I’m in favor of larger maps. Or at the very least have a system like the RS2 Campaign. Larger maps would make vehicles already spawned more useful too, especially to MG. They can set up a bipod on, or near the point and wait for the enemies to come by. Have an engineer set up an ammo crate, and if the bipods are working by that point, I don’t think anyone would care about the stamina drain.
this could be, but I don’t understand why you would make and TTK at 0.1 second at 0.01 second.
The problem with this game is that it requires insane reactions, I personally react fast and play well, but I see dozens of people sucking with fg42
I don’t know how to explain that it’s better. Maybe that it feels like it has more weight or something. As I said before hand, it feels like RO2, and RO2 was, and still is, a good standard for BA rifles
Yeah well, in semi auto mode even mg’s are decent in Stalingrad, that’s not the point. Not usable in auto = garbage
I don’t. I don’t like running in the fields. Play HLL or RO2. Enlisted is an arcade game with realistic weapons. I generally like it. I’m not willing to spend 2 hours per match, I have another life.
The maps might be a little bigger, but not by much
good you can use Bolt actions against shitty players, and?
It is precisely the high weight that reduces the recoil. That is why the m1919 has a lower recoil than the BAR. However, it is logically inexplicable that German machine guns have such a high horizontal recoil.
It would be a separate gamemode. Each map is technically all made on a larger scale map anyways. So it’s not impossible.
so those who want more damage play poorly. If I don’t have problems with the current ones, I don’t understand why someone else needs them, right there everyone seems to be cool, and I’m a noobspammer.
The most inhospitable campaigns for a beginner are Moscow and Tunisia, just where good weapons are in the ass and only the most pumped players have them. In Normandy, there is no problem to play as a beginner. You play with bolts for a week and gradually change them to garand or gevehr.
Well, they have 50 round belts suspended on the side of the gun so horisontal recoil is understandable.
Meanwhile M1919A6 in theory should have belt in a box placed on the ground.
Does this explanation make sense? No. But devs like explanations like this (see SA rof nerf).
how does the box affect horizontal recoil?
I mean that box does not affect horizontal recoil and gurttrommel makes it higher as it’s on the weapon.
It’s a shit explanation but well.
mg34 and mg34 with 75 rounds are the same in terms of recoil
Because devs are lazy and MG34 with 75 rounds has copy pasted stats.
I don’t know man, I have only so many conspiracy theories per day
Generally weapons are very poor in terms of distinction between belt lengths/ mag sizes (as there is none in some cases). This should be one of the main factors in terms of performance.
Ok, I start to talk shit. Time to sleep.
in general I want to say that:
I do not mind that someone likes the changes of Stalingrad, he can play it. I don’t like them and I don’t want them in Normandy, Tunisia or Berlin where I play. My friends (6-7 people) don’t want either.
I am not against new campaigns with such mechanics, but I am against such changes in the old ones. I don’t want crappy SMGs and MGs. Now you have a choice where to play, so be it.
in fact, the magazine is 75 rounds heavier and should, on the contrary, reduce recoil. It’s literally the other way around.
In general, I do not understand the huge horizontal recoil of the German mg, it makes them unmanageable.
Coupled with a record spread that is equal to or worse than some SMGs (MG42 and Thompson 21/28 have the same spread of 0.68) this makes them not cool at all.
My position is that people have a choice where to play, I do not touch Stalingrad, and you can play there if you like changes in weapons. There may also be new campaigns with the same balance, but you should not do this everywhere, because not everyone likes it.
next time try to play against not braindead ppl with mp43 and try to tell me the same thing, if 4 differnt player are so high in lvl and cant kill you they are just noobs.
lol how do you know they were noobs? It is clear that with the same skill, a level 36 player will win, but a game with a progression, what to do.
I personally do not see such a huge difference, I played and did 200 kills and without mg, mp43, fg42.
here your skill decides much more.
It’s not uncommon for me to see people with better weapons doing half as many kills as I do. So powercreep is nowhere near as strong
i really dont care i dont like BA and i will not use them even if they do 30 dmg, im just saying this change makes sense and they probably will implement it in every campaign.
here i can understand it, if you dont have at least 25 death they just were playing like shit.