Addressing the CAS Spam problem

The cooldown timer would be a variable balancing tool, as it would be the main factor deciding the minimum time between two bombing runs.

Because if you were the plane pilot, would you prefer spending 5 or so minutes doing nothing but flying straight to an imaginary point and back, or rather spending the same amount of time playing with another squad while the timer goes in the background?
And would your team rather have you up in the sky cruising around, or on the ground helping to push?

3 Likes

Indeed, RTB should only be allowed if no enemy planes are engaging (say, you’re not allowed to despawn if enemies are within 1,5-2 km).

3 Likes

these are good ideas

It has its own thread already :sweat_smile:

As canteenRambo said, i think you must make a separated thread so it catch more people attention. (sorry i dont´t know how to quote a name properly )

I know, but this one here is (I think) a better, more refined version of it, and it’s shorter.
I still don’t think suicide should take away XP, because again - it’s difficult to differentiate between intentional suicide, and a crash due to inability to control the plane. But if we instead reward using the RTB, the problem should take care of itself - it’ll become more profitable XP-wise to return than it would be to suicide.

I took the liberty to format this idea in a way that is easier to understand, what do you think:

1. Rearm limit

  • Could be dynamic, based on map or mode (invasion, assault, conquest) or plane type (fighter, bomber)
  • When the limit is reached, the rearm point changes to RTB (Return to Base) point

2. RTB (Return to Base) Point

  • Can only be used if there are no enemy planes in the vicinity
  • Can be used at will, even before reaching the limit if player chooses to.
  • Does not count as “death”
  • Crash landing counts as RTB if the plane survives the landing.

3. XP Rewards

  • Using RTB gives player a substantial amount of XP (to make using it profitable and reduce the amount of kamikaze pilots)
  • If RTB is used before reaching the limit, the XP reward is reduced.
  • The amount of XP granted could be based on XP earned in that sortie with a certain multiplier applied.

I like the idea of a limited number of rearming, then forced RTB; it is a good way to let pilots enjoy some uninterrupted air time, while granting infantry a break after a while.

Not sure about the RTB XP bonus tho. If RTB grants extra XP, then OK, but I don’t want the opposite, XP being reduced unless reaching RTB point.

On the other hand, there must be some kind of restriction on RTB, to prevent people from farming XP by just spawning and flying to RTB without any activity.

Hence, maybe a successful RTB should work as a 1.2 or so multiplier for the XP earned in that sortie.

No-no that’s not what I meant, the RTB is only giving you some extra XP. There’s no penalty, if you use the RTB, you get extra XP.

Also a good idea, I’ll edit the post above.

not possible your idea, let me explain, if I want to turn around and wait for a plane to show up to kill it, and your timer goes off, how do I intercept the plane? “sorry, your plane is currently under maintenance, please wait for the ju88 to finish killing your team”?

Still if there were not 36000 planes in the game why not. But on the Normandy campaign. The German players are specialized in aviation, there are always 2 planes in the air, and you kill one, another one pops up. It’s like bad weeds lol, you can pull them out but they always come back.

On the campaign moscou it is especially the abusive spam of the tanks at the Russians, the other day with friends one was in platoon, in the part one killed 24 tanks!!! 24 I don’t know if you realize the spam, they were permanently in tanks in invasion and they were in defense, therefore unlimited ticket. We killed one, another one came to replace it directly.

It is the same delirium on the campaign Normandy but with planes.

So really the unique use of the vehicle is I think in my simple opinion the best solution, their plane or tank is destroyed, they can not take it back.

Nice point.
Maybe we can make a middle point, adding “thickets” for a maximun of vehicles played per player per battle (can be general ones not of a vehicle in particular), this will solve the suicide run spamming.
And also, could be added the idea of the RTB so people don´t need to crash the plane to changue the squad and the bombing spam is also limited.

The idea is to hace a proper CAS without making it unplayable. So we can mix several ideas to make it better.

I’m not sure I understand what you mean, but you appear to have misunderstood me. I never talked about a timer while flying the plane, there would be one after reaching the exit point, before you can spawn again the same plane.

realistic? lol

if the game was based on realism, on the German side there would be no planes and almost no tanks^^, on the DD map, yet they have fun spamming them.

So your argument doesn’t hold. The AA guns need to be improved and the depression needs to be reduced so that they don’t over kill bots. a fair balance. :wink:

1 Like

yes I think so :slight_smile: sorry

well might as well make it so our troops need to eat food in the game, and use a toilet since your making such a big jump

Not sure about food, but I would certainly love to be able to squeeze one out into the hatch of an enemy tank. “I could destroy you, and there’s nothing you could do to stop me, but you’re not worth a nade.”. :rofl:

sounds good but it will not reduce air raids every 30 seconds.

Recently, Battles are the same as those where artillery was used every 30 seconds a few at a time, only now you die more often. Around the bombs of planes, artillery mortars, many grenades and firing tanks. There is simply not enough combat with ordinary weapons, and for me, normandy and Moscow is now unplayable because of what I wrote above.

Generally, I like this whole RTB idea but the point quoted above can be exploited by the enemy by just having a plane in the vicinity. It would be better if no damage has occurred in X seconds, giving any chasing pilot a chance to finish you off.

An RTB point would also address a peeve I have about using fighters.
Currently the only vehicle squad I use is fighters, specifically for times the team is get wiped by bombers I will jump in a fighter to take them down.
Now I may last 5 minutes in-game taking down a bomber or two. Yet if I sustain some minor wing damage that leaves my plane flyable but unmanageable for taking on other planes, my only option is to crash somewhere, giving the player who lightly damage my aircraft the kill or as per this discussion could label me as a suicide, of which neither is true.
An RTB point could address this (maybe twice as far as the re-ammo point is so as people cannot flee whilst still actively being chased and robbing them of a potential kill) where I can hobble my damaged aircraft out of the fight without penalty.

Hm… Maybe if we define “vicinity” as “distance at which the lead marker is visible”? I.e., if there’s an enemy plane close enough to you that he is getting a lead marker on you, you can’t RTB? I will sometimes stay behind an enemy plane for more than 10-15 seconds without firing a single shot until I am certain I’m in a good position (especially if I am low on cannon rounds).

1 Like