Ammo Boxes Resupply Grenades and Rifle Grenades

Why does the Ammo Box resupply everything, bazookas, Panzerfausts, Panzerschrecks, PIATS, AT rifles, overall pretty much every AT weapon, flamethrowers, mortars, even the RMN-50 launcher, and the Luftfaust; except grenades and rifle grenades

I think Ammo Boxes should be able to resupply grenades and rifle grenades

Ammo Boxes can be made to be more “vulnerable” to enemy attack so they are they are easily destroyed as a counter. I mean inside it has a combination of ammo from mortar shells to AT projectiles to flamethrower fuel, it’s like a ticking time bomb!

Plus with the way ammo resupply works grenades could take a decent “chunk” out of the ammo supply.

Overall this will encourage players to build Ammo Boxes to support the team

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simply, if nobody likes mines, people don’t like grenades rifles or such, it’s a good idea, but thanks to the cry babies we can’t have nice things, because a dude with insert joke about chinese names will make a spam and people cry on forum for make they nerf it, like it happened with mines

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No that’s a terrible suggestion
Just more HE spam from crutch shitters who can’t play normally

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What I don’t get is why do people complain about explosive “spam” in a war game. I’m sure other games have similar “complaints” but in my experience it just really seems like this game in particular is explosive-phobic. But even then, in a war game it is the golden standard that there will be tons of explosive chaos. I’ve never had a problem with this

It’s like mines. People are literally complaining about mines doing the job they are literally designed to do. Why?

Personally I just think the crux of the issue is some people can’t handle a war game. You will die over and over again, that’s just what happens. I’m not complaining

But what does this actually mean.

Grenades and rifle grenades are support items for the team effort just as much as anything else

I agree. I find it ridiculous people complain about mines literally doing their job. It’s stupefying

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no people complain about mines because they are spammed to hell and back, no realistic counter (don’t give me that shit about “oh just look down” you don’t do that if you are engaging the enemy since your eyes is looking at the target) and it’s almost exclusive used as a crutch for people who can’t just fucking shoot them with their rifle

rifle grenades and grenade pouches are used in the same way.

now if enlisted was MUCH SLOWER in pace, i really don’t think people would complain about rifle grenades or mines in general

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I will say that personally I have thought of ways for mines to be TLCd. I don’t like making every soldier into a super soldier, I prefer a more grounded each squad has specific role. For example, I have thought mines could be used by specific squads, or the ability to use mines is more of an upgrade for a squad (and a new upgrade tree would be more dynamic so you have to really pick and choose which upgrades so each squad feels unique ( ex: choose extra grenades OR a mine))

But the entire point of a mine is that it is a sneaky trap you didn’t see coming

I agree in that yes you can’t simultaneously fight the enemy while scanning the ground, but like I said the point of a mine is that you won’t see it coming.

This I completely disagree with and think it’s an absurd exaggeration. The point of the mine is to be a trap to slow down the enemy, and slow you it did when you stepped on it.

I disagree

I do think this game is a little bit too fast. I have thought of ways for this game to slow down a bit. Larger objective sizes, larger battles, etc. I would hope in time as the game continue perhaps it slowly evolves and overhauls

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Considering that AT rifle grenades seem so underpowered whenever I try to use use them, this would be a welcomed feature.

People complain about explosive use in lieu of actually using their equipped weapons
ala 3x grenades thrown per soldier one after the other without reprieve or rifle grenades without ever firing a bullet
Shitter crutches
Utterly obnoxious gameplay

@Rickyd123 outlines it all quite well

No, they’re used by bad players in lieu of their firearm since they can’t aim and are pretty reliable instakill AOE
Don’t be obtuse on purpose

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I simply disagree and think this is an exaggeration. I don’t think one’s ability to aim is connected to their use of rifle grenades. I don’t think if you’re using a rifle grenade you’re a bad player

When I’m using rifle grenades I don’t use them because “ahh geez I suck at aiming”. They are a tool and I’m using it. This is coming from someone who uses 99% bolt actions for Soviets, Germany, Japan, and mini Britain and Italy (as it was historically)

lmfao then you’re playing a different game or on a different plane of reality

they’re not terrible
They just chose weapons that were more suitable for the environment or more in line with their needs.
The theme of this game is war and not fighting terrorists
I don’t think anything or any way to kill an enemy quickly and effectively is wrong under these conditions

Everyone sees the world differently.

I don’t think that’s a good idea
Even if you can only replenish 3 rifle grenades or a few hand grenades
But this is still too scary for players with poor skills and newcomers
Personally, I don’t want to encounter players who can supply explosive packs or Molotov cocktails.
This could be very bad for the offense
Because they will encounter explosives that are completely unlimited in quantity

But I like the setting of the ammo box exploding
Maybe the Flamethrower should have a similar mechanic
This is more reasonable than moving slow down and reducing the spread range.

skill issue,you can look down,shot them and throw grenades

or americans wirh premiun doing permanent rocket spam cycle

You’re spot on, I think ppl just run and gun too much and expect the game to evolve along those lines.

Ah well, I just spawn into the BM-8-24 and enjoy the “artistry of the Katyusha” :stuck_out_tongue:

Would make grenade spam become significantly worse, so they definitely shouldn’t

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I look at it like this, in the symphony of chaos of battle. Do the defenders have an advantage with resupplying grenades, yes; but in the chaos of battle anything and everything happens. Sometimes the rifle grenade gets ya, other times the defenders are getting rocketed so hard they can’t even resupply, other times the attackers are overwhelming the defenders that your ability to resupply grenades doesn’t even matter. Other times you are absolutely curb stomping the attackers. Plus with all the already existing explosive chaos I don’t think grenades and rifle grenades make a difference.

It’s the same thing for the attackers. If you managed to survive the battle to capture X objective, you can resupply your equipment for the next fight.

My personal playstyle is very “mission oriented”. I’m not one to go, throw grenade, resupply, throw grenade, resupply, throw grenade, etc etc. I would only resupply during “lulls” in the battle like when the enemy hasn’t mustered a strong wave yet, or if I’m attacking and our wave failed so I retreat to prepare for the next attack. I resupply when the need arises

But even for the players who would constantly resupply, as I said in the grand scheme of this game does it really make a difference what with all the chaos going on at all times. Maybe you’re resupplying and an enemy tank is shelling you, maybe you’re getting bombed, maybe you get lucky.

The point is I don’t see this feature would be destructive to this game whatsoever. Personally I see people who oppose this idea are generally the same kinds of people who think mines are “toxic or bad” even though they are doing the exact job they are intended to do.

t. .068 kdr mine user, but it’s good to know you never EVER read my message

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But these fine gentleman say it isn’t an issue and is just players being smart and using their tools)

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