All animStateNames

I have datamined all the animstates from the game:

List

presentation_idle_01
presentation_idle_02
presentation_idle_female_witch
presentation_idle_female_kitsune
presentation_idle_female_katrina
presentation_idle_aztec
presentation_idle_viking
presentation_idle_beast
presentation_idle_houngan
presentation_idle_vampire
enlisted_idle_01
enlisted_idle_02
enlisted_idle_03
enlisted_idle_04
enlisted_idle_05_weapon
enlisted_idle_06_weapon
enlisted_idle_07_weapon
enlisted_idle_08_weapon
enlisted_idle_09_weapon
enlisted_idle_10_weapon
enlisted_idle_11_weapon
enlisted_idle_11_1_weapon
enlisted_pilot_idle_female
enlisted_idle_12_weapon
enlisted_idle_13_weapon
enlisted_idle_14_weapon
enlisted_idle_15_weapon
enlisted_idle_16_weapon
enlisted_idle_17_weapon
enlisted_idle_18_weapon
enlisted_idle_19_weapon
enlisted_idle_20_weapon
enlisted_idle_21_weapon
enlisted_idle_22_weapon
enlisted_idle_23_weapon
enlisted_idle_24_weapon
enlisted_idle_26_weapon
enlisted_action_idle_01
enlisted_action_idle_02
enlisted_action_idle_03
enlisted_action_idle_04
enlisted_action_idle_05
enlisted_action_idle_06
enlisted_action_idle_07
enlisted_action_idle_08
enlisted_action_idle_09
enlisted_action_idle_10
enlisted_action_idle_11
idle
lower_crouchstill
lower_stand
lower_stand_fpv
lower_stand_heavy
lower_stand_beast
stand_idle_v3
stand_idle_v4
stand_idle_v5
lower_run_knife
lower_run
lower_run_45
lower_run_315
walk_0
walk_45
walk_90
walk_135
walk_180
walk_225
walk_270
walk_315
stand_turn_right_on_spot
stand_turn_left_on_spot
beast_lower_run
beast_lower_run_45
beast_lower_run_315
beast_walk_0
beast_walk_45
beast_walk_90
beast_walk_135
beast_walk_180
beast_walk_225
beast_walk_270
beast_walk_315
injured_walk_0
injured_walk_45
injured_walk_90
injured_walk_135
injured_walk_180
injured_walk_225
injured_walk_270
injured_walk_315
beast_jockey
beast_jockey_upper
beast_jockey_upper_static
beast_jockey_upper_static_180
beast_jockey_180
crouchWalk_0
crouchWalk_45
crouchWalk_90
crouchWalk_135
crouchWalk_180
crouchWalk_225
crouchWalk_270
crouchWalk_315
crouch_turn_right_on_spot
crouch_turn_left_on_spot
lower_crawlstill
crawl_0
crawl_90
crawl_180
crawl_270
injured_idle
injured_idle_head
injured_idle_r_hand
injured_idle_l_hand
injured_idle_r_leg
injured_idle_l_leg
injured_crawl_0
injured_crawl_90
injured_crawl_180
injured_crawl_270
baseball_bat_crawl_0
baseball_bat_crawl_90
baseball_bat_crawl_180
baseball_bat_crawl_270
pistol_crawl_0
pistol_crawl_90
pistol_crawl_180
pistol_crawl_270
knife_crawl_0
knife_crawl_90
knife_crawl_180
knife_crawl_270
mortar_crawl_0
granatwerfer_36_crawl_0
mortar_m2_crawl_0
tellermine_crawl_0
tellermine_crawl_90
tellermine_crawl_180
tellermine_crawl_270
sprengmine_crawl_0
sprengmine_crawl_90
sprengmine_crawl_180
sprengmine_crawl_270
m1_antitank_mine_crawl_0
m1_antitank_mine_crawl_90
m1_antitank_mine_crawl_180
m1_antitank_mine_crawl_270
tm_41_mine_crawl_0
tm_41_mine_crawl_90
tm_41_mine_crawl_180
