Ampulomets for the Specialists!

Even more simple hypothesis:

Since Enlisted will become nothing more than War Thunder 2.0, I believe they will act the same way here.

“New campaigns” will just mean “new factions tech trees.” Maybe accompanied with a few new maps.

We’ll probably see tings out of ww2 as well, Vietnam, Korea, modern imaginary conflicts…

They love to pump new stuff to sell new premiums.

Because removal doesnt sound good otherwise some people might not consume anymore.
Change, improve, compensate, fix etc. sounds better, even if it means the same at the end.

Same goes to “new campaigns” which sounds better than new maps and releasing stuff from the files into the BR MM.

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Question still remains on who said that because I remember that people wanted something different in the thread.

Oh, for the ampuls?

Nobody.

Class-specific buildings:
Rifleman - grenade box (1 grenade for 1 guy)
Mortarman - large-caliber mortar
Sniper - compact observation post or artificial bush
AT-gunner - large-caliber AT gun
Assaulter - battle banner (restores stamina in a small radius)
MGnner - HMG
Medic - field hospital (slowly restores health in a small radius)
Radio operator - large-caliber AA gun (engineer shoud have 1-barrel 20mm instead of 4-barrel)
Flametrooper - ampulomet

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Only if it’s artistic.
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What will the engineering departments have? Because they would also need some specialization.
And are there plans to create field gun units deployed from spawns like vehicles?

Their specialization is all-around builders: weaker AT gun, weaker AA, weaker MG

Im not Keofox, so I dont know it

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It may be better to provide some sort of protected shooting position, such as bush camouflaged sandbags.

For this I would recommend heal without consume medkit, because it should make more sense if player action needed to use it, and they should not be built in areas with very intense battle, because soldiers can not be healed while running and shooting.

Soldiers consume stamina by running for a long distance to the objective or rushing to enemy side, so try to seek or return to certain location as “base to recover stamina” might not be convenient. I would recommend this building to help capturing or installing bomb on objective faster, but it should be very visible, very hearable and easy destroyable.

I know.

But you post examples here as if you know what to add. That’s why I ask, what would the engineers get in return?

They build rallies, the most important buildable structure of them all
They don’t need a specialization

Thankfully! This is a great idea. Adding the ampulomet to all classes would have been very annoying, and this solves it very well.

Next for specialized classes, I suggest adding the ability to deploy minefields for Anti-tank gunner squads.

Maybe one advantage they have is building structures faster with multiple engineers working together. If they make AI automatically help players build structures, it is in fact a buff to engineer squads.

This is really cool to see. But it reminds me. When are the Italians going to get Italian Unique engineer built weapon emplacements???

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Would be also good to add ability to select another variations of same building:

Engineers

Can build upgraded version of default buildings?

Maybe would be good also add bonus: Some radio structure…?


Allows call artillery strike or smoke support even if bombers were called.
If radioman uses it for call artillery support then player cooldown will be less 10% or 25% than usually.
Player without radioman in squad can use this radio to call artillery.
But cooldown will be 25% more than usually.

Maybe would be good also add bonus: Boxes with anti tank weapons.
Like box with 4 panzerfaust or with 4-8 explosive packs.
Explosive packs with limit: one per soldier and player cooldown is 30 sec.

Also allows refill syringes for medics.

A bit weird. Maybe just… Box with armor?

  • Similar building like that at gunner and rifleman have?
    Box with grenades, but with more grenade variations?
    6 anti infantry; 4 smoke; 2 molotov; 2 impact; 1 incendiary.
    But with limit: one per soldier and player cooldown is 30 sec.
    Smoke without limits. Molotov with only 15 sec cooldown.

  • Or box with some default/±start campaign weapons?
    4 rifles and 2 machineguns depends on map.

Well… I dunno. Maybe better:
Box with camofluage clothes.
And all engineer buildings are different: they’re with bush, but downgraded hedgehogs:

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@1942786

Also:
The fireproof on flamethrowers would be a good base stat for every soldier in game.

You will get lit on fire too easy and too often at the moment.

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snipper barricades,wood,metal,used in I and II war

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That’s a pretty cool idea in making all squads unique i wonder if AT gunners can get some stronger AT gun (with slower reload but higher caliber)? Sniper engineer should be able to build watchtowers (that would get destroyed by 2-3 HE shots)

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Love this! Thank you, devs. You guys are the best.

Waiting for the heavy at guns for the at squad

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