Ammo Cans

How about adding a small ammo can that can be equipped in a soldier’s inventory?
It can be placed on the spot like a medical box, and your fellow soldiers can refill the magazine from there.
It doesn’t last as long as the Engineer Ammo Box, emptying after 4-5 uses.
When you’re attacking enemy CP, you don’t have much time to switch to engineers and place ammo boxes. I think this is useful in such situations and encourages cooperation among the team.
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It should hold enough ammunition to refill one soldier’s ammunition count. It would be just enough to use to really take things into a much more feasible level. 4-5 may be too much, but 1-2 would be perfect. Keeps it balanced against the ammunition buildable box.

2 Likes

As an example, the M1 ammo can adopted by the US in 1942 could hold 250 rounds of .30-06 ammo.
It is best for me to expend the maximum number of spare ammunition each soldier can have from an inventory of 250 rounds.

For example, a soldier with an M1 Garand in the game has 48 rounds of ammo, including loaded clips. If he is equipped with a small ammo pouch, he has 56 rounds, and with a large ammo pouch, he has 96 rounds.
If only soldiers without ammunition pouches use the box, the ammo can should be used 5~6 times. However, if a soldier with a large ammunition pouch uses the box, the maximum replenishment is limited to 2 times, and the last soldier can only replenish 60 rounds.
An assault class with a large ammunition pouch and an M1A1 Thompson can carry about 240 rounds of ammunition, so if they use the ammo can, there should be only 10 rounds left in the can.
This is a sufficient supply for a rifleman who charges quickly, but when used by a machine gunner or an assault class who consumes a particularly large amount of ammunition, the can is almost empty after a single refill, which means that it is better to have the engineers set up an ammo box if you want to refill it repeatedly.
If DF were to adopt this idea, I don’t know how complicated the programming would be…

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Okay yes, I like the breakdown for ammunition pouches much more! Maybe the ammo can can take up the equipment slot, or the inventory slot. Carry a Med kit, toolkit and an ammo can with the large backpack!

Or just an ammo can, in place of either or. I’d love it. It would help eliminate the need to have an engineer in the squad if the player so chooses. I.E have a whole squad setup around fast action or have a squad that’s hunkered in and holding a defensive position, helps resupply your own personnel squad faster.

I second this notion and post. Upvote, like and will follow this post closely.
:+1:

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reskin med box ?
Obviously could be harder than that idk but shouldnt be much of issue.

Then again I dont see much need for ammo box, such situations when im running out of ammo without engineer / dont have time to build one are rather rare.

But as this is one of those suggestions that has 0 negative impact to game, I dont mind if it gets added.

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I would say that mine slot would be good for it, as it would reduce mine spam for classes that have limited/chew through ammo fast. The backpack slot would reduce the probability of players picking it, as it competes between 'nade bag, ammo bag and more medkits. Or ability to put in both, as player would like it.

I would say every player should have an engineer in squad at least for the sole purpose of dropping rallies, so it would be sad if this would cause even less of them being build, because players don’t feel like needing engineers anymore.

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Restrict it to riflemen, and I’m all for this suggestion.

We need to give them a reason to exist.

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Do you remember the good old days, when battlefield used to be good? Battlefield 2?

Everyone threw ammo bags at each others. There was so many lying around. When crouching it was problematic as those generous ppl threw it in our faces and we couldn’t see :smile:

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Better to get bigger and put them on APC. Also first aid kits.

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You have rose-colored glasses. That’s why BF 2 was good because there wasn’t that much competition. The same goes for movies. You can still find better and newer games today, you just have to look.

Yeah, I miss Battlefield!
That game was a fast-paced game where basic classes could throw ammo and medical crates, and team cooperation was naturally created.

I think Enlisted was originally designed as a more laid back game compared to Battlefield. Playing at lower BRs it is noticeable. However, after BR3, the game becomes more intense, fast-paced, and Battlefield-like.
It would be fun to give any soldier the ability to refill ammo a bit like Battlefield for a fast paced game.

BTW, in Battlefield before Battlefield 2, infinite medical and ammo boxes were stationary in the map’s CP.
I wish Enlisted had this, because sometimes my fellow engineers don’t place any ammo boxes at all, but, well, is it too much to put this in the stones and would it decrease the value of the engineers? :thinking:
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If a team is full of novices, I always have an engineering squad in my deck because no one sets up a rally point. They can set up AA and AT guns and are my personal must have team.
However, now that the BR system has been introduced, when I play with high BRs, I always come across situations where there are two rally points installed.
Depending on those situations, I think it would be good to have the option of putting a soldier with more firepower on the team instead of an engineer.

Yeah, But, the problem I see is that the game’s bots die quickly when you take them around.
If you want to do something with the engineers, you need to finish their job before taking them around the battlefield.
If you are on the defensive, you have time to set up a rally point and place ammo boxes before the battle, but if you are on the offensive, you don’t have time to enter the enemy CP and place ammo boxes before the battle. You have to fight the enemy in front of you first. Or, the engineer may have been sniped dead before entering the CP.
The attacker can place an ammunition box along with a rally point slightly ahead of the enemy CP, but cannot refill it during the battle.
If non-engineers can have kits that can be replenished with a little ammo, it would increase the possibility of replenishing ammo even after the battle is over, and it would be interesting to have more tactics to keep moving forward.

It’s starting to sound like a good idea. Look please dev!

Yes I agree! I hope they do!

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AI-driven riflemen should

  • automatically Lay Prone “beside” and slightly behind any “Gunner”, and pass them ammo passively.
  • have the option of being “assigned” to follow a gunner, in either some kind of “sub-squad” formation or possibly assigned to another players squad (for a bonus as they resupply that squads gunner)…

this should come along with a general bipod revision, and make guns like the ZB-26 and Bren, and type 97-99 live up to their reputations as handidly capable MG’s as well as enable a more realistic portrayal of long-fed belt guns.