What about, as in War Thunder, we have an airbase, or a strip, anything really, that we can fix/repair the aircraft, but unlike War Thunder, we have to get out, repair, and get in the air again?
because as of now, as you see on the screenshot, it’s crippled, slowflying, and cant really do much, but i AM able to keep it airborn, and was so, and it has happend many times, because as of now, i cant find any place to actually land, repair and take-off again, and even so, you still got the timer before the game says you’re out of zone and will be auto-killed, so a small strip we could land and repair at would’ve been lovely =)
however, even when i had repair kit with me, i was unable to repair the aircraft from any dammage it had, im not sure if it was because i wasnt dammaged enough or simply isnt possible
Also, after i DID land, i jumped out to try repair, and the aircraft powerd up and fell nose down, lol
I would suggest rather for that to not exist. While the Idea is cool, it would not fit the current gameplay.
First of all it would make air support useless since you would be spending quite a big amount of time flying back, landing, repairing, taking off and etc. With that time you could crash and someone else could have a turn to make a flyby. And even then you would most likely get to fly before you would have returned from the airfield.
Even if we would add airfields we would have issues with people stalking the airfield. Even good AAA won’t stop many jackasses from trying and it would end up with pilots constantly escaping to their safe zone.
i didnt quite mean airfielda s in airfield, like, just a strip, piece of land close-by we can land at, repair and back up
and i tried that just last match, as Berlin campain have a nice long road that fits my stuka juuust about, however, even when landed about 1500m from the battle, i was unable to repair the stuka wich kinda was annoying, i dont often go back for repairs, or want repairs, as usually the plane is good enough, but if you took shots, you ahve fuel leak/engine dying, i rather want the choise to repair than crash and go to atank or soldier tbh
My thoughts were floating in exact the same idea.
It would not be fair to block the whole match a plane slot. Maybe others have planes and would like to field them too.
With the luxury of no repair costs I think it is okay that after some time someone gets a positive feeling with a kill feed.
i mean, i allready do that, stay in the air the entire match with my Stuka, so far i’ve not seen a single person wanting to fly the stuka, seen a few in the 109, but not the stuka tho i can understand why, the stuka is slow and sluggish, rather boring to fly tbh
If you can stay in the air the entire time, you deserve to stay there. If you manage to land a plane, rearm, repair and take off, you deserve to stay in the air till the shoot you down. 90% of the player base hop into a plane and die in the first bombing run. If you manage to actually escape/win a dogfight, or can land and take off, be my guest. Fly all you want. If anything, this gets the plane into more action. I’ve had games, where I crippled enemy plane, and since he couldn’t fly properly, he just flew in circles trying to survive alive as long as he could. That’s occupying plane slots, not a guy who gets dmged, repairs, and flies back into the fight.
I’ve seen people flying in circles because their plane had a slightly yellow tip of a wing. With the way almost anything can cripple your plane, the pilot doesn’t deserve to suffer/give up the plane for winning a dog fight. You can rearm and repair tanks, why can we rearm planes but not repair them.
These airfield could be really far away, and they could have a warning type of defense (AA that just appears to be firing) and an actual AA that shoots enemy planes that still went in despite the warning. If the pilot lands with a fighter on his tail, survives and lands, he deserves to be able to take of and try again. 90% of the player base can fly the plane straight, what makes you think many of them will actually land in the safe zone.
I dislike the idea - repairing a/c is needless and an un-needed complication - they work well enough as is, and gradual degradation due combat is a good idea IMO
well repairing the tank mid air is unrealistic , while doing minor repairs when landed can be done by Pilots … waste of time and effort is kind of balancing thing as planes with good pilot are op !
All the time you travel back and forth you do nothing for your team. Your team has to fight without you. Like in soccer 11 against 10.
You can still win of course but it is much harder.
In my eyes wanting to stay in air forever is a bit selfish, sorry.
Yeah but you won’t speed up rearming by stopping planes from repairing? One good bombing run can more then make up for the time you spent rearming and as I’ve said, currently with no way to repair, planes only take longer. Most of the time a damaged plane will take twice as long to bomb but still occupies the slot. Also 11 vs 10? Should we ban engineers from building stuff? They can’t shoot when they are building, it’s like they aren’t playing, should we remove repairing tanks? Ammo crates since sometimes I have to leave the objective to get more ammo for my gun resulting in an unfair 10v11 sitation?
Again I can only disagree, sorry.
You talk about engineers building stuff and write that they do nothing.
They do BUILD stuff in that time when you fly back to base. In that time they can build spawn points, ammo boxes. THAT helps the team.
A pilot flying back to repair does nothing.
But it does, it helps the plane do the stuff it is meant to do. Building a spawn point doesn’t help on its own, it’s an investment into the future. The same goes for a plane. You don’t help your team by repairing your plane, but it is investment into the future. A damaged plane will do its job worse then a repaired plane. Making you team go 10v11 for 30 seconds so you can have a proper bombing runs in the future is absolutely helping. Definitely more helpful then flying a half destroyed wreck, missing every bomb since you can’t fly properly no more, and then returning to rearm. That’s wasting time. Not the other way around.
“but it does”. … No it does not. You always argue with something that you deny for others like the engineers.
The pilot has nothing archived by flying back and get repaired. He/She → MAY ← archive something in the future. And that regardless of his skills.
Everyone else has meanwhile oppertunities to do something.
I’m still missing how is that any different from engineers, tanks, soldier getting ammo.
Yeah, they may. They probably will. Just like building an ammo crate, just like building a spawn point, just like rearming your tank, just like repairing your tank, just like going to get some ammo from an ammo crate. You → MAY ← achieve something by doing these things.
Not to mention you still act like a plane that is damaged and does its job badly is a better way to occupy a plane slot then a plane that does it’s job properly with a few sec longer rearm interval.
building an ammo crate is matter of seconds.
flying back to base and get repaired a matter of minutes.
Time is crucial in a fast paced mmo shooter.
All the time the pilot fly back, to archive something MAYBE in the future is a huge loss for the team.
Because he/she is missing to help the team or at least trying to do so.
And even if he/she is the best pilot in the world. he/she cannot fill that gap.
It is much easier to get shoot down. Do some rounds as infantry and spawn back in a new plane.
Voila. Back in flight business and you supported your team.
But planes already take minutes to rearm and it doesn’t stop them from contributing to the team enough to be in the top 3 almost every match. You build a spawn point in 15 seconds as an engineer to help out the team, you rearm about 1-2 minutes to rearm and kill 25 people. In a ~15 minute match. A plane can get 200 kill in these games even with the 1-2 minutes to rearm. I want to see you get ~20 kills as an infantry squad in the span of 1-2 minutes. I can completely miss a payload and still hop back to the first place with the next one (thats up to 4 minutes of “doing nothing”).
You also already have taking off as planes in the new airfield map and it doesn’t take much time. I do however agree that combined with the time to slow down and land, it could get longer. However that’s an easily solvable problem, just make an rearmament icon in the sky far away, and an airfield close by, eliminating the time to travel so far, but gaining on risk of crashing while landing. No repairs for planes is by no means a plausible solution to this problem, you are just making it worse as the planes will take much longer to do their job, causing much longer 10v11 situations.