Another bunch of questions. ( custom profiles, AI tank, Auto_mg42, and locking passengers/gunners in tanks? )

in turrretInitialComponent, read and edit the blk text file manually

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could you elaborate a bit?

like, regarding removing the turret right?
or regarding the fire rate, accuracy and stuff.

i made lots of questions lol. having an hard time to keep track

( p.s. sorry if i wont answer in a bit, but i have lunch to make and eat. )

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"turretsInitialComponents:array"{
    "turretsInitialComponents:object"{
      gun__shotFreq:r=1.23
      gun__maxAmmo:i=230
      turret__yawSpeed:r=99
      turret_ai__amplitude:p2=0, 0
      gun_deviation__maxDeviation:r=0.633
      turret__limit:p4=-30, 30, -12, 76
      gun_spread__maxDeltaAngle:r=0.666
      gun_deviation__onShotDeviationChange:r=0.1
      turret_ai__attackTimerr:r=1
      turret_ai__sleepTimer:r=2.6
      turret_ai__atackDist:r=60
      turret_ai__period:p2=0, 0
      turret__pitchSpeed:r=99
      turret_ai__pauseTimer:r=1

      "gun__shellsAmmo:array"{
        gun__shellsAmmo:i=0
        gun__shellsAmmo:i=230
        gun__shellsAmmo:i=0
      }
    }
  }

gun__shotFreq fire rate
gun_deviation__maxDeviatio related to accuracy, the larger the value, the larger the spread

Most of them have the same meaning as the words describe

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