGANS like prebuy steam bullsh!t access will help.
-new players thus need to be encouraged to continue and not pubstomped, there should be interface and quality of life changes done then proper instructional tutorials explaining the basics and the more advanced mechanics, and I do recommend a separate queue for the first 100 battles or so, not sure if possible; I’d say BR 1 separate but I play BR 1 and I’d pubstomp the new players so I know it wouldn’t work very well.
ECONOMY and METAGAME
-most people agree that exp and silver gain in particular are pretty low overall
-I suggest adding and tweaking bonuses that reward desirable actions rather than directly increasing gain
-exp gain is directly tied to silver gain
-add 5% exp every game in a row that you complete, up to a cap of something meaningful like 30-40%, streak canceled if you quit a game (DESERT AWMAGAAADDDD XOXO)
-meaningful and enticing bonus for choosing to queue with any nation
-need GOLAS for ongoing play, veterans box sounds enticing for moneysink but I believe they will get greedy and stupid with it, as in too expensive and too low chances for actual goodies, time will tell
-need a goal to play squad → squad achievements, every squad when yo uget 1000-2000 kills with it you unlock … something. enticing. set of uniforms, silver, gold, bananas, you name it.
-need a goal to play with ALL weapons in the tech tree → weapon achievements, 1000 kills with a weapon unlocks something enticing, lootbox, silver, gold, dildos, whatever is enticing
-overall customization system needs work, can tie in unique uniform pieces to different rewards, I won’t get into too much detail but PLEASE don’t make it a clownshow → tied to my previous point about clowny blueprint vehicles, I say no weapon customizations or outlandish uniforms that devolve the game into an asian fantasy mmo with big tiddy waifus running around shooting 2 bazookas at a time wearing red thongs and clown hat
POTENTIAL PRESSING GAMEPLAY BALANCING ISSUES
-deserting - maybe the better solution is to offer incentives to not quit as stated above rather than straight up punishment. Or both, carrot and stick.
-mines - should have 3-5 sec deploy time, make them easier to spot, fix german mines sinking in the floors, it’s a wargame no need to cuddle enraged weaklings feelings if they step on mines too often
-greyzone camping - consider expanding playable area, making artillery more useful against tanks and allowing to arty strike in the greyzone - if maybe some very problematic zones can be identified and reworked on the maps, then a combination of these 3 should be sufficient, there are already tools available in the game for most situations, tanks, planes with bombs, AT guns, rocket launchers, and good old banzai charge with TNT
-players not building rallies → allow 2 rallies per player and maybe increase exp gain 35->50 from rally / 50->70 to APC; also someone had a good idea with rally spawn priority for the rally builder; also autokick spawned squad from APC if it’s not on the move, after a short while;