in turrretInitialComponent
, read and edit the blk text file manually
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could you elaborate a bit?
like, regarding removing the turret right?
or regarding the fire rate, accuracy and stuff.
i made lots of questions lol. having an hard time to keep track
( p.s. sorry if i wont answer in a bit, but i have lunch to make and eat. )
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"turretsInitialComponents:array"{
"turretsInitialComponents:object"{
gun__shotFreq:r=1.23
gun__maxAmmo:i=230
turret__yawSpeed:r=99
turret_ai__amplitude:p2=0, 0
gun_deviation__maxDeviation:r=0.633
turret__limit:p4=-30, 30, -12, 76
gun_spread__maxDeltaAngle:r=0.666
gun_deviation__onShotDeviationChange:r=0.1
turret_ai__attackTimerr:r=1
turret_ai__sleepTimer:r=2.6
turret_ai__atackDist:r=60
turret_ai__period:p2=0, 0
turret__pitchSpeed:r=99
turret_ai__pauseTimer:r=1
"gun__shellsAmmo:array"{
gun__shellsAmmo:i=0
gun__shellsAmmo:i=230
gun__shellsAmmo:i=0
}
}
}
gun__shotFreq
fire rate
gun_deviation__maxDeviatio
related to accuracy, the larger the value, the larger the spread
…
Most of them have the same meaning as the words describe
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