A new way to balance higher performance CAS and tanks: Increased respawn intervals

The premise is simple.

Less powerful vehicles can spawn sooner. More powerful vehicles may only spawn with an increased interval.

With the present system, if you die in a vehicle (or any other squad for that matter), you need to spawn 2 different squads before you can respawn that same vehicle again.

With this proposed system, vehicles will be categorized by their performance. This means that this is a balance change. Lower performance vehicles such as starter/early vehicles may respawn with the current system. Higher performance/late vehicles may respawn only after 5 other squads have spawned, and at least 10 minutes have elapsed. These restrictions are solely tied to the player, and naturally, the numbers are subject to change.

Consequently, it also means that more common vehicles should have a lower ticket penalty whereas rarer vehicles should be worth more.

This is my rationale: Higher-performance CAS and vehicles should remain as powerful as they presently are as they are essentially something people should strive to unlock, but because the present respawn system incentivizes the cycling (rapid death/suicide) through of the necessary number of squads to reuse the vehicle, or worse, to make an entire lineup that essentially consists of nothing but vehicles to go through with the player not even stepping a single foot in the objective.

This also incentivizes players to use lower-level vehicles in their lineup instead of outright supplanting them as soon as they unlock something better. Yes. This means anyone who’s ever unlocked a Tiger will still have a use for those Panzer 3s and 4s. It also means that keeping something like an I-153 for anti-tank duty will be a sensible choice if you already own a Pe-3 or SB-2M, which are more suited to indiscriminate bombing.

4 Likes

Why using this if the devs wanna have BR anyway which solves the power creep imbalance among players (at least per se)?
Its also stupid consider many matches dont even last ten minutes.

7 Likes

Read the post rationale.

This has nothing to do with power creep or imbalance.

2 Likes

There’s no super strong tank, since there’s EP in game that can easily destroy any tank in game.
This made up drama by some BA bias is so annoying.
And limiting planes in this manner would be complete nonsense.

Plus infantry is still the most relevant thing. Only they can cap objective.

2 Likes

BA Bias?

The prime issue this addresses is vehicle cycling.

This also incentivizes the use of earlier vehicles in the rosters of players who have already unlocked something better.

1 Like

But that’s literally not an issue. xD

Planes are annoying = BA bias

Hard to argue with such flawless logic.
Good thing you are not biased.

What?

Really?

It is when you’re the team attacking and the clown cycling through planes is eating up your tickets to suicide CAS their way to victory.

The QnA already says as for equipment ratings. Performance for vehicles that are actually spawned in aren’t factored.

Think of it as increasing/decreasing SP costs for higher/lower BR vehicles in War Thunder’s Ground Battles. Except instead of spawn cost, it’s the number of times you need to use a different squad and the time it takes to spawn the vehicle again.

On the topic

@VoyoMayPL and @tommyZZM spawn score idea can work for reduce mass usage of veichle withaut add extensive reworked system, but it need a spawn cost based on the veichle ecc…

2 Likes

Do you mean like in the Titan Rise event?

The way that score system was implemented, it was still super easy to spawn in mechs.

Yes

This because i said

Is A simple system who i think can work perfectly for regulate veichle usage withaut need add time limitation

(Plane already have it still…)

1 Like

I just think that any form of restriction is unnecessary.

  • because nobody except a minority wished for plane nerfs, or other vehicles nerf. Which means things are fine atm.

  • Because a new ultra restrictive mm system is already underway anyway! Every vehicle will have it’s mirror opponent, there won’t be any variation whatsoever and as such… restricting those even more is not needed: they will not be overpowered anymore because of war thunder BR.

In short. The nerf devs wanted to implement and thankfully put on ice, is not needed at all, nor is any restriction whatsoever. Vehicles are in a good place atm.

2 Likes

Let’s say I’m spawning in planes.

P-47
P-51 (The one with 500lb bombs)
A-20G

If it’s tied to a scoring system, these planes merely need to kill a sufficient number of infantry before the player can spawn the next vehicle. This means that unless and only if they are shot down before they can achieve the requisite score, they can perpetually continue to spawn these planes, which is something relatively easy to do.

This is why I proposed both a time limit and an increase to the number of other squads needed to be spawned before reusing the same vehicle.

But 3 plane squad cycle is not common outiside high intensity match, this mean with the future BR only high level BR Matches have this kind of problem, same with tank

I would say let them do this and add some limitation for reduce the veichle usage, in the end is not important in how is done but it need be fair for everyone

So… Basically this thread.

If they want to spawn constantly, they can just respawn in “weaker” vehicles.

O let them can spam their strong veichle all the time they want in their BR Matches if they have sufficient score point, you know limit playerbase spam is a issue, expecially people who spend a lot of money dont like a system like your who force them use something else than what they like, it never see the ligth

Is a playerbase problem nothing else, for the stone im not aganaist your idea, im only offering an alternative way who dont make people to much pissed

And based on what?
EqUiPmEnT.

Well. So I guess T-34 M1941 and Tiger II are on par because similiar grind level and star level.

Yeah and wont work because people will simply start to skip-die with some bailout squads to get their vehicles again or use premiums with similiar tanks (which people partly already do).
Timer is stupid because most matches barely reach 20 mines, sometimes not even past 10min mark and people wont feel the urgency to waste their lifetime to get something they may can only use one or at best twice a match if they are lucky.

While I like your thinking, what to you determines “high performing”?
The M8 Scott for example is a low tier tank, and against other tanks gets obliterated. However, being an artillery type tank, decimates infantry.

A lot of it comes down to how its used. I’ve seen Stuarts FL on Pacific that sit at the top of a hill and barely get any kills, because they are trying to use it for something it was not intended for. Bringing the “performance” down.