its the same shit with axis tanks, Pz III with short barrel 75 mm has better HE than any other axis tank, Panther and Tiger have mediocre HE at best, you see an entire squad runing at the distance, you shoot at them and you will kill 3 or 4 at best even if they are all clustered together while with the Pz III this doesnt happen
See, this is where I am really confused, because it seems like you are playing an entirely different game than I am. In almost every single game I am in, its the other way around. Allies are at a disadvantage in almost every way when it comes to aircraft, and in many cases, tanks as well!
I’m just wondering why there is such a big difference in our experiences.
Most Axis aircraft with the exception of the biplane on Moscow seem to out perform most of the Allied planes. The Bf110 for example, is the first plane Axis gets in Normandy, and while it doesn’t function well against tanks, it does arguably the best against both infantry and aircraft. A single accurate burst from its cannons taking down almost any Ally Aircraft. No Ally Aircraft that I have used is reliably capable of that same effect.
Same kind of thing with a lot of the Axis tanks from my experience. Mid to high tier they are exceptionally strong on armor, decent engine power to climb hills, and the weapons are very strong in comparison to Allies.
I have started messing with the Axis side more just to really get a feel for the comparison. I have to say that, again, I’ve had a very different experience with it. I’m seeing both Panther and Tiger cleaning house with the HE.
it is very clear whats going on, you are just not good at the game, In no world, the bf 110 should be winning air to air combats, unless its a head on I dont see other situation where the BF 110 can outperform a p38 or p 51 or p 47 literally never should be happening, if it means that the allied pilot is a complete noob and has 0 understanding of air battles, and that is not very rare, yes it does happend a lot, newbies just pick the p 38 to fly in total kamikazee mode into the objective, but from saying, that the allied pilots sucks, to say that the bf 110 wins air battles specially against nimbler, more fast and agile planes is complete nonsese
There is no need for insults.
Usually its as enemy planes are approaching or passing over objectives. As I said, a single accurate burst is all it takes. On top of this, when used against the bomber raids it can take out majority if not all with ease, whereas the Ally planes are far less capable of doing so.
In addition, I’ve had numerous times both on the attacking and receiving end, where the Bf110 seems to take a lot more hits to bring down than its Ally counterparts.
As far as Air to Air combat, it may be less nimble, but in sheer firepower it makes up for it and then some.
Im not trying to insult you or any one who is not good at using aircraft, but Im trying to make you understand, that if you dont have the experience to do something of course it will be harder for you, if a plane shoots you while you are attacking the ground, well I think you should be a bit more aware of the sky before doing anything you cannot expose yourself to a enemy like that and not expect him to attack you, its a bit silly that if you do that and he kills you now you say that it is very strong, I will give you this as an example, I see it all the time, axis players complaining about the jumbo while the panzer IV and even some Pz III can take it out easely, but they dont where to shoot, now If you do know where to shoot it is not that powerful of a enemy, so imagine, that the devs accepted this newbies complains, and decided to nerf the jumbo, and now the jumbo is way worst than it is right now, just because the newbies didnt knew how to deal with it, and now the people that do know how can bully any jumbo player way worst than what it is now, it would not be fair, it would not be fun for the jumbo players, its simply not ok to nerf something like that, so now imagine, that they nerf historically accurate planes vehicles, like the bf 110, that do have very limited ammo, so they absolutely have to choose, if they want to attack enemy bombers, the ground, or the enemy pilots, it would be ridiculous, it would feel bad to play, no one would like to use the bf 110 that it was not that good to begin with because sherman type tanks are practically inmune to his bullets and rockets are so inconscistent with the hit registration that it doesnt matter if you directly hit a tank it wont do shit most of the time, and now you will have this plane, that wont be good at air combat, or CAS and it will be completely useless garbage
Look man, we have had extremely different experiences, clearly. My GUESS is that you play on PC, whereas I play on console, mostly with PC crossplay turned off. The overall differences between console and PC are vast.
HOWEVER, I’m not saying that more focus and balance should be made for one or the other’s benefit. It needs to be BALANCED across the board. Either that or the lobbies need to be separated altogether and separate balance be done accordingly.
That however, is its own discussion. I did not mean for this to get so far off topic from the MGs being allowed to shoot for x amount of time. As far as THAT is concerned, I think that in many cases, as I said before, the Allies are generally underperforming in comparison to Axis tanks, especially regarding HE. That is from my experience, and that of those I play with.
The developers seem to also perhaps agree, as the balancing is to have a much faster overheat on Axis MGs. If the other issues surrounding HE hit registration and such are resolved, and more overall balance is brought to both sides, I am confident the devs will revisit this specific issue of overheat for balance.
idk bout HE blast radius etc. But teh low velocity short cannon F1 with 75mm cannon does seem to perform better with HE.
Which seems to be more related to the silly ass bouncing effect, feels the F1 does it alot less than F2 with long cannon.
This is just my personal experience.
Other than that id say the “HE effect” is pretty much same if not identical.
It’s my favorite to see my HE shells richochet off the dirt and fly away across the map. It’s so bad, you either need to hit a soldier directly (to get the AOE for killing multiple soldiers), or you have to shoot something with a backstop so the shell will explode rather than angle-off/richochette into space.
considering that we dont have data from enlisted i will assume that quantity of TNT charge is what is killing infantry. these are data from warthunder and i assume enlisted is just pulling data from there:
tiger E
panther A
pz 4 F1
pz 4 J
pz 3 N
overall panther A has best HE shell by TNT charge, then tiger E and rest are about the same.
The perception that the Pz IIIN is more efficient against infantry is probably due to the apparently high rate of fire of the short 75mm main gun, and the same is true of the M8, which will shoot like crazy if you choose the corresponding perk for your loaders