tm_41_mine_crawl_270
m2a3_mine_crawl_0
m2a3_mine_crawl_90
m2a3_mine_crawl_180
m2a3_mine_crawl_270
pomz_2_mine_crawl_0
pomz_2_mine_crawl_90
pomz_2_mine_crawl_180
pomz_2_mine_crawl_270
ita_pignone_type_II_at_mine_crawl_0
ita_pignone_type_II_at_mine_crawl_90
ita_pignone_type_II_at_mine_crawl_180
ita_pignone_type_II_at_mine_crawl_270
ita_vaudagna_b4_mine_crawl_0
ita_vaudagna_b4_mine_crawl_90
ita_vaudagna_b4_mine_crawl_180
ita_vaudagna_b4_mine_crawl_270
uk_ap_mine_mk1_0_0
uk_ap_mine_mk1_crawl_90
uk_ap_mine_mk1_crawl_180
uk_ap_mine_mk1_crawl_270
uk_at_mine_gs_mark_v_0_0
uk_at_mine_gs_mark_v_crawl_90
uk_at_mine_gs_mark_v_crawl_180
uk_at_mine_gs_mark_v_crawl_270
type_3_mine_crawl_0
type_3_mine_crawl_90
type_3_mine_crawl_180
type_3_mine_crawl_270
type_93_mine_crawl_0
type_93_mine_crawl_90
type_93_mine_crawl_180
type_93_mine_crawl_270
sanitary_box_crawl_0
sanitary_box_crawl_90
sanitary_box_crawl_180
sanitary_box_crawl_270
tnt_charge_crawl_0
tnt_charge_crawl_90
tnt_charge_crawl_180
tnt_charge_crawl_270
satchel_crawl_0
satchel_crawl_90
satchel_crawl_180
satchel_crawl_270
pitchfork_crawl_move_0
pitchfork_crawl_move_90
pitchfork_crawl_move_180
pitchfork_crawl_move_270
transition_laydown
transition_laydown_bbat
transition_laydown_bbat_down
transition_stand
transition_laydown_tellermine_down
transition_stand_tellermine_down
transition_stand_bbat
transition_stand_bbat_down
lower_sprint
sprint
sprint_v3
sprint_v4
sprint_v5
sprint_fpv
sprint_flamethrowers_fpv
sprint_knife
sprint_knife_fpv
beast_sprint
beast_under_jockey_sprint
lower_sprint_baseball_bat
sprint_bbat_fpv
lower_sprint_japan_club
lower_sprint_tellermine
lower_sprint_sprengmine
lower_sprint_tm_41_mine
lower_sprint_m1_antitank_mine
lower_sprint_pomz_2_mine
lower_sprint_m2a3_mine
ita_pignone_type_II_at_mine_lower_sprint
ita_vaudagna_b4_mine_lower_sprint
uk_ap_mine_mk1_lower_sprint
uk_at_mine_gs_mark_v_lower_sprint
sprint_pistol_fpv
type_3_mine_lower_sprint
type_93_mine_lower_sprint
sanitary_box_lower_sprint
tnt_charge_lower_sprint
satchel_lower_sprint
lower_sprint_ni_05_lunge_mine
sprint_lunge_mine_fpv
swim_0
swim_45
swim_90
swim_135
swim_180
swim_225
swim_270
swim_315
swim_idle
first_aid_eat_swim_generic
swim_idle_underwater
swim_underwater_0
swim_underwater_45
swim_underwater_90
swim_underwater_135
swim_underwater_180
swim_underwater_225
swim_underwater_270
swim_underwater_315
weapon_stand_aims_l90
weapon_stand_aims_l60
weapon_stand_aims_0
weapon_stand_aims_r60
weapon_stand_aims_r90
weapon_down
crawl_aim_minus_45
crawl_aim_0
crawl_aim_45
crawl_m2_aim_0
crawl_rm40_aim_0
weapon_crawl_lean_left_l30
weapon_crawl_lean_left_0
weapon_crawl_lean_left_r30
weapon_crawl_lean_right_l30
weapon_crawl_lean_right_0
weapon_crawl_lean_right_r30
weapon_bazooka_stand_aims_l90
weapon_bazooka_stand_aims_l60
weapon_bazooka_stand_aims_0
weapon_bazooka_stand_aims_r60
weapon_bazooka_stand_aims_r90
weapon_bazooka_crawl_aim_0
weapon_bazooka_crawl_lean_left_0
