Regarding the damage model: I think the hardness of the aircraft is still hard. You can continue to weaken and refine the model to increase the damage to the aircraft by 20mm guns. I now feel that the Browning machine gun is more powerful than the MG151 because it has more bullets. Itās easier to kill pilots.
Regarding the control: I think the control is okay now, but the control of the aircraft that rolls quickly is very uncomfortable, such as FW190.When using the FW190 to observe the target and hover, it is difficult to control, because the aircraft will automatically level off in the game, and hope to lock the rudder when pulling the joystick like War Thunder.
Regarding air strikes: In the previous update, the aerial bombs have been greatly weakened. In actual use now, it is difficult for me to kill people. Even with 500kg bombs, the damage from the bomb can be ignored if there are obstacles on the ground. There are some obstacles. Objects can be destroyed, but there is no way to solve some indestructible obstacles, such as the woods. I used to drive a P47 to drop bombs in the woods many times, but I still couldnāt kill the PUMA and infantry in the woods, or It is very difficult to use a bomb to kill a tank. In Berlin, I drove the IL-2 directly into a German tank. The bomb fell directly at his feet. However, he moved forward and I couldnāt kill him. In general, I feel that the weakening of the bombs is so excessive that bombs that were not powerful in the first place are now almost unusable, such as the 100kg in the Soviet Union.
Regarding fighters and attack aircraft: some aircraft occupy the wrong grid in the current game. For example, the p38g occupies the position of the attack aircraft, and the Moscow bf110c7 occupies the position of the fighter. I donāt know if this is a balance or a bug.
Fighters currently have no value in the game, especially fighters that are not mounted. It is even more useless than the tank destroyer in the game, because its function is too single, it can only be used purely to shoot down the opponentās aircraft, and the main body of this game is to destroy the opponentās infantry to prevent the opponent from achieving the goal. Players usually dispatch fighter jets to prevent the opponentās next air attack after being attacked by an enemyās attack aircraft, but even if the opponent is shot down, fighting fighters is also a loss.There is one fighter player in the sky, which is equivalent to one less infantry player on the ground. In the conquest mode, one party launches an air attack, and the other party uses a fighter jet to shoot down the attack aircraft. Then what can the fighter player do? Hovering in the sky waiting for the enemy to reproduce an airplane? Itās not profitable, and itās a waste of time.In the invasion mode, the defender uses an attack aircraft to attack the attacker. The attacker will lose the most if it sends a fighter jet to shoot down the attack aircraft. Unless it can ensure that the enemy attack aircraft is shot down before every bomb drop, the attacker will lose money by sending a fighter jet. , This is just a kind of stop loss, but because of the infinite manpower of the defending side, attacking planes can be continuously born to attack the attacking side.The defensive side is the only one suitable for dispatching fighters, because every time a fighter is used to shoot down an attacking aircraft, it is a blow to the manpower of the attacking side.In summary, fighter jets currently have low returns and lack effectiveness. Intercepting aircraft itself is very difficult, because the aircraft in the game are born in the air and are very close to the theater of war. It is very difficult to shoot down enemy aircraft before dropping bombs and once the enemy drops the bomb and kills the teammate, the subsequent interceptions are all stop losses and cannot bring any positive gains.By the way, the most efficient way to use airplanes is to carry three mounted airplanes and then launch a kamikaze attack. In the current bomb damage situation, this is both efficient and accurate. Especially the defender in the invasion mode is particularly suitable for using such tactics.My view on this situation is that the attacker can take off from the airport and go to the theater to attack the target. The fighter is still born in the air.Improve the profitability of fighter jets. For example, if there are enemy aircraft within a certain distance, points can be added.I donāt want you to add maintenance fees, respawn points or similar things that restrict players, but it is true that the environment of the aircraft needs to be changed.
Regarding balance: Some aircraft are too weak compared to enemy aircraft of the same level, mainly the Soviet Air Force. The 50kg or 100kg of the Il-2 is too weak. They were very weak when the bombs were not weakened in the past, but Bombing infantry can still be used, but now they are almost impossible to use, the most pitiful is Moscowās pe3, there used to be 6 RBS132, it was changed to 4 100kg, then after a short time, the bomb was weakened, and now it Both the SB2 and the PE3 are aircraft with poor flight performance and poor bombing capabilities. I think the Soviet aircraft should be upgraded to the 250kg load level, like the IL-10.
Others: I hope that the self-defense machine gun mentioned in the previous development log can be installed as soon as possible. Some aircraft can only abandon after being attacked, such as SB2 and JU188.I hope to fix some long-standing bugs. For example, Confederate aircraft generally lose power after flying for a long time (About ten minutes), while Axis aircraft will not.There is also the FW190 that automatically shoots empty when there are only 100 bullets left in the cannon.
Hope the developers can finish reading