About heavy mgs (changes that are a must in my opinion)

Those are the changes in my opinion that should be made:

  1. Bring the heavy mgs to engineer squads, and make the gunner squad build medium mgs, in order to give them a purpose (also it is more realistic since I find more likely an infantry mg squad to build fixed mmgs instead of HMGS)

  2. Give the heavy mgs an ammo system, like max 1000 rounds or so (maybe 900 for the 30 round mag type 93, that has also the biggest calibre and it faces the most paperthin vehicles)

  3. Fixing sound and rate of fire (making it slower) of the DSHK

@1942786 @James_Grove

6 Likes

I do not agree this time…

4 Likes

why?

the 3rd point, maybe, it could be true but the first and second one… I would not like that. Instead of epicly shooting constantly you would have to aim properly and fire some shots but not constantly, else you would loose bullets to fast…

Engineer squads are still valuable, they can build mgs, aa guns, anti tank guns and ampulomets (flame grenade launcher) so they can build something for every situation… the heavy mg fits to gunner squads because they are specialized for automatic weapons…

But this is just my opinion

2 Likes

The potential for the HMG’s getting out of control and OP will go up exponentially if all engineer squads are allowed to build them. I think it should remain niche with only engineers that are already in a gunner squad.

2 Likes

I think 1000 rounds to play with (obviously divided in like ammo belts) are more than enough to let you have fun with them

engineers squad should be a sort of jack of all trades, the gunner squad who should be for infantry support and moving kinda replaced them now, and as I said, I think its more likely for the engineer squad to have HMGS and for a gunner squad to place their squad dedicated weapons on a tripod

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Maybe I explained that badly.
I said that only engineer squad should build HMGS, and give regular mg nests to gunner squads.
I was talking about swiping the two buildings, nothing more

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I think engineer squad should be jack of all trades, master of none.
It can build all type of weapon, but specialize squad can build the better version.

4 Likes

Personally I don’t want having non engineers squads doing their job better instead fighting.

Also if the other squads with dedicated weapon can do better than engi, why would I take the engineers with me since they would be a pale copy of the other squads

So you only need to bring 1 squad for several job. Not everyone have many slot.

No

I think I understand bro, but I don’t think Engineer squads should be able to build HMG’s. It would be way too OP, by limiting the ability to Engineers already in a gunner squad you make it more niche and just the right amount of power. If all engineer squads could build DSHK’s and 50’s, people wouldn’t rush objectives it would be like stand off trench warfare with 5-6 HMG’s on each side of the map

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Well. Engies can refill the MGs. I dont see it as an issue. At least better than constant overheating,

For the sake of consistency and balance; I think all engineer built weapons should have limited ammunition that can be replenished by the engineer. Just make machine guns and the Ampulomet work like aaa and at guns.

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yes but as I said, HMGS then would have limited ammo, mmgs wouldn’t.

Also engi squads is a 6 man squad of only rifles, in the gunner rifle there are at least 3 automatic weapons aside of the HMG

So people would spam HMGs if they were in engi squad but won’t spam HMGs if they are in gunner squads?
I fail to see why.

3 Likes

also HMGS break the gunner squad purpose, and are more easily spammed with them because their engineers have only this building, while engineers have more limited resources for all their choices

1 Like

I have to say I disagree with your suggestion about limited ammo. My reason why is that unlike a field gun or AA, it doesn’t have a front plate to protect the gunner. They are disabled rather easily. On top of that, they overheat. If they enemy isn’t smart enough to snipe them or hit with explosives of some kind, it shouldn’t be limiting them so much. If the amount you suggested was increased to say 2,000 rounds, I could get behind that.

As far as putting it on the engineer squads, my original reaction is yes. However, engineer squads are used so little (by most people) that they wouldn’t see much use. I can’t say for sure yet if changing mmg nests to mg squads and hmg nest to engineer squads would be good or not. More testing is needed for that.

Gunner squad role is use a machinegun and do support, i dont see how use a HMG for support instead of the normal MG break the role of machinegunner

Outiside

If you think someone with a machinegun need use her like a pistol

Im spamming her and im having fun in defense mission using my squad for entrench and defend instead of the classic, spam shit and body in the cap