Pz.3 N very strong in BR2 and not strong in BR3. When this tank move to BR3. Why Ho-I don’t move to BR3 this tank is strong same with Pz.3N in BR2
If we utilize WT statistics, the best HEAT shell the Panzer III N got maxes out at 115mm of armor. That’s only marginally better than the BR2 Crusader and Panzer III J1. It’s nonsense that it would be too overwhelming for BR2 play.
Why do people think that this tank is a so overperforming for BR 2?
Yes it is a 75mm gun but also takes ages to reload.
6 seconds vs 3.3seconds is huge.
And armor isnt even good aswell.
5.9 sec reload with paper armor, how would it be even remotely warranted
When i compare Ho-I with all BR2 U.S.A tank on research tree
:Good armor
:75 MM cannon high fire power
:All shell type can shot infrantry
:Medium turret speed and can spin 360
This tank can destroy USA tank BR1-2 with 1 shot
and not have BR1-2 can kill this tank with 1 shot
Just no
50mm is nothing really
75mm is nothing that special even in BR 2 but the reload rate is bad
Its nice to have but nothing a good tanker cant overcome.
Most tanks can.
37mm guns might need another round of AP to set of ammo but if you can flank you can even nuke the entire tank with a single SAPHE rounds.
Everything else with a larger cannon should have no problem to ammorack the tank in a single round.
That will never happen! Too many whiners in this game who want to nerf everything…
You saw a screenshot of the T28E with large green zones above, so everything is fair. Besides, the Pz4 still has a 3.3 second gun reload. Moving the Pz3N to the BR3 literally didn’t change anything. So I suggest you calm down and see what happens.
these are my words. So far, cheap excuses are only coming from you.
The best thing you can say is, “well, he has more ammo” and that’s it. That’s where the advantages end.
Want to talk some more? Well, here are the statistics for you
I used to scoff at the idea that faction based bias was prevalent in the game, but as the years have passed on…
nicely cherry picked.
Comparing Fedorov with AT-44 which has the least recoil of all ARs.
Lets look at the completely picture instead:
When comparing BR5 tech tree weapons: assault rifles and select-fire rifles, plus the Thompson M1928A1 (50) (I included this one for better comparison and understanding of stats)
SF rifles are heavily balanced by limited ammo reserve, even the Type Hei Auto is forced to reconsider spray and pray tactics due only coming with 30/30 ammo by default, meanwhile BR5 weapons have crazy ammo pools, 100 round MGs have 200 ammo by default. But Fedorov with AR ammo reserve pool can freely fire without consequences.
In fact the only downside to Fedorov is the “long” reload time which is only 0.4s slower than ARs.
All ARs have very little recoil, you didnt even take recoil control into account since Fedorov has AR recoil control that is better than SF rifle recoil control.
TL;DR: just check the damage guide.
You should read what he said instead of making false conclusions
Ill just add the trolly bits in manually. You can get pretty unlucky on the turret (with deviation and motion). Id stick to the box below the Driver if its not hidden behind debris
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I really dont understand what even you point is.
If you want Fedorov to be an infantry automatic rifle and it could be taken 9x3. I’m not against it
Balance aside, I dont like the idea of Fedorov making AVT obsolete, so it being a selectfire rifle with bigger mags seems fair since its limited by the assaulters class.
So Fedorov being a SFR with 25 rounds but limited, while regular SFR has a smaller mag as a compromise. I like this logic actually quite a bit - if not for Japan basically having a SFR with 30 round mags…
Sure, I have nothing against that considering that it would be the same as the Type Hei auto.
The only problem is going to be the 25 round magazine.
Fedorov will either have 25/25 ammo or 25/50 ammo by default, neither is fair when FG,T20,AVT and Type hei auto all have 60 rounds of total ammo by default.
i have body armor against it. with body armor fedorov becomes better in damage, mag capacity and recoil. it would need a nerf for it to be moved to SF.
The nerf would be 50 base ammo instead of usual 60 for SF.