increase minimum build range for respawn beacon by %50
increase objective area size by %150
and to help NOT dilute the player base as much, have it so you can only play on it on ONE campaign for all players that changes at the start of the day
limited class loadouts. (less assaulters per team, etc.) without this, it would remain a mere assaulter/automatics frenzy and not be realistic in the slightness…
In additional would be good to rework guns (accurate and damage).
But yeah… Not sure that it will be comfortable and popular mode.
As result it will be abandoned like hardcore lone-fighters.
So far the idea managed to get quite a lot of likes by the standards of this forum.
Most ideas get ~20 likes at most (unless they are rants/boycots/unionising against devs).
It would be harder to add sure, but if you only want a bit “harder” mode… We have:
It wouldn’t be that much different nor realistic. We could still use whatever we want with no restrictions… I was thinking more akin to a RO1 & RO2 class restricting model (where of course bolt action riflemen are not restricted)
Could be like:
2 assaulters squad per TEAM on the map MAXIMUM at any given time, AND the need to cycle 3 regular squads in between before using it again. For tanks it could go up to 5 squads in between, etc. etc. You get the idea.