Most of us know and aggree CAS spam is a problem: people bomb and crash immediatelly only to respawn in their other plane/give way to another kamikaze pilot to do the same thing.
Can’t really blame them - there’s no repercussions for doing so, so why the hell not, but it needs to be addressed, and this is my suggestion:
Introduce a new DMG parameter that is persistent between matches. Crashing your plane increases this parameter.
Planes that have DMG greater than 0 will spawn already damaged - the greater the DMG, the greater the initial damage.
If the DMG parameter is greater than, say, 70, you can’t spawn your plane at all.
DMG can be fixed between matches using silver orders.
Crash landing (pilot survives) doesn’t increase DMG, even if the plane is destroyed in the process, and even if the pilot dies/suicides shortly after.
Only the actual crash increases the DMG parameter, your plane can be shot to pieces, but so long as you keep it in the air or manage to crash land, your DMG is not going to increase.
Rational behind this suggestion:
People need to stop thinking of their planes as an unlimited commodity (bomb-crash-repeat). The introduction of the DMG parameter should incentivize pilots to be more human-like - try and survive. As a side-effect, we will see more crash-landing attempts, which is always fascinating.
Slowly but surely the devs can tune in the amount of silver orders needed to repair the plane so it’s not ridiculously expensive, yet not too cheap.
im just gonna start reporting people for unsporting conduct that bomb the ever living shit out of the objectives, so that i never have to play with them again, i would rather play with bots then cowards
Allow every player only 1 plane per match. They could use it as a missile if they wanted to but it won’t be constant. The good pilots will still need to be taken out, as they should be.
I agree with the motive… but that’s super bunk… silver orders? You don’t even get those regularly… and damage that goes on to different games… just very wrong on so many levels…
1 air plane per player for the whole game. You crash, you’re done. Tanks? Maybe 2. Tanks are pretty annoying if you’re an axis on Normandy. Sturmpistol sucks
Starting to ask orders, be them silver or bronze, to refit units between a match and the next is a giant, rusty can of rotten swamp worms, that would sign the beginning of the descent of the game economy towards the same hellish mud sh(u)thole as in War Thunder.
Start with the planes, then tanks, then flash forward, and in a blink see your wounded/dead soldiers no longer usable after a match, unless you spend most of the orders you earned to revive them in the brand new “infirmary” menu, with each soldier costing as many orders to revive as many stars he has!
Oh, and your weapons suffered wearing from the battle too! Will you carry them over to the next match with reduced statistics, or will you spend orders to repair them (individually, of course) in the brand new “maintenance” tab?
Oh, and don’t forget you spent ammo out there! Have you still got some orders to refill your supplies? Awww… Too bad, but luckily you still have your knives and axes!
Just give a warning after 1st crash and block all planes after 2nd crash for 2 full matches.
No need to add some fancy penalties other than simple, trusty ban.
Also I would add a delay to vehicle slots.
So if a plane die, slot isn’t unlocked instantly (like now) but 10s after. It should limit a bit the congo line of vehicles we have now.
I haven’t played Normandy ever because its so completely broken to my mind, not just from CAS perspective.
Then this event “forced” me to do it.
Jesus how broken is CAS in Normandy. Moscow is a paradise compared to it.
That’s what happens when you introduce German tactical bombers to the game folks.
And you can say I am mostly German main, one that can look at this logically.
Okkk idea, any idea that will limit kamikaze spam.
But, I would rather give plane one use per battle (in other words if you die it is locked for you until the end of the game) and Return to base point after the resupply point which would return you back to squad selection point.
Or two uses as you have two pilots in squad, maybe the first option is too hardcore.
Then you would have cooldown on your aircraft squad so you cant immediately suicide with your infantry and get back to plane. Lets say, 2 minutes.
Saying “introducing X will cause the introduction of Y” is akin to saying: “if they introduce tanks, they will have to introduce bicycles and giant excavators”.
They might, not saying it’s impossible, but saying that one will surely cause the other is, well, for the lack of a better word - strange.
The idea is ok in theory, but implementing it might be hell, and I think it would be difficult for players to understand. It’s rather complex, and I’m not sure how I like the “repair your vehicle with currency” stuff. Dislike that in other games, and it would surely spread to other features like tanks and grenades.
I would prefer a more simple solution like “only 2 planes per match per player” or similar.
It’s the same philosophy though, make the planes worth something. Also gives the other team a reason to actually shoot them. As they are now, they are pump&dump cruise control to top score.
Indeed, I totally DO exploit planes to farm as much campaign XP as I can.
But I also accept they could use a nerf, and already made my own suggestion about restricting their use and punishing kamikaze tactics (involving “RTB timers” instead of midair rearming, and other stuff whose purpose was basically to increase time between bombing runs).
And I’ve been seeing repair costs sucking the fun out of War Thunder (even WITH premium account) for years, so yes, I’m totally trying to scare people off this particular suggestion, but only for the orders part, and I’m not telling ghost stories but rather past history that may repeat itself.
Nerf what the heck you want about planes or whatever, but DO NOT, FOR ANY REASON, advocate for a system that takes a toll on players’ gains in battle. Because sooner or later, that toll is going to grow higher than the gains themselves, in order to make you PAY MORE CASH to keep up.
Any system that prevents or reduces spam is fine by me, I’m just trying to introduce some variety, it’s ultimatelly up to the devs to choose what to implement, the more ideas we have bouncing around - the more discussion. The more discussion - the bigger the chance it will actually get fixed soon.
Well, ok, replace orders (be it bronze or silver) with just time. Your plane will slowly get repaired over time. No orders, no “currency”, per se, but would still make you think a few times before deciding to suicide.
this is the best solution and I’m saying it long time ago.
for example:
-give 200-400 points for each plane down you will see more fighters than bombers on the air.
-let infantry hide in bunkers and trenches to avoid most damage on explosions
-fix planes armour
then, there is no need to nerf anything.
-Fighters pilots will take their planes to fight
-bombers can’t fly because all fighters will be behind them,
-infantry can hide to survive when there is an artillery/bombing run (you have a place to survive, but move your ass inside)