weapon_bazooka_crawl_lean_right_0
knife_crawl_aims_0
baseball_bat_crawl_aim_vertical
stationary_weapon_vertical_minus_50
stationary_weapon_vertical_0
stationary_weapon_vertical_plus_50
changeWeapon_rifle_put
changeWeapon_rifle_get
changeWeapon_panzerschreck_get
changeWeapon_autorifle_put
changeWeapon_autorifle_get
changeWeapon_handgun_put
changeWeapon_handgun_get
changeWeapon_knife_get
changeWeapon_knife_put
changeWeapon_bbat_get
changeWeapon_bbat_put
changeWeapon_grenade_m24_put
changeWeapon_grenade_m24_get
changeWeapon_grenade_m24_crawl_put
changeWeapon_grenade_m24_crawl_get
changeWeapon_crawl_bbat_get
changeWeapon_crawl_bbat_put
changeWeapon_crawl_knife_get
changeWeapon_crawl_knife_put
changeWeapon_crawl_autorifle_put
changeWeapon_crawl_autorifle_get
changeWeapon_crawl_rifle_put
changeWeapon_crawl_rifle_get
changeWeapon_crawl_handgun_put
changeWeapon_crawl_handgun_get
akm_47_reload_additive
mauser_98k_reload_additive
p38_walther_reload_additive
reload_ammo_hand_left
reload_ammo_hand_right
crawl_changeammo_lefthand
crawl_changeammo_righthand
first_aid_bandage
first_aid_revive
first_aid_revive_crawl
first_aid_bandage_crawl
first_aid_bandage_injured_belly
first_aid_bandage_injured_head
first_aid_bandage_injured
first_aid_bandage_injured_r_hand
first_aid_bandage_injured_r_leg
first_aid_bandage_injured_l_leg
first_aid_eat_generic
first_aid_eat_generic_crawl
first_aid_feed_generic
first_aid_feed_generic_crawl
revive_bonfire
revive_bonfire_crawl
burning_voodoo_doll
hex_bag_crafting
burning_voodoo_doll_crawl
hex_bag_crafting_crawl
spade
self_fire_extinguish
self_fire_extinguish_crawl
m1_bazooka_bodyanims
m1_garand_bodyanims
mortar_rm_40_bodyanims
m9_bazooka_bodyanims
mortar_bm_41_bodyanims
panzerschreck_bodyanims
rpzb_54_1_panzerschreck_bodyanims
rpzb_43_ofenrohr_bodyanims
m1a1_bazooka_bodyanims
grb_39_bodyanims
gewehr_43_bodyanims
gewehr_41_bodyanims
weapon_position
feldfu_b_radio_bodyanims
ussr_p13_radio_bodyanims
ita_rf1_radio_bodyanims
scr_300_bodyanims
rm_38_bodyanims
mortar_rm_40_fpv_bodyanims
mortar_bm_41_fpv_bodyanims
rm_38_fpv_bodyanims
mortar_rm_40_body_turn_left
mortar_rm_40_body_turn_right
granatwerfer_36_body_turn_left
granatwerfer_36_body_turn_right
m2_mortar_body_turn_left
m2_mortar_body_turn_right
granatwerfer_36_bodyanims
granatwerfer_36_fpv_bodyanims
granatwerfer_42_bodyanims
granatwerfer_42_fpv_bodyanims
m2_mortar_bodyanims
m2_mortar_bodyanims_fpv
two_inch_mortar_bodyanims
two_inch_mortar_fpv_bodyanims
granatwerfer_34_bodyanims
granatwerfer_34_fpv_bodyanims
wrench_use_anim
wrench_crawl_use_anim
hammer_use_anim
hammer_crawl_use_anim
flask_usa_0_0
flask_usa_crawl_0_0
type_89_knee_mortar_bodyanims
type_89_knee_mortar_fpv_bodyanims
grenade_throw
grenade_rifles_throw
grenade_knife_throw
grenade_autorifles_throw
grenade_handguns_throw
grenade_point_hand_throw
grenade_stand_aims_l90
grenade_stand_aims_l60
grenade_stand_aims_0
grenade_stand_aims_r60
grenade_stand_aims_r90
grenade_crawl_aims_0
