You make assumptions with numbers which are completely from your imagination.
You say rearming takes already minutes, well it doesnt. But even IF it would take minutes, it would not getting better to increase that time.
You compare apples with other fruits in hope it suits your suggestion.
Long story short, you are convinced it is a good suggestion, fine. I am absolutely against it, a simple and short reason was given from my side and nothing what you have written was almost near to change my mind.
Rest is in the hands of developers, good luck to convince them
Imagination called Enlisted. I’m taking those numbers from the game called enlisted, you can try it, it’s quite fun.
What? Does the plane teleport to the ammo zone and back then? I takes a bit over 1 minute, 2 minutes if you can’t turn properly. It takes even longer, if the plane is damaged. Tested it with stopwatch few hours back.
It does take minutes. And my point is not to increase the time, it’s to ensure that a plane can do it’s plane properly since it already takes a long time to rearm. A damaged plane is making the 10v11 situation you describe worse not better. How can you think it’s better for a team to fight alongside a damaged plane then alongside an undamaged one.
I’m comparing green apples with red apples and you are here thinking a green apple is a vegetable.
Yeah, a contradictory opinion. “I don’t want to play 10v11 so I will let my plane be damaged and be absolutely useless the entire round.”
I think with a bit balancing, it can actually be done. First of all, when enemy shoots your plane in air to air combat, they normally won’t give up the prey so most injuries are resulting in dead planes. Second you can adjust it by increasing the difficulty of objective (for example capturing points take 13 extra seconds or bomb detention is extended by 7 sec) and increaing available reinforcements to 1500 instead of 1000 ,so you can add an extra slot for planes and tanks so that 3 tanks or 3 planes are allowed at the same time under the condition that planes have no sky limited for example if an enemy fighter wants to attack the landing of your team, they should be able to do it. But this is my idea. Would be great if somebody shared his opinions about my thoughts