Add body armor to all nations

But you can’t kill this guy by one bullet anyway.
Since you need much more dmg than 15 against 13.5 hp. Cuz of additional knock hp(About 5hp if I am not wrong).
And will kill enemy for two hits in any case. Difference only in one - it will be knocked or not.
Still I don’t know who will seriously tap fire enemy at 40m with fg42.

Not really.

He will anyway kill only 10 enemies with vitality perk. No matter is they wear body armor or not.
Without vitality body armor don’t have any valuable effect. Or have only for specific weapons.

usually people mean one hit to down when talking about 1 bullet to kill. but basically same thing before you need 1+1, with body armor you need 2+1. it is still increase in time to kill by 50% or doubling time to down.


0.9 damage difference is basically difference between 1 BR(e.g. SVT38 and SVT40).
in case of fg42 you are making difference of 1.5 damage. can we call that performance of BR3 or BR4 weapon then?

please give me calculation on how you got to that.

So a guy.
13.5 hp + 5 hp.
It’s 18.5 hp.
You can waste it only by 2 bullets with 14.2 dmg.
If your dmg reduced to 12.8. You still can kill this guy with 18.5 total hp for 2 bullet…
Idk where you take from 3 hits.

You know that’s main difference in mag and rof?

Is berdan rifle a 7BR gun cuz of high dmg? Or PTRS maybe even 85BR.

HP of soldier with vitality is about 18.5…

Oh, sorry. It’s give additional 10 hp not 5.
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My statement still in power.
12.8*2=25.6>23.5

Also would be useful for you
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i was always treating this as 2 separate health bars, 13.5 to down+10hp to kill or 2 shots to down and 1 to kill. if you treat this as 1 health bar you may be right about fg42 needing only 2 bullets to kill at close range(although it raises damage required to 26.1 to definitely kill). funny thing is that this kind of thinking may be irrelevant for fg42, but it becomes relevant for BA rifles cause they will then need to deal 26.1 damage to definitely kill someone with one shot. also it is relevant for smg like mp40 which can down with 2 bullets, but with body armor down with 3 bullets. also it is relevant for MG which could easily deal over 23.5 damage with 2 bullets, but with body armor they will need 3 bullets past 20m.

i didnt know that SVT38 and SVT40 had difference in mag and rof. i guess i learn something every day.

i was making basic comparison between same type of rifles that have almost every stat basically near identical except difference in damage.

also one additional difference in regards to fg42 argument that i forgot to add in previous post. without body armor you can down someone with 1 hit and finish him leisurely. with body armor he will stay in game and can fight back after 1 hit. so it still makes difference in gameplay with or without it even if it doesnt reduce number of bullets to kill.

? It has about 6+ dmg at 6 stars I guess? Or they increased dmg of it?

They are literally ctr c + ctr v.

Well, downed enemy on cqc - is dead enemy.
If you not of course again talk about meta squad of 9 guys with vitality perk + perk which gives 75% speed of heal.

Well… I lost in their tryings to make same guns different.
In their logic of claiming br for guns I also don’t see any logic. Like mp18 it’s 2 br. But great accurate beretta on 20 rounds is 1 br(which used to be a gun on 30 level of Moscow for germans like analogue of PPSh… well, yeah, no doubt that’s old ppsh(before his nerfs) was just better. But still there is no sense in 4 br difference between this 2 guns.).