Meanwhile, the American tanks can use their machine guns for over 8 seconds NONSTOP before they overheat.
To the developers,
It’s very hard to engage infanty with a German vehicle’s machine gun. The overheating is inconsistent.
There are no overheating issues when using the same MG34 as an infantry unit (where you can empty the entire 75 rounds without experiencing ANY overheating).
Please make adjustments that are consistent to identical weapons, and balanced in comparison to the Allied vehicle’s machine guns (Yes I understand they have different firing rates, but you must consider a MG34 used by an infanty unit/compared to the overheating MG 34 on a tank).
Maybe it could be better to have a cooldown time somewhere between the one now and the one like sandbag MG i agree its kinda i have to shoot small precise shots like with a rifle
How is the American tank any less effective against infantry? Under the same premise, the American tanks should also have a very short “firing cycle” before needing to cool down. Perhaps 1-2 seconds longer, to accomodate the lower firing rate.
Better yet…
Let’s just get rid of the machine guns, because they are too OP against infantry and are not fair.
Yes. the only way to prevent the gun from overheating is to be very precise with short burst with breaks in between. God forbid a large cluster of troops run across the screen, and you try to shoot more than 3 seconds before you’re gun is fried.
i am not saying that i agree with their solution… it is just what devs have decided when they saw that tigers and panthers are simply too powerful against their ally counterparts.
also 76mm HE (m10, sherman 76 and m18) is way worse against infantry than 75mm that you get with jumbo or with pz4 and panther 75mm or tiger 88mm HE. so i guess that devs saw only way to balance the tanks is to nerf axis MG.
small map + det pac spam = “grey zone camping” = mg nerf
sure lets not fix problems but make more
thus also making the game more unrealistic
the devs are retards just like every other game dev out there, blind to the potential that the game has instead crushing it
There is not only just Normandy campaign in this game, German tank also present in Tunisia, Moscow, Stalingrad and Berlin. I don’t think dev nerf German MG so hard because of 1 campaign. For example, did dev nerf British MG to have fast overheat because Italian MG is basically useless or did dev nerf soviet machine gun because t34 is simply too powerful against their axis counterparts?
In reality so, the American 76mm tank gun fired high explosive rounds charge of only 410g, while 75mm high explosive rounds have 680g, compared to 686g for the IV tank, 698g for the Tiger, and 725g for the Panther
Personally I’ve noticed that the German HE tank shells are far more consistent when used against infantry than what Ally tanks are. The only exception that I have found is the M8 Scott, which the HE is very effective from. However, every other tank for Allies seems inconsistent on it’s HE. The MGs make up for it though.
The German Axis tanks though (I specify because the Pacific Axis is terrible), are very consistent on HE damage, often wiping out entire squads repeatedly. Due to this, their MG was made to balance that out. It already has an extremely high fire rate, which is very advantageous, as it reduces the time to kill.
Overall, I think they need to reassess the HE from Ally tanks before the German tank MGs get buffed.
Word. That all makes sense.
I have no qualms with making appropriate adjustments to allied tanks, if it means increasing the Axis tanks machine gun to a duration of 5 or 6 seconds, rather than 2-3 seconds (depending if you’re shooting continuously or in bursts). At least make the overheating a little more avoidable while the player is using short bursts. (or reduce the cool down by half)
I will also note, as I have been spending more time in Axis sides to get a better understanding of their equipment, that the MG on Axis tanks seem to more often outright kill the enemy infantry due to high fire rate.
What I mean by this, is that normally when infantry are shot enough they get knocked, but not necessarily killed. When I’m using Allied tanks, I end up with a fair number of knocks that I then have to go back, aim and finish.
On the Axis side however, this is less of an issue due to the fire rate. I’ve noticed a significantly higher number of times that I kill them as they are dropping into their knocked state. This means I don’t have to come back for additional time aiming and shooting.
Yes, this is true. However, for as effective as the german tank’s MG is… in it’s current state (overheating so quickly), the only way to engage infantry with the MG is to use it like a semi-auto weapon. Players who are able to maintain short bursts of 1-3 bullets, with breaks in between… can use the MG without experiencing a gun jam (overheating).
But when you see a multiple squads running across the screen… it’s VERY difficult to maintain this firing rate of 1-3 rounds when these targets are moving so quickly. (which is what the machine gun was originally designed to be used for).
In my opinion, the solution to nerf the vehicles weapon is a terrible decision. All I see is a “solution” that caters to people who whine and cry about something “not being fair”, when there are plenty of ways to destroy a tank.
Imagine being alive during WW2, and hearing soldiers whine and complain about the enemy machine guns, and asking the world leaders to NERF them, on account of making the “battlefield more equal for both sides fighting each other”.
You’d probably get sent to the front line as cannon fodder, for making such a ridiculous request.
If people can’t evade a tank’s machine gun, what do they do when they encounter infantry units with the SAME WEAPON, but deployed from a prone position or a window?
Or a machine gun turret…
Why not NERF all of these weapons and give them ridiculously short firing lifespans (before overheating?)
I mean… we gotta make the game fair for people who would rather cry for a weapon to be nerfed, than take the challenge to become a better player who is capable to fighting back.
uhmm no, panther and tiger have mediocre HE at best, I dont think that their HE is the problem, I think they are focusing more on their AT capabilities, so in order for them to not be so op being absolute behemots infantry and tank destroyers they just nerfed their mgs to the ground, and Im kind of fine with that, but I wish they at least nerfed allied planes, because they are so stupid, their are op at everything, op at air to air, op at air to ground, and I guess that is only a problem when the axis does it