The flask is a tool that seems very underutilized. Its great for offensive pushes, but that’s about it.
I suggest adding the ability to use the flask on a MG nest or tank MG that overheats. The effect would be cooldown speed being doubled for the duration of its effect. This could help both with cooldown from a complete overheat, as well as making burst fire even more effective.
This way, the flask is more worth it, and MGs have a little more leniency.
I m saying there is no need to have a flask cooling barrels that wouldn’t be realistic to do, nor possible inside a tank hull, and, they could just tweak the numbers to alow us to shoot more befor overheat the gun.
Overheat is a very necessary mechanic. As in reality you can literally melt your barrel, and lets think about that for a moment. If the barrel melting were a mechanic, you would have people even more upset than you do with overheat. Its not JUST a balancing mechanic.
However, in terms of realism, using water to cool the barrel IS realistic. Its not good for the metal, and over time it would develop issues, but it is something that was fairly often done in combat situations. Even on some occasions they would “tinkle” on the barrel to cool it down if situations were dire. (This info is coming from a war story my great-uncle would tell. He was there, so I trust the info is accurate.)
In reality it would rapidly cool it, but would be more of a chunk of overheat. For balancing purposes, I’m suggesting a duration of increased cooling.
As far as how a tank operator would do it, I would suggest making it an action similar to repairing, that must be done from outside the vehicle. This would allow nearby allies to perform the action as well, perhaps gaining a couple points for their trouble.
If performed by the tankers, it would be more of a preventative measure, rather than reactionary. Meaning that it would help more going into the fight, rather than something to do in the middle of the fight.
As far as realism, consider there was a reason that “water-cooled barrels” were developed.
there is nothing wrong with overheating. just that they use shit values for balancing. in some you can only shoot for 3 seconds before overheating, while in some you can do 15 seconds.
Oooh yes, put water (or vodka or schnaps) on red hot metal! That will surely help the barrel and not break it at all😆
Look how they’re made. Cold water is not added directly on the barrel as soon as it gets hot, there’s just some sort of water cylinder AROUND it to help dissipate heat AS IT BUILDS UP.
I tell you, a thermal shock is guaranteed to break your red hot barrel if you pour cold water directly on it.
It’s also the reason that lmg servants, the mg34 and mg42 ones (insane rof, crazy heat buildup) brought… Spare barrels with them! Mind you, spare barrels were probably more costly than a water flask, yet they preferred to switch barrels mid fight instead of (breaking) pouring their schnaps on their hot lmg.
metal will endure cooling couple of times like that. also barrels were replaceable. you would get problem when using it for more than one battle (or if that battle is particularly long).
also there are stories about people pissing on mortars and barrels of MG-s to cool it down.
I’d much rather have a barrel swapping mechanic like in the lil video I posted, from RO2.
If anything, and ppl really want a barrel cooling mechanic, then instead of lmg guys bringing flasks I’d create a new item “spare barrels” that could go in the flask slot instead. Those WERE part of the regular equipment of machine gun squads afterall…
To be fair, barrel changes are already abstracted in the game. When the overheat bar fills and you’re forced to wait for it to go back down: that’s a barrel change. There’s just no animation or other indication that’s what’s going on
Then why not add such animation? What the op suggests would requires one anyway, so I’d much prefer have a barrel change one than a simple flask pouring one.
I’m also starting to think spare barrels would be a fun new item to place in the flask slot for real.
But let’s not forget: before nerfing lmgs (it WOULD be a nerf to add overheating like for the tank ones), bipods mechanic MUST be perfected, first and above all. Then, I’d gladly welcome overheating mechanics.
Pouring water on a hot barrel is not something you want to do if you want it to remain functional. Why pretend to be realistic while actually destroying last semblences of reality, when there are more simple and less destructive ways to achieve the same results? Assuming they even want overheating to become less of a factor.
I still think for multipurpose function, I’d still rather the flask option. As you can’t change gear setup according to if you are attacking or defending. For attacking, I use the flask to help get up to where I need to. For defense, I’d be able to use it to cool a barrel.
In comparison, if I had an alternate barrel instead, it wouldn’t really have a use as much for offensive work, MOST LIKELY. Not like the flask at least.
I’ve been behind the scenes of game development. I understand that accurate and descriptive critique is very helpful for game development. These developers DO listen to their forum feedback. So, I’m going to use my knowledge to help suggest good changes. It’s not necessarily “playing devil’s advocate”.