yes, sounds good, but no, it will end up being exploited.
as, you haven’t really explained how it should work, or what will happen.
primarely the issues would be, people grinding the same mod over and over.
the second issue, is somewhat related to the previous one.
not all mods are balanced and you can’t really give xps for just playing them.
my pves would be an example.
some of them might even take several hours to complete.
and for much i’d like it, it wouldn’t work too much just like the day one custom matches.
second, what would be the xp factors? how would you determine that?.
which leads, if you want to do that, perhaps the featured mods, but even there, dubbieus at best.
and that’s why they made this post in the first place:
The above two replies completely misunderstood the content of this topic from the wrong direction.
They all assume that players will definitely use these to do certain experience farm things. Maybe.
But the above two replies ignore the content about the limitation and time limit described in the topic of this article.
While I didn’t come up with a specific example, I think it’s the right direction to discuss what constraints would allow players to get the right amount of XP in custom mods and complete battle pass quests.
For example, after a player plays a custom game for 1 hour, he can get no more than 3000XP from it, which is a very low value, as compensation for not wasting time in arcade games.
For example, when a player has played for more than 1 hour, he can complete 3 passes and event tasks from the custom room.
This way you doesn’t require auditing the content of any mods, since the player has already spent the time and whatever he does in the mod is worth paying him game time as a reward
I see what you mean. So if a player spends X amount of time in a modded lobby, it should get limited XP/in game currency?
Also you can already complete tasks in Custom non modded battles. (which is way easier against bots of course)
There is a major flaw in this one; (IMHO)
Why would I the player spend an hour in a custom battle to grind a campaign level, when i can get the same amount or more XP, in less time in regular battles? Of course there are players who don’t grind just play, 1 or 2 matches and call it day, but most people who play Gaijin’s products…
I have all the squads and equipment i sought after in the game. Maybe i would play on these terms because it wouldn’t matter that much. (I personally don’t even care about XP gain because of the aformentioned reason.)
It would certainly bump CB numbers a little. But nothing significant.