grenade_mk2_body_anim_aim_90_left
grenade_mk2_body_anim_aim_60_left
grenade_mk2_body_anim_aim_0_0
grenade_mk2_body_anim_aim_60_right
grenade_mk2_body_anim_aim_90_right
grenade_mk2_body_anim_aim_0_0_crawl
grenade_mk2_body_anim_throw
knife_melee_0_0
knife_melee_0_45
knife_melee_0_minus_45
knife_melee_0_90
knife_melee_60_l_0
knife_melee_60_l_45
knife_melee_60_l_minus_45
knife_melee_60_l_90
knife_melee_60_r_0
knife_melee_60_r_45
knife_melee_60_r_minus_45
knife_melee_60_r_90
knife_melee_90_l_0
knife_melee_90_l_45
knife_melee_90_l_90
knife_melee_90_l_minus_45
knife_melee_90_r_0
knife_melee_90_r_45
knife_melee_90_r_minus_45
knife_melee_90_r_90
knife_stand_aims_l90
knife_stand_aims_l60
knife_stand_aims_r60
knife_stand_aims_r90
knife_melee_1
axe_melee_1
melee_handgun
melee_autorifle
melee_rifle
melee_bayonet_rifle
beast_melee_stand_aims_l90
beast_melee_stand_aims_l60
beast_melee_stand_aims_0
beast_melee_stand_aims_r60
beast_melee_stand_aims_r90
beast_melee_0_0
beast_melee_0_45
beast_melee_0_minus_45
beast_melee_0_90
beast_melee_60_l_0
beast_melee_60_l_45
beast_melee_60_l_minus_45
beast_melee_60_l_90
beast_melee_60_r_0
beast_melee_60_r_45
beast_melee_60_r_minus_45
beast_melee_60_r_90
beast_melee_90_l_0
beast_melee_90_l_45
beast_melee_90_l_90
beast_melee_90_l_minus_45
beast_melee_90_r_0
beast_melee_90_r_45
beast_melee_90_r_minus_45
beast_melee_90_r_90
baseball_bat_melee_1
baseball_bat_0_45
baseball_bat_0_90
baseball_bat_0_minus_45
baseball_bat_60_L_0
baseball_bat_60_L_45
baseball_bat_60_L_90
baseball_bat_60_L_minus_45
baseball_bat_60_R_0
baseball_bat_60_R_45
baseball_bat_60_R_90
baseball_bat_60_R_minus_45
baseball_bat_90_L_0
baseball_bat_90_L_45
baseball_bat_90_L_90
baseball_bat_90_L_minus_45
baseball_bat_90_R_0
baseball_bat_90_R_45
baseball_bat_90_R_90
baseball_bat_90_R_minus_45
machete_melee_1
machete_0_45
machete_0_90
machete_0_minus_45
machete_60_L_0
machete_60_L_45
machete_60_L_90
machete_60_L_minus_45
machete_60_R_0
machete_60_R_45
machete_60_R_90
machete_60_R_minus_45
machete_90_L_0
machete_90_L_45
machete_90_L_90
machete_90_L_minus_45
machete_90_R_0
machete_90_R_45
machete_90_R_90
machete_90_R_minus_45
axe_0_minus_45
axe_0_45
axe_0_90
axe_60_l_0
axe_60_l_45
axe_60_l_90
axe_60_l_minus_45
axe_60_r_0
axe_60_r_45
axe_60_r_90
axe_60_R_minus_45
axe_90_r_0
axe_90_r_45
axe_90_r_90
axe_90_r_minus_45
axe_90_l_minus_45
axe_90_l_0
axe_90_l_45
axe_90_l_90
baseball_bat_crawl
knife_crawl_melee_0_0
machete_crawl_0_0
axe_crawl_melee
knife_stand_aims_0
baseball_bat_aim_90_left_ik
baseball_bat_aim_60_left_ik
baseball_bat_aim_vertical_ik
baseball_bat_aim_60_right_ik
baseball_bat_aim_90_right_ik
axe_aim_90_l
axe_aim_60_l
axe_aim_vertical
axe_aim_60_r
axe_aim_90_r
hammer_aim_0_0
hammer_aim_60_left
hammer_aim_60_right
hammer_aim_90_left
hammer_attack_0_0
japan_club_aim_0_0
japan_club_attack_0_0
japan_club_crawl_aim_0_0
japan_club_crawl_attack_0_0
katana_aim_0_0
katana_0_0
odachi_0_0
japan_stick_aim_0_0
