Amphibious Tanks

Well talking about Tunisia here, and after the Grant was balanced out by the Panzer III J, the natural progression for both would be to go to the Sherman and the Panzer IV, would you not agree?

Balance is important, but we part of balancing something like this is also ensuring that the at the end of the campaign that people actually want. Furthermore, most of the time these additions are balanced for the new players by things like Anti-tank weapons, det packs, CAS and the like. the PIAT can easily destroy tigers and Panzerfaust can easily bust a Tiger II. balancing low levels to high levels is not about making them perfectly equal, it is about giving the low levels to tools to deal with the high level stuff, and letting them figure out what to do with them.

Which I agree with, but in practice it doesn’t work in most campaigns where you have anemic AT rifles for most of the time.

As long as I can kill Pz IV with a daimeler and sherman with AB they can be implemented imo.

Although I’d rather see sth like a cruiser, valentine or mathilda (that one may be too heavy).
Although I don’t have much knowledge of UK’s tanks nor african theater i general so I may say wrong models as an example.

They work most of the time, people just don’t know how to use them. Yes, the ATRs could use a bit of strengthening, but you should buff those, not remove the tanks you deem a problem.

I mean in theory you can kill a Tiger with a Stuart, but it takes a lot of thinking and skill, which most cannot do. Since most players play infantry, my standard is how well the earliest AT weapons and/or buildable AT gun do against them. As for the UK tanks, those are difficult to balance against the German ones due to the British tank doctrine, and they were using American tanks anyways so I understand why the devs went for the Grant and Sherman. Just kinda wish we got a Stuart III where the Daimler was.

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They really don’t, even on Moscow there’s 2 tanks AT rifles are really effective against per faction, assuming they aren’t greyzone camping.

Then there’s Tunisia where they only work against 1 tank per faction.

That is why I said first level AT weapon AND buildable AT guns. In the early war campaigns like Moscow and Tunisia, the easiest way to deal with a tank at range is the buildable AT guns, for the late war campaigns, the best way to do it is the infantry AT weapons.

In which case you increase the number by 1 for each campaign what you can contend with without being high level.

If a high level tank rolls up there still isn’t shit you can do unless you have a high level tank

You can kill Tigers with PIATs, you can kill M4A1s with the Sturmpistole now that they have been buffing it, you can kill King Tigers and IS-2s with Panzerfausts, you can kill Sherman IIs and KV-1 T-34 with the Pak 38 and you can kill Panzer IVs with the 6 pounder and whatever the Russian 45mm was. All it takes is a bit of brains.

Pixelhunting is more than a bit of brains, especially seeing as how you can’t get the shot you need to unless they rush up like an idiot

With the PIAT, Panzerfaust and Sturmpistol, you just need to hit the ammo which is easy enough from the side. With the AT guns, you can typically just hit all the crew frontally through weakpoints. Also, it should be on the player to learn to use the equipment they are given when it does work, so the ownness is on them to figure it out. They have to tools, they just need to learn to use them.

Unless you are unable to get to the side. For example when enemy tank is in the grey zone.

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Again, I’m counting on the enemy team to make nothing but mistakes for it to even become an option to win.
You can’t snipe with the sturmpistole or gzb (you didn’t mention it but that’s what you have to work with in Tunisia) last I checked either.

So again, relies on the enemy tank being incredibly stupid at which point you may as well rely on them getting stuck

That is a whole other issue to address, I still think tanks in the Grey Zone who stay still for more than 5 seconds should be permanently marked on the map for the enemy team so even the most brainless idiot can CAS run them, but that is besides the point.

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No, you don’t have to, the PIAT and Panzerfaust can easily destroy the high level tanks from a distance even if they are doing everything correctly, and the AT guns can destroy the enemy tanks easily enough if you prioritize the crew correctly. If you have the skill to deal with the tank, the low level stuff is good enough.

I agree that they shouldn’t be able to, but the reality of it is that most of the time that’s what you encounter so that’s what you realistically have to fight.

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Yes, but you can’t fix that issue by removing tanks or adjusting AT weapons, you have to address the issue at it’s root.

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I was specifically referring to the 2 that CAN’T operate at a distance, yet are still the only option for a long time.

The issue didn’t exist until the OP high level tanks were added.