About White Phosphorus Smoke Grenade

check fifth bug.

2 Likes

I think one way to control them would be limit per squad (one or two per squad) or control them like artillery. 1 minute cool down or something.

I’ve certainly seen some matches completely dictated by WP spam. It’s not the biggest problem with the game but I don’t think they were a great addition.

Mostly run into phosphorous spam in Tunisia oddly enough

I beg to differ, I get killed through walls by all of these quite a bit.

  • Flame can often affect both sides of the wall if its thin.
  • Tanks HE can catch people around corners AND the AP shells can penetrate walls.
  • Airplane guns can still penetrate many rooftops.
  • Artillery is glichy and sometimes hits me even when im in cover.

2 part solution:

  1. Make it so the gas cannot pass through walls. This includes the floors and roofs, as well as sandbag walls.
  2. Buff Sandbag walls to not be destroyed by almost every type of explosion and HMG fire.
    Large caliber tank shells, TNT (mines), and close proximity hits with aircraft bombs are the only things that should break them. Remove the ability for enemy to deconstruct.

If that is implemented, then they have to actually land the WP inside of the fortifications to do anything, rather than just coating the area.

Yeah I´ve seen the bug report now. It´s litteraly 2 comments above this one.

You can shoot at the ground behind a corner so that´s normal. AP going through walls is news to me. Anyway it´s just AP so it´s not exactly game changing.

Only autocannons can and even then I could only get it to work on Moscow. Again not exactly a weapon you could clear objectives effectively.

I think that might be the shrapnel. Bombs and Artillery cause shrapnel so maybe it richochet or something? I don´t know how that works.

Try saying that again when you account for narrow hallways with thin walls. When an AP shell hits an infantry, it detonates with nearly the same blast radius as an HE shell. Meaning you can punch through the wall and if you hit someone, it kills them and the other 10 guys crowding that hallway…

I’m guessing you don’t play a lot of Pacific? The bombs from the planes are mediocre at best, but with how a lot of people crowd the objectives, especially narrow hallways with thin roofs, you can do a pass with the planes and get 5-8 kills with relative ease.

These coupled with white phosphorus grenades can keep enemies cleared off an objective pretty well.

AP causes shrapnel when hitting Infantry? That sounds like a bug. That definetly shouldn´t be happening. I guess this is a Moscow and Pacific meta with all those small wooden buildings?

Yeah I stopped playing it months ago. Exactly because the maps are such a miserable experience for me. But I´ve never had bombs killing me through building. Outside of the destructable huts and standing in a way where shrapnel killed me.

Even outside of those campaigns. You have to remember that the larger the shell, the more penetration it has. I’ve had issues even on Normandy and Tunisia with it. A large enough shell can punch through brick even. Not uncommon to get popped through a sandbag wall too by them, in ALL campaigns.

I’m curious, in this encounter, were the grenades thrown at random? Did they get a bunch of kills through walls and roofs?

Did you make a bug report for all the stuff you told me? It would be interesting to know what is a bug and what not. AP going through sandbags makes sense but some of the other stuff is a bit weird.

White phosphorus fume can cause severe eye irritation with blepharospasm, photophobia, and lacrimation. Irritation of the eyes and irritation of the mucous membranes are the most commonly seen injuries. These complaints remit spontaneously with the soldier’s removal from the exposure site. The WP smoke irritates the eyes and nose in moderate concentrations. With intense exposures, a very explosive cough may occur, which renders gas mask adjustment difficult. There are no reported deaths resulting from exposure to phosphorus smokes.

Looks like that the white phosphorus fumes we have are basically like nerve agents in comparison to the real deal.

Maybe it needs to be tuned to non-lethal, it should just knock you down at best.

No, because it doesn’t sound like bugs to me. Just OP game mechanics.

Can´t hurt to just make one and find out.

yeah you can mistake is for a regular smoke grenade and not know until you start losing health

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or until you’re dead as it goes for me mostly



This is 1 minute after start and 2 minutes. We are attacking the point, and my teammate made 2k points by spamming phosphorus by 9-man squad in 1 minute.

Phosphorus must be nerfed, since it gives too much profits for attackers. It kills too many people, too fast at too big area.

2 Likes

Very true, I did this a few times. Throw 1 WP grenade and got 27+ kills. They really wouldn’t be an issue if the range of a few of these grenades didn’t take up the entire objective, but since Enlisted doesn’t have large objective zones it just guarantees mass murder.

2 Likes

They need to simply replace white phosphorus with something like mustard gas. White phosporus is not and will not be balanced enough in Enlisted in its current form. Now if battles were more wide spread and there were multiple cap points that weren’t so cramped and consolidated WP would be a minor annoyance.

nope.

i do not think WP should be replaced.

as i said, capture points should be instead enlarged.