I want the developers to see this theme, please support me! The game has a lot of bugs and problems with aviation that need fixing. I want the planes to have at least normal damage done to begin with! A simple example from Normandy: The BF-109 G 6 has a strong armament of a 20mm cannon and a 13 mm machine gun, but in the game this weapon is very weak! From it, you can get into the enemy’s plane a huge number of hits and at the same time the enemy’s plane will not be shot down, you can shoot all your ammunition and achieve a lot of hits, but not to get shot down! Another example is the BF 110 with the most powerful weapons: a 30mm cannon + a 37mm (!) cannon, one short series of hits from this weapon should turn enemy planes into dust! In the game, I personally often encounter the fact that enemy planes calmly endure a series of over 5 hits from a 37 mm (!) cannon! PS Absolutely all planes in the game have damage broken. What prevents developers from doing normal damage like in Warthunder?
I’m a lost cause with planes, you could replace myself as a pilot with a monkey and obtain identical results.
But I’m all for the devs to perfect their game and it’s mechanics so I support you.
MG151 is not weak at all, but only in Premium. They intetionally nerf all MG151s in non-premium planes so that ppl would buy their Premium lol. Non-premium MG151 is dogshit(another little trick lol). Any MG151 in Premium plane could easily destroy any plane in seconds.
it’s because damage from aircraft guns falls off too much at range. Darkflow could mostly fix this problem by reducing damage fall off by ~50%. it would be a constructive first step at least.
If damange model on aircrafts would be way closer to one from War Thunder planes would be falling from the sky like a rain.
In WT (simulator battles) when I was flying Bf 109 F-4 or any G variants on one ammunition (stealth ammo) I could shoot down from 3 to 5 enemy airplanes before I had to replenish, while in Enlisted one time you can instantly kill enemy plane with not so much ammunition use, but mostly you will need to use your whole ammo or even replenish and finish your prey later.
The problem here can be the ammo type we use that we have no control over it, hopefully someday we will be able to change that as well as gun convergence.
As someone who played both WT and Enlisted, aeroplanes in Enlisted are significantly resistent to bullets.
I am sorry to say this and do not all mean it offensive, that is a skill issue.
Especially with the Bf 110 in Normandy because it does exactly that:
IDK if it’s range, I can park a Fw-190 right behind any Allied aircraft and dump all my ammo into them and it’ll do the same thing at max range. It’s just massive desync.
Further, when you’re on the receiving end, it never feels like the enemy is just tickling you. They may only get glancing hits occasionally, but when they get a good burst in you definitely feel the damage. I also notice that the vast majority of rounds can be dodged just by juking the plane a bit. I know for a fact that planes like the A-20 and Ju 188 can not dodge no matter how much you try and it’s very easy for any plane to pour rounds into them so I’m not effectively dodging, the only explanation for why I can avoid so much damage in those planes when wiggling the mouse slightly is that there’s huuuuuuge server desync.
It’s definitely not a skill issue, for those who have even played Warthunder it’s too easy to see they intetionally nerf MG151 a lot
And that is the reason why 99% of the time if I have the urge to answer to something, I chose not to.
Because exactly this is ALWAYS the answer!
I’m not sure this is the case, at extreme close range the VYa-23 does shred. You have to be <50m. The damage definitely falls off too much at range for VYa-23.
Would be good if the devs could comment and enlighten us as to what they think the actual issue is. In the end we are all just guessing based on the limited observations we have as players.
Once “skill issue” was an answer for a shop UI change suggestion.
If you read further in my comment, you can see I address your point directly. I have a lot of hours in planes in Enlisted and well over a thousand in Warthunder, from my observations it seems that the damage model is actually very similar to Warthunder’s when the damage actually registers, the issue being that it often doesn’t even if the damage is reported to the client-side with hitmarkers. Up close dysnc is mitigated because, well, the distances involved are much shorter and dysnc isn’t as big of a deal.
ok? I have over 5k hours in WT, so what exactly is your point?
you said damage did not register at close or far range, I said it does register at close range but not farther ranges. 2 very different observations.
please do not try to flex on me with your “hours played”, you will not win that argument.
Desync is an issue both at close and at long range, but the nature of desync is such that it occurs less when the distances involved are smaller. Reading comprehension son, please work on it before you comment.
@暴風突撃銃45型 @VoyoMayPL @keckles @5225097 @101837629 @czarek90 @Conscript_Joe @114266880
Hi, I can fly - you can see this by watching my video. P.S. I’m just saying that the damage of aviation weapons is broken and it often happens that it does not work as it should work.
“The political correctness in the forum is when Axis loses it’s skill issue when Allies loses it’s unbalance” -A wise forum guy.
It’s not skill issue. It’s Darkflow’s, 13mm and 20mm does less damage than a .50 BMG. And yes, the 30mm and 37mm, although they have much lower damage compared to War Thunder and any realistic common sense, they still work well. But sadly, this means that the Bf-110, our beloved overpowered rocket strike aircraft, is the only thing that is really viable to take down allies planes.
G-6 and G-10 have awesome speed and turn time. Focke Wulf have tons of armaments. But with the 13mm and 20mm being a joke… yeah lmao. No one really uses them.
Please read the message above. Those who regularly fly in Enlisted are well aware that the damage is broken and that there are a lot of randomness. In the same situations, you can kill an enemy plane very quickly, or you can hit a huge number of hits and not shoot down the plane.
Exactly, randomness. Therefore, it’s not a skill issue.
The damage issue is well known and applies to all sides in all campaigns.
That said IMO there are notable exceptions - any cannon armed plane in Moscow will destroy the opposing Biplane (I-153, Hs-123) with 1 burst, the 110 in Normandy can destroy every allied plane with 1 burst, and, oddly enough, the Re2000 in Tunisia can destroy the SBD in 1 burst - the 12.7 Italian definitely does NOT suffer from the meager damage it does in WT!!
These are the ones I’ve done both ways - done it to people and had people do it to me - reasonably often.
I don’t really have a problem with it - as someone else said, otherwise planes would be droping like flies.
This NOT War Thunder - the developers seem to want a different meta in the air than WT has.
I suggest you get used to it.