Alies BR 2

Yes, the cannon is not great. It, however, does NOT struggle in killing BR2 vehicles. It absolutely does NOT fail against the Pz3N. I’ve killed many of them. Conversely, when I am in a PZIVE, which I used a lot until I got the PZ3N, I had no difficulty taking out Crusaders, and woe betide them if I caught them from the side. That 14MM armor is an absolute joke. I’ve had games where I lost the treads on my AC1 and continued to use it as a practically indestructible machine gun nest, right outside an enemy strategic point. Plus, it has 5 crews to the Crusader’s 3, which allows for a bit more longevity.

Trying to figure out how to 1 man a Crusader (which I’ve done) is not exactly easy for a new player.

When I play Crusaders, I make sure that I’m constantly moving, and keeping an eye out for other tanks and AT guns b/c one shot and you’re done.

The only time I experienced those type of quick kills from enemy tanks while in the A.C. 1 is if BR3 Germans were playing, or the occasional lucky shot from the higher end German tanks.

Telling a newcomer to get into a Crusader instead of a more heavily armored tank (like the Grant) makes it sound like you want them to die quickly. They’d be better off in the Daimler MK 2 - at least they’d have the benefit of speed, and wouldn’t be fooled into thinking they actually had any armor protecting them.

For comparison sake, here’s the armor in the vehicles mentioned. And notice the turret armor on the AC1.

Spoiler

pz3n
grant
AC1
crusader

The Crusader should really only be considered once someone has gotten “pretty good” at tank fighting. Otherwise, they will just get frustrated as they get oneshotted repeatedly by opposing tanks or even worse by explosives that even without a direct hit, will blow up a Crusader from several feet away.

Post pen damage of Crusader tanks is horrible, I would rather pick M3 Lee or Grant, because you can shoot both your guns and make sure that enemy gunner seat stays empty.

I don’t play a lot of level 2 allies these days, but this is what I use when I play. The 22nd Marine U assaulter unit has the level one Grease Guns, but when I play them in level two, I swap them out for the M1A1 level two grease guns. I don’t use the sniper squad much, but since I have premium at this time I would include it just in case the map is favorable. I’m not sure they are still available, but I do like the 2nd Marine Raider and the 28th Infantry Regiment premium squads. Also, my 35th Infantry uses 4 1929 Thompson Battle Pass guns, so a lot of my smg’s are not in the tech tree at this level.
ScreenHunter 1030 (01)

Im going full UK with BR2 instead, BR3 and BR5 line up are full USA

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didnt play allies 2 br more than 3 months, but i think i use 3 x assault squads with lanchesters (which is most op 2 br smg i think) and m1 carbines/s&w rifles + lvt apc, 2 x m8 scott and some planes to kill grayzone campers

please don’t put words in my mouth:

again, as I said that you ignored, armour in br2 don’t mean much against pz3N. Because HEAT shells.

So. telling a newcomer to get into a AC1 and WORSE, that the AC1 is

instead of tanks that actually CAN take down any axis tank with ease…

makes it sound like you want him to die quickly.

As for Daimler. what speed are you talking about… speed is artificially capped in Enlisted, so the armoured car will never reach it’s possible speed even in a downward slope.

Unlike what you believe, armour ain’t everything for tank play. Even thought I love my Aussie tank, it’s really a bad choice for tank hunting. UNLESS axis only spawns pz2… It’s best used as a troop support anti infantry tank because of the 2x mgs that never overheat. the canon on it being one of the weakest in the allies arsenal will “ding” most br2 axis tanks, and since AC1 IS SLOOOOOW, if it’s spoted, you better hope the enemy axis tank, is of the weaker tier and not a pz3N or even pz4e…

So. again. considering the OP spoke of enemies always slotting PZ3N and the best way to defeat it AND that we established that armour is worthless against it, might as well bring the best canon you can even if it’s a glass one: The Crusader.

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I use the dauntless with the british event apc, the tunisia paratrooper, the p-38 with rocket and a AT squad. My line up is pretty much to kill all vehicle on the map

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The crusader is no slouch. My prefered BR 2 tank

Br 2 belongs to the UK

I was responding to a different post of yours where you did not mention the Grant, so I missed that - you did indeed mention the Grant in the previous post. Apologies.

However, your bias about armor vs. “firepower” is still, in my opinion, a disservice to people who have never played tanks before. Armor isn’t “everything” for tank play - but it’s critical for new players.

Despite being a relative newcomer to this game, I’ve played the AC1 in probably 300 battles and taken out many, many 3Ns. The real enemy for most new players is likely going to be explosives or an AT soldier rather than a tank, anyway. In that environment, in actual infantry support, the Crusader is unlikely to survive long enough to take a shot at a 3N, and even if it did, it’d be outgunned so quickly as to be pointless.

