ok so, i have another batch of questions because i failed to understand a couple of things.
first question,
how do i make profiles.
like, what should i be keep weary of? are there any limits? how do they work?
i know there are models and such that were previously posted by @Euthymia07 ( which huge thanks to him )
but like, previous informations are kinda outdated and i don’t know how stuff works. can someone guide me through? is it possible to customize pictures of the squads and such? can i give them customized appearance? how do i make custom profile for lone wolf and squads? are there any differences between the two? speaking of differences, what differences are there between the bot profile, and the profile for players?
do they also work online? or only in editor.
reason being, the profiles that i used to use in my mods, do not work anymore. so i was hoping to find a solution.
( i remember @tommyZZM having a plug in for vs code and stuff, but i lost the messages etc. )
second question is,
has someone managed to make an AI tanks that fires upon on other tanks but can be blown up ?
so, thanks to @tommyZZM i played around and made some attempts. “i” managed to get a semi working AI tank ( thankfully to his Artillery in his mod ).
problems are
-
engage and range distances are fairly low
meaning that, in order for the AI to open fire, it requires the players to be in the proximity of at least 40 meters or so. which, for tanks engagements, it’s really off putting.
-
when players are in range, the tank starts shooting upon the players even if they don’t have clear visual ( because of buildings in between or other objects ) essentially opening fire when there’s no clear visual between the twos.
-
tanks shells do not break nor destroy the tank in question.
( despite having the correct collisions ( of actual tanks )
but explosives can harm/destroy the tanks:
( even frag grenades )
and last, but kinda least
- the system that i borrow for the tank, kinda makes any tank armed with a 150mm and it’s pretty darn accurate with it.
resulting in one shot one kill.
has anyone found a better system or solution?
( now that i thought about it, @Aurora_Pioneer_I in his latest mod, has auto mg42 with higher caliber that can pen tans but not one shot them if i’m not mistaken. would love to hear more about it )
Third question and fourth question related to the automg42,
so, i use auto_mg42 for alot of things, it’s really useful, and i mostly use them in my mod for scenary.
whether i found the way to change it’s armchair, i was wondering, how can i give it a different sound? beside the mg 42?
kinda off putting to see a calibre 50 or maxim with the mg42 sound.
like, i suspect i have to change the gun_shot_dry_sound_path
, right? but, where can i find or hear the others sound files from the game?
i can’t figure out how to change the rate of fire parameter along side the for how much time it has to fire. ( so many parameters… yet, despite me changing them, i see almost no differences at all )
because i would like for my mgs to increase the time when they are firing, and decrease the time before shooting again. is this possible?
Fifth and last question, ( i promise )
how can i lock gunners or positions for tanks? like, straight up remove them? i’m trying to make working halftracks, but i need to remove for example the gunner. is it possible?
cheers.
that is all for me.
sorry for asking quite alot. but i have no idea where to look or ask for these things.