Here’s a long list of new equipment, and weapon changes
- Sniper Type 99: (late) (BR-1)
A lesser quality late war sniper variant of the Arisaka Type 99 chambered for the powerful 7.7x58mm Arisaka Cartridge.
Damage: 27.0 at 10m
Fire rate: 52 RPM
Muzzle velocity: 730 m/s
Reload Time: 3.0 seconds
Vertical recoil: 90
Horizontal recoil: 38
Dispersion: 0.6
Arisaka Type 44: (BR-2)
Calvary variant of the Arisaka Type 38.
Damage: 23.6
Fire rate: 75 RPM
Muzzle velocity: 735 m/s
Reload time: 2.8
Vertical recoil: 50
Horizontal recoil: 30
Dispersion: 0.8
1930 Type 1 SMG with 30 Round Magazine: (BR-2)
A 1930 variation of the the Type 1 SMG Issued with 30 round magazines
Damage: 8.2
Fire rate: 600 RPM, (auto) 500 RPM. (auto slow)
Muzzle velocity: 350 m/s
Reload time: 2.4 / 2.2
Vertical recoil: 12
Horizontal recoil: 6
Dispersion: 0.60
- Sniper Type 96 LMG: (BR-3)
Japanese Light Machine Gun equipped with optical scope and chambered for the higher velocity and flater shooting 6.5x50mm Arisaka Cartridge, provides less energy and knockdown power than Type 99 but is more accurate and easier to control while firing standing up.
Damage:14
Fire rate: 600
Muzzle velocity: 730 m/s
Reload time: 2.5 / 2.2
Vertical recoil 12
Horizontal recoil 6
Dispersion 0.16, no penalty when moving.
- Sniper Type 99 LMG: (BR-4)
Japanese LMG equipped with optical scope and chambered for the powerful 7.7×57mm Arisaka Cartridge, provides high firepower at extended ranges and can be fired on the move with minor difficulties. Built in flash hider also helps conceal your position during prolonged fire.
Damage: 15.0
Fire rate: 800
Muzzle velocity: 710 m/s
Reload time: 2.5 / 2.2
Vertical recoil 10
Horizontal recoil 6
Dispersion 0.20, no penalty when moving.
- Type Ko Carbine: (BR-4)
Carbine variant of a high quality pre war Japanese Self-loading Rifle, higher fire rate with soft recoiling 6.5 Arisaka Cartridge. In fact, it operates on a modified version of the Pederson system.
Damage: 13.4 at 10m
Fire rate: 490 RPM
Muzzle velocity: 635 m/s
Reload Time: 5.0 seconds
Vertical recoil: 50
Horizontal recoil: 25
Dispersion: 0.25
Type 4 Chi-To (BR-3)
The most mighty tank of the Japanese Empire, never entered full production due to the coming of the second sun…
Battle rating and weapon changes:
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Sniper Type 99 Long: 55 RPM → 68 RPM.
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Type 99 Long: 52 RPM → 65 RPM.
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Type 100 Rifle: BR-2 → BR-1.
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Arisaka Type 38 Carbine: 62 RPM → 72 RPM.
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Arisaka Type 38 Rifle: 72 RPM → 65 RPM.
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Sniper Type 97: 48 RPM → 68 RPM.
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Type 1 Rifle: 26.6 Damage → 24.1 Damage, 55 RPM → 75 RPM.
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Type 99 Rifle: (late) 48 RPM → 50 RPM, BR-2 → BR-1.
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Type 38 Rifle with Type 100 Grenade Launcher: 72 → 65 RPM.
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Type 99 Rifle: (early) 55 RPM → 65 RPM
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Sniper Type 99: 55 RPM → 68 RPM
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Type 99 with Type 2 Grenade Launcher: 55 → 65 RPM, must load blank round to fire rifle grenade.
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Type Hei Rifle 10: 13.9 → 14 Damage, 290 RPM → 300 RPM, BR-4 → BR-3.
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Type Hei Late: 13.9 → 14 Damage.
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Type Hei Rifle: 13.9 → 14 Damage, Change empty reload animation to use Arisaka Type 38 Stripper Clip.
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Type Otsu Rifle: 13.4 → 14 Damage, Change empty reload animation to use Arisaka Type 38 Stripper Clip.
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Type Ko Rifle: 13.4 → 14 Damage, 290 → 350 RPM.
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Type 4 Garand: 14.9 → 15 Damage, 49 and 19 → 40 Vertical / 15 Horizontal Recoil.
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Type 1 SMG: 6.7 → 7.2 Damage, 570 → 600 RPM (Auto) 500 RPM (Auto slow) 2.9 / 2.6 → 2.5 / 2.2 second reload, 14 and 8 → 12 Vertical and 6 Horizontal recoil, rework squad into paratroopers.
