Although I hope the game moves in this direction, I believe it is not quite compatible with the current gaming style. We have to choose between two different styles:
- (Current) Fast-paced shooting games where players mostly play as a one-man army, killing lots of AI in a second while the AI just seen as a respawn opportunity(especially after the reaction time nerf).
- Weakening single player firepower, like removing zoom magnification, increasing recoil, and slowing down reloading time. Emphasizing team firepower and focusing on tactical command to achieve victory.