japan_stick_0_0
japan_stick_crawl_aim_0_0
metal_pipe_aim_0_0
metal_pipe_0_0
aztec_sword_aim_0_0
aztec_sword_attack_0_0
aztec_sword_crawl_attack_0_0
sprengmine_aim_0_0
sprengmine_0_0
sprengmine_crawl_0_0
sprengmine_crawl_aim_0_0
tellermine_aim_0_0
tellermine_0_0
tellermine_crawl_0_0
tellermine_crawl_aim_0_0
tm_41_mine_aim_0_0
tm_41_mine_0_0
tm_41_mine_crawl_0_0
tm_41_mine_crawl_aim_0_0
m1_antitank_mine_aim_0_0
m1_antitank_mine_0_0
m1_antitank_mine_crawl_0_0
m1_antitank_mine_crawl_aim_0_0
pomz_2_mine_aim_0_0
pomz_2_mine_0_0
pomz_2_mine_crawl_0_0
pomz_2_mine_crawl_aim_0_0
m2a3_mine_aim_0_0
m2a3_mine_0_0
m2a3_mine_crawl_0_0
m2a3_mine_crawl_aim_0_0
ita_pignone_type_II_at_mine_aim_0_0
ita_pignone_type_II_at_mine_0_0
ita_pignone_type_II_at_mine_crawl_0_0
ita_pignone_type_II_at_mine_crawl_aim_0_0
ita_vaudagna_b4_mine_aim_0_0
ita_vaudagna_b4_mine_0_0
ita_vaudagna_b4_mine_crawl_0_0
ita_vaudagna_b4_mine_crawl_aim_0_0
uk_ap_mine_mk1_aim_0_0
uk_ap_mine_mk1_crawl_0_0
uk_ap_mine_mk1_crawl_aim_0_0
uk_at_mine_gs_mark_v_aim_0_0
uk_at_mine_gs_mark_v_crawl_0_0
uk_at_mine_gs_mark_v_crawl_aim_0_0
type_3_mine_aim_0_0
type_3_mine_0_0
type_3_mine_crawl_0_0
type_3_mine_crawl_aim_0_0
type_93_mine_aim_0_0
type_93_mine_0_0
type_93_mine_crawl_0_0
type_93_mine_crawl_aim_0_0
sanitary_box_aim_0_0
sanitary_box_0_0
sanitary_box_crawl_0_0
sanitary_box_crawl_aim_0_0
tnt_charge_aim_0_0
tnt_charge_0_0
tnt_charge_crawl_0_0
tnt_charge_crawl_aim_0_0
satchel_aim_0_0
satchel_0_0
satchel_crawl_0_0
satchel_crawl_aim_0_0
cat_claws_aim_0_0
cat_claws_attack_0_0
cat_claws_crawl_aim_0_0
cat_claws_crawl_attack_0_0
ger_entrenchment_tool_dig_aim_0_0
ger_entrenchment_tool_dig_0_0
ger_entrenchment_tool_dig_crawl_0_0
ger_entrenchment_tool_dig_crawl_aim_0_0
pitchfork_aim_0_0
pitchfork_0_0
pitchfork_crawl_0_0
pitchfork_crawl_aim_0_0
ni_05_lunge_mine_0_0
ni_05_lunge_mine_0_45
ni_05_lunge_mine_0_90
ni_05_lunge_mine_0_minus_45
ni_05_lunge_mine_60_L_0
ni_05_lunge_mine_60_L_45
ni_05_lunge_mine_60_L_90
ni_05_lunge_mine_60_L_minus_45
ni_05_lunge_mine_60_R_0
ni_05_lunge_mine_60_R_45
ni_05_lunge_mine_60_R_90
ni_05_lunge_mine_60_R_minus_45
ni_05_lunge_mine_90_L_0
ni_05_lunge_mine_90_L_45
ni_05_lunge_mine_90_L_90
ni_05_lunge_mine_90_L_minus_45
ni_05_lunge_mine_90_R_0
ni_05_lunge_mine_90_R_45
ni_05_lunge_mine_90_R_90
ni_05_lunge_mine_90_R_minus_45
ni_05_lunge_mine_aim_90_left_ik
ni_05_lunge_mine_aim_60_left_ik
ni_05_lunge_mine_aim_0_ik
ni_05_lunge_mine_aim_60_right_ik
ni_05_lunge_mine_aim_90_right_ik
type_95_shin_gunto_aim_0_0
type_95_shin_gunto_0_0
hit_front_shoulder_left
hit_front_shoulder_right
hit_back_body
hit_back_shoulder_left
hit_back_shoulder_right
hit_front_chest
hit_left_body
hit_right_body
hit_back_head
hit_front_head
hit_left_head
hit_right_head
hit_front_midbody
hit_back_leg_left
hit_front_leg_left
hit_side_leg_left
hit_back_leg_right
hit_front_leg_right
hit_side_leg_right
gesture_go_go_go
gesture_m_finger
gesture_point
gesture_salute
