You are acting like its not happening from day one, lol.
But somehow it’s my responsibility now, lol.
I try to solve it.
You embrace it.
Try to solve not existing problem. You call ot problem in the first place. I don’t even see it as a problem.
Obv it’s game, players will never be acting like irl pilots. Especially if this game is casual af, not simulator.
now now guys, kindly *pick at my idea, not each other
Misused word. Corrected *pick at (stir)
I just think suicide bombing etc isn’t problem. It’s not even that effective compering to actually effectively using plane.
I think trying to fix it its never ending story, it’s impossible.
It’s like trying to fix suicide charges etc. Players are just not scared of dying in this game. And it’s completely okay.
Imo it’s a problem because it’s simply not fun to play against.
Those kamikadze plnes are simply annoying because you not only can’t get revenge kill (no monke neuron acrivation) but also makes AA gameplay not worth time.
It doesn’t matter if you are doing good AA job if the plane dropped it’s bombs/rockets and crashed anyway.
Not to mention fighter plane gameplay.
Tldr
It’s annoying on it’s own and makes 2 other gameplay types even more not worth picking.
So again we are back to the issue of trying to have fun when playing against game “meta”.
I dont think suicided bombing is a problem as much as it is cheesy and brings much dishonor!!!
Lol they lose tickets and achieve fuck all, so not a big deal. I just getting shitty when I see a beautiful plane get so abused…
Its like watching a 190 trying to turn fight a spitfire/zero, or a spitfire/zero trying to head on a 190…grinds my gears
They are not worthy to fly such a majestic piece of machinery
#plane snob
It’s exactly the same as a regular bombing, only he dies in the process. I really don’t see how this impact enjoyment. Maybe it’s breaking immersion, but that’s 1 of 100 things like that.
Yeah, exactly.
2 other gameplay loops are hurt in the process.
True that, but id rather the game respond best to those that play to intended roles, not shape the game around roles being misused or redundant
Anyone that plays to their proper roles and strengths do significantly better personally, and better for team.
E.g fighter plane used to strafe the ground while ignoring enemy planes. Very common misuse, almost worthless outside of situational downtime. You pay for it by low score, your team mates pay for it because you didnt stop bombs falling.
I never said you did. I just quoted thing I was responding to (for context).
Sure…
If you say so.
Yeah, I actually think you don’t have any need to do this. I respect you.
Plus I don’t even care who’s constantly flagging me. Its completely irrelevant information for me. It wouldn’t change a thing.
only way to address planes without castrating and I don’t want to see them castrated, as that is worst thing to do
but the only thing to help, is to enlarge the battlefield and enlarge the objectives, so that planes cannot wipe out an entire ground team on a tiny objective and map
this same principle would also help with the same issue with tanks
Actually, I do. Planes are a valuable resource, that if they aren’t in the hands of a capable pilot, or ready to be taken out by a capable pilot, there is an issue. There are lots of games I’ve had where we had multiple players just cycling through, running planes into the ground, keeping our good pilots from being able to get up into the air. It without a doubt cost us the game each time.
I don’t think increasing the size of the main objective is the solution. Instead, have ground artillery sites outside the map that can be taken out with aircraft, giving them another target to split focus on. Plus it helps to balance out radio operator artillery strikes.
Look at the usage of fighters since they brought in the bomber raids. They went from solely targeting players to splitting focus between players and the bombers. It gives a way to counter an extremely powerful tool as well.
yes pls