Planes need to be restricted. And this is coming from someone who loves flying. They should be powerful, but also high risk high reward type vehicle. We shouldn’t have the ability to crash a plane then spawn another within 10seconds. That’s just crazy spamming if multiple people on one team have that ability.
A bit.
I’d prefer those “deployment points” to not be connected to score as it is a positive feedback causes a snowball effect. It may end up in good players slaughtering noobs, gaining points and spending them on better gear to stomp noobs even harder.
So I’d prefer those points to be an independent currency that everybody gains passively over time.
This way even noobs can have fun with “OP” gear if they save enough.
Hence the timer.
10 minutes is subject to change.
Not to mention. Why would you bring up match times, when in cases where the match is short, it’s often a stomp for one team, so cycling isn’t even a problem in the first first?
While you make a great point that certain tanks are better for killing infantry than other tanks, but not the other way around, I wouldn’t know what would be considered high-performance. The point of bringing it up is to have another metric to judge tanks by.
In that regard, performance won’t be strictly limited to armor and weapon caliber. Same goes for weapon payloads for CAS.
Influential but rare. I share the same sentiment.
If it’s going to be a time-restricted currency, why would the system I proposed be not ideal?
Assuming, say, I modify my proposal a bit, and remove the cycling requirement in favor of just turning it into a timer between spawns.
Hi,
You mean like the titan event right?
Some points needed for light tanks, more points needed for heavy tanks?
And timer wont work anyway.
You did it in the first place with your idea so what do you want from me now?
Your idea wont make it stop either so why bother to ruin fun for the bot farmers if at the end, bots are still the farmed ones anyway?
Its not like a few Sherman less will bring back all those Axis Tunisia players back.
Basically. Though not a point system, but a timer that dictates how frequently they can spawn.
Not necessarily tied to “light” or “heavy” tanks but by performance. What metrics should be considered is a point of discussion.
The spawn score system can actually act as a timer, increasing the score by time, which prevents the player from being unable to deploy any equipment.
Powerful equipment that costs more points may take longer to wait.
Common equipment such as a team of bolt-action riflemen cost less points.
It depends on the details of the design.
The purpose of sspawn score does not need to prohibit players from deploying things like what they doesWar Thunder, but it can be used as a balancing tool for affecting frequency of different things in the game.
In any case, it is much better to nerfing or powerup weapons in games, and it is easy to control.
Nerfing weapons is also ultimately a crappy way to try to restrict players to use useful weapons, it’s essentially a restriction and takes away the fun from the player.
After all, if there are no restrictions, players will easily abuse all the best things. I can accept unrestrictions mode as a default game mode. But that shouldn’t be all of this game.
I dont think I like a lockout timer, But I could see it following the 3 squad rotation lockout.
Gives a window for someone else to have a go, and if you just suicide squad cycle to get it back you throw precious tickets. (And someone still has a window to grab it before you can)
Personally, I think the planes need to require more squads cycled through before they are allowed to get them back again. The exception to this is if you manage to land your plane successfully, as it is now, then you can get it back quicker. Rewarding those that actually take the time to use planes properly and reducing spam.
In addition, those found to be rapidly cycling squads (especially self-killing) just to get the vehicles back need to sustain penalties such as being suspended from vehicle use for a few games.
I agree in regards to direct score. How about to anti-vehicle score instead? Points to use toward vehicles (past the initial free spawn that all players are allotted), earned from damage and destruction of enemy vehicles, as well as repairing friendly ones?
This would help to encourage things like higher usage of AT soldiers and squads, Field guns, AAs, AT mines, etc. As a means to get more vehicles for your team, while still reducing the spam of vehicles overall.
Could just limit suicide to 4 uses every 4 mins or some such. Refreshes after 4 mins.
Shouldnt be suiciding that frequently
Yet I see players do it frequently. Either by using the button or just grenade/ burning themselves. Almost every time its to get back into one of three squads:
Tank, Plane, or Flamethrower