around houses, near craters ( not to deeps ), hays, forests, hills, and even trenches ( as long are wide enough to hide vehicles inside )
you really lack of spirit of improvvisation / adaptation.
depends how close you are from the fire fight. if your job is to deal with tanks, you will ovviously not start to dwindling around the enemy infantry. and if you do, well, act fast before they do, or die trying.
which like every thing in this game, youāll get it.
otherwise you let the others do and avoid it completely.
but it still requires less manouvering that what we have now. since we canāt tow them.
and technically no.
you detach the gun in the rough position, or angle it already towards the direction of the upcoming tank and then hide the truck. get out, and jump on the gun ( or you can even just place a soldier inside the anti tank gun and switch to him after you parked the truck to even be faster. without to having to park the truck, stop, get out, and get on the gun )
Doing it these means you have to expose enemy fire for certain amount of time. In order to make the gun pointing towards enemy, you need to reach the position and make a u turn.
Why do you need to turn the gun? You can rotate it while building it.
If there is cover, my tactic can build the gun while hiding behind cover, but your tactic need to expose yourself.
you simple move the gun around, listen for either noises that tanks emmits ( either engine sound or machinegun or main gun. you know ? tanks? yes? ) and roughly find the location of the tank. or through friendly marker., you act accordingly position your self towards a general area which he will be or you can have a clear view shot. hide the truck, and wait for him to either come, or engage it when heās looking in another direction.
literally that simple.
do i also have to tell you the whole process on how to get on that point, and what to do after?
which by the way, you can also use the anti tank gun on infantry. hence much easier to move around and be used on bunkers and what not of usually static. or prevent tanks from over running the position.