gesture_threat
gesture_victory
gesture_ok
gesture_thumbs_up
gesture_thumbs_down
gesture_applaud
gesture_umbrella
gesture_chin_hand
gesture_look_at_the
gesture_kissing_hand
gesture_amigo
gesture_double_gun
gesture_indian
gesture_scalp
gesture_shoot_from_the_hip
climbing_stair
climb_high
sm_injured
recover
gunner_upper_hands_idle
gunner_upper_hands_push
defibrillator_crawl
survivor_blinking_additive
firereadyBreath_additive
firereadyFrozenBreath_additive
firereadyBreath_crouch_additive
firereadyFrozen_crouch_additive
firereadyFrozen_crawl_additive
fireready_knife_Breath_additive
firereadyBreath_fast_additive
run_torso_0_additive
run_torso_knife_0_additive
run_torso_beast_0_additive
run_torso_bbat_0_additive
character_cannon_germ_20mm_flak38
beast_transform_in
thunderstrike_downfall
thunderstrike_landing
thunderstrike_start
dead_rise
dead_rise_tps
ninth_sense_fpv
bastion_cast_fpv
bastion_cast_tpv
bastion_throw_tpv
bastion_throw_fpv
contusion_1
contusion_2
contusion_3
satchel_use_crawl
satchel_use
parachute_animation
step_salute_ussr
car_poses
drive_driver
drive_passenger
plane_pilot_pose
harley_davidson_wla_peoples_poses
zundapp_ks750_peoples_poses
norton_big_4_peoples_poses
bmw_r75_peoples_poses
car_aim_0
car_aim_60_l
car_aim_60_r
car_aim_90_l
car_aim_90_r
car_aim_135_l
car_aim_135_r
car_aim_180
car_aim_L_0
car_aim_L_60_left
car_aim_L_60_right
car_aim_L_90_left
car_aim_L_90_right
car_aim_L_135_left
car_aim_L_135_right
car_aim_L_180
car_aim_tl_0
car_aim_tl_60_left
car_aim_tl_60_right
car_aim_tl_90_left
car_aim_tl_90_right
car_aim_tl_135_left
car_aim_tl_135_right
car_aim_tl_180
car_aim_tr_0
car_aim_tr_60_left
car_aim_tr_60_right
car_aim_tr_90_left
car_aim_tr_90_right
car_aim_tr_135_left
car_aim_tr_135_right
car_aim_tr_180
car_truck_back_passenger_seat_pose
car_stool_aim_0
car_stool_aim_60l
car_stool_aim_60r
car_stool_aim_90l
car_stool_aim_90r
car_stool_aim_135l
car_stool_aim_135r
car_stool_aim_180
bmw_r75_aim_0
bmw_r75_aim_60l
bmw_r75_aim_60r
bmw_r75_aim_90l
bmw_r75_aim_90r
harley_davidson_wla_aim_0
harley_davidson_wla_aim_60l
harley_davidson_wla_aim_60r
harley_davidson_wla_aim_90l
harley_davidson_wla_aim_90r
norton_big_4_aim_0
norton_big_4_aim_60l
norton_big_4_aim_60r
norton_big_4_aim_90l
norton_big_4_aim_90r
zundapp_ks750_aim_0
zundapp_ks750_aim_60l
zundapp_ks750_aim_60r
zundapp_ks750_aim_90l
zundapp_ks750_aim_90r
jump_stand
jump_run
jump_fall
jump_run_right
jump_run_left
jump_run_right_additive
jump_stand_additive
jump_stand_upper_body
pick_up_0_0
pick_up_0_45
pick_up_0_minus_45
pick_up_0_minus_90
pick_up_0_90
pick_up_60_l_0
pick_up_60_l_45
pick_up_60_l_minus_45
pick_up_60_l_90
pick_up_60_l_minus_90
pick_up_60_r_0
pick_up_60_r_45
pick_up_60_r_minus_45
pick_up_60_r_minus_90
pick_up_60_r_90
pick_up_90_l_0
pick_up_90_l_45
pick_up_90_l_90
pick_up_90_l_minus_45
pick_up_90_l_minus_90
pick_up_90_r_0
pick_up_90_r_45
pick_up_90_r_minus_45
pick_up_90_r_90
pick_up_90_r_minus_90
soldier_animbnl

Some of them may not be animstates at all.

Has to be copied into these 2 fields:
image

Gesture middle finger? Lol
image

rage

Edit: I have created a scene file where you can look at the ~800 different poses:
scene.blk.txt (227,3 kB)

Most of them indeed doesn’t work.
Needs beefy PC

7 Likes

Is what remain from cousin royal,you can find even cousin royal armor and some equipment

It has CRSED content yes

Iirc some of them doesn’t work on animchar__animStateNames.
But may work on seat anims. Idk.

Iirc works only: presentation and enlisted_idle_x_weapon (but maybe not all).

thank you for sharing. It will be usefull for screenshots!

Wow! Nice, thanks!

1 Like

In new update removed anims from CRSED.

1 Like

Shame.
If they are this good at removing content, they could also at least remove unused entries in the blk files.

yep. unfortunately, majority of the animations got removed.

so i made a shortened and filtered version to include what’s left and remove the ones that do not work for the time being. thanks to op, we’ll see if in the future those will work. but for the moment being. this one will have to suffice ( and save you a bit of time ):

it ain’t much. but that’s all what we got.

( dunno if in the new update added a few. but i don’t think so )
scene.blk.txt (22,8 KB)

2 Likes

They removed only CRSED.
Other anims doesn’t work by editing animchar__animStateNames, but still in game.
Like these seat anims and other anims.

1 Like

can we get a new list of the working anims