And, in my experience, as someone who plays BR2 exclusively, the AC1 has a much better chance at taking out the 3N than the Crusader does. The AC1 laughs at most explosives, and can sit and take an absolute pounding from a 3N with it’s 65MM turret armor and 3N equivalent hull armor. Also, the Daimler comment was sarcasm.

YOU established that armor is worthless. My experience is very different from yours. Maybe we play tanks differently.

Let me put it this way: If you’re a new player, or never played tanks, you’re going to want armor. (Or if that’s just your playstyle.) If you’re more experienced and know some of the nuances of this game, then armor is less important and firepower (and the knowledge on how to use it) become more important.


I actually bring three tanks in my Allies line-up. The AC1, the M24 and the Crusader. The latter two actually perform relatively similarly on the battlefield, and I tend to take them out when I have more room to operate - deserts, fields, etc - eg. non-town/city. I can use their mobility to dodge/avoid enemy explosives and shoot AT soldiers. I can also get a better chance at seeing a marked tank to either attempt to take it on or avoid it. But, I use them for their HE shells and ability to thin out the other team’s ranks.

The AC1 I pull out when I see enemy tanks on the board or if one took out one of my other tanks, to go seek revenge. I don’t always win those fights (obviously), but I win a fair number of them, and even get some satisfaction in tying up enemy soldiers and tanks in their futility in trying to take out my (AC1) tank. If they are lobbing shells at me, that means they aren’t lobbing shells at my teammates.

YMMV.

That’s about it I suppose.

because:

it’s absurd. again. pz3N shells will pen Aussie tank JUST AS EASILY as the Crusader. and Aussie tank, is SLOW to move (so infantry is even more dangerous to it.)

Taking out pz3N with the Aussie tank means you got the jump on it, it didn’t know you were there OR poor sod was too stupid to switch back to HEAT or APCBC. Because that vehicle HE is so good, players tend to just spam it and forget to switch when enemy tanks get near.

here’s what you face most of the time:


got only 7 HEAT, and it’s on the bottom so players forget to switch.

Here’s what I use and what veterans usually use as well:

Uh oh. default anti infantry shells are also just as deadly vs tanks, and we can spam them… a slow target like the Aussie tank is food, to this. or anyone knowing which shell to take.

but don’t get me wrong; I LOVE my Aussie vehicle, I use it in my Commonwealth only lineup all the time:
I’m a “Teaboo” for crying out loud, Commonwealth is what I love to play. but against anything br2+, Aussie tank isn’t what to go for. Veterans know this.

I just do like that, i only went from BR I to BR II once i had M1 Carbine, M3A1( swaped back to my Sten later) , Bren Mk I and the Bazooka. And maybe i will go up to BR III max once i got Thompsons , M1 Garand M9 Bazooka and the Browning unlocked, so i will play BR II for a good while.

Regarding the tanks i dont want to invest into any BR II ones, as they seem no match to the Pz III N, probably the 1st tank to be equal in power are the M4A1 but thats Rank III already.
But if that Crusader can take out at least the less skilled PZ III N players lobbing shells from the grey zone, that would be enough to change one of my double AT Engineer squads to a Radio one with 2 Engi + single AT.

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Crusader is the “go to” tank to take out other tanks in low br. Simply because it has the best canon of allies br2 tanks, and is very nimble.

Just remember, it’s a glass canon. Even the pz2 can take it out if you’re not careful!

So use cover with it, try to ambush, or if the enemy is far, aim for the turret, it’s axis tanks weak spot for pretty much all of their tanks. Since Crusader does decent post penetration damage, even thought it fires basic AP shells, it should take out 1 or 2 crewmen in the turret in one shot… if it does not straight up detonate the ammo rack!!!

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I use the M8 Scott, it does a very decent job, I can take out any German or Japanese tank on BR2-3. That HE is also beast and the HMG hunts flying noobs in BR1.
It is a glass cannon though.

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Scotti is also great as a infantry support role. It’s a bit like the axis pz4e or the pz3N.

But open top and no coax mg.

I forgot but, does it has HEAT? (If it does I’ll use it more in my USA only lineup)

Indeed it does and does decent damage too.
HO-I with powerful HE shells will OHK you though.

And if i add the Crusader, what would you go for as the 3rd infantry brigade. I would keep my Assault+2AT, and the Engineer+2AT squads, but for the 3rd slot shall i just use a MG+Engi , Radioman+Engi or something else ?

APC for the third squad

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Oh so that counts for infantry and not for vehicle, thats good to know.

Vehicles is separated by one motorcycle, 1 APC and 1 tank or plane as F2P

Apc is indeed an exellent choice. Because it does everything. You can have AT guys, mg gunners, assaulters and even medics or radiomen in them.

PLUS, it’s a mobile rally point.

Apcs, win battles.

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