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Type 100 Paratrooper SMG: Correct the position of the charging handel, rework squad into paratroopers.
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Type 1 SMG: (1930) 6.7 → 7.2 Damage, Correct fire rate to 600 RPM (Auto) and 500 RPM, (Auto slow) 14 and 8 → 13 Vertical and 5 horizontal recoil, 2.7 / 2.6 → 2.2 / 2.0 reload speed.
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Sig M1930: rechamber to the historically correct 7.63×25mm Mauser cartridge along with the correct muzzle velocity.
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S1-100: no changes
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Type 100 SMG: (early) correct the position of the charging handle.
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MP-28 7.65mm: 6.6 → 7.0 Damage, 19 and 10 → 18 Vertical and 6 Horizontal recoil.
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Type 2a: change fully upgraded fire rate to 600 RPM (Auto) and 500 RPM, (Auto slow) add better reload animation.
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Sig Type Be: rechamber to the historically correct 7.63x25mm Mauser cartridge along with the correct muzzle velocity for said cartridge.
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Type 100 SMG: (late) Im kind of torn on this, maybe the fire rate should be lowered to 800 RPM when fully upgraded, other than that correct the position of the charging handle.
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Type 2 SMG: change fully upgraded fire rate to 600 RPM (auto) and 500 RPM, (auto slow) add better reload animation.
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Tokyo Arsenal SMG: Reduce the excessive rate of fire by having to fully upgrade for the stock 1200 RPM Fire Rate, remove the PP Shpitalniy 1940 copypaste animation.
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FN Model 1930: 29 and 17 → 24 Vertical and 12 Horizontal Recoil.
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Type 11 LMG: 32 and 22 → 20 Vertical and 15 Horizontal Recoil, BR-2 → BR-1, restructure the weapons reserve ammo to be Type 38 Stripper Clips that can only be loaded in the gun if there’s room in the hopper, for example:if you fire 7 rounds you will only be able to insert 1 5 round Type 38 stripper Clip in the hopper since you must fire 5 rounds to use up an Arisaka Type 38 stripper Clip, otherwise if you fire 10 rounds you can put 2 5 round Type 38 stripper Clips into the gun to have a full magazine.
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Type 97 LMG: 39 and 17 → 30 Vertical and 12 Horizontal recoil, BR-2 → BR-1 remove scope for the infantry version and add a scoped version without movement dispersion penalty for Japanese Snipers since they’re the only faction without Semi-Automatic or Fully-Automatic Sniper Rifles.
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Type 96 LMG: 16 and 7 → 15 Vertical and 5 Horizontal recoil, BR-3 → BR-2, add suggested Scoped version without movement dispersion penalty for Japanese Snipers.
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Type 99 LMG: 32 and 19 → 12 Vertical and 4 horizontal recoil, add suggested scoped version for Japanese Snipers.
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Type 97 Anti-Tank Rifle: remove aiming sway when moving in exchange for a slower aim walking movement speed.
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Type 100 grenade launcher: no changes.
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Type 2 Grenade launcher: increased explosion power, must be fired with suggested blank rounds.
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Type 5 Rocket Launcher: no changes.
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Type 4 Rocket Launcher: no changes
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Type A Sword Pistol: +1 in the chamber mechanic, 18 and 23 → 8 Vertical and 4 horizontal recoil, headshots insta kill up to 25 meters, hold with a proper T-Cup grap, and greatly reduce exaggerated visual recoil.
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Engraved Nambu Type 14: +1 in the chamber mechanic, 29 and 17 → 12 vertical and 8 Horizontal recoil, headshots insta kill up to 25 meters, hold with a proper T-Cup grip, and greatly reduce exaggerated visual recoil.
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Type 94: +1 in the chamber mechanic, 34 and 17 → 18 Vertical and 10 Horizontal recoil, headshots insta killup to 25 meters, slightly reduce visual recoil, correctly hold with one hand technique, and add a 11.13% chance for the gun to fire with the potential to injure you when drawing.
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Type 1 Pistol: +1 in the chamber mechanic, 25 and 12 → 18 Vertical and 9 Horizontal recoil, headshots insta kill up to 20 meters, moderately reduce visual recoil, correctly hold with one hand technique.
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Type 2 Pistol: +1 in the chamber mechanic, 31 and 13 → 25 Vertical and 15 Horizontal recoil, headshots insta kill up to 25 meters, slightly reduce visual recoil, correctly hold with one hand technique.
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Type 14 Nambu:
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Type 93 flame thrower: No changes.
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Type 100 flamethrower: No changes.
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Type 93 HMG:
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Type 92 HMG:
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Type 89 Mortar: