Many people think that there is such a problem in games that the armor of vehicles is indestructible. Indestructible in that it does not wear out. Another problem is the low realism of the impact of the bullet on the armor and the whole machine, which can be seen on the example of the tigys, t34 or panther forearms, that from a distance of less than 100m the armor is not penetrated, which is complete nonsense, but about that too.
The first problem is this structural stability of the armor. I believe that the armor should be, for example, frontal, but also any other armor divided into fields that would lose structural strength points with each hit.
Because even Ferdinand’s armor, hit several dozen times in one place, eventually lost its properties.
When the strength points of such a zone would be reset, the armor points (thickness, structural strength) in this place should be lower, e.g. by half or 3/4.
And there is such a game mechanic because in planes the skin is divided into separate zones regardless of the plane’s skeleton.
As for piercing, from a distance of 100m and even 300m, the 37m caliber guns pierced the tiger’s frontal armor. The Tiger was not indestructible, the cannon just allowed him to fight at a distance where it was hard to destroy him.
But the fact that it was impossible to destroy it from a distance of more than 300m (before the introduction of the appropriate cannons) did not mean that hitting it from a distance of more than 300m or even 1000m did nothing to it.
Well, a shell hit the tank armor without penetration could deform and tear off pieces of armor inside the vehicle and injure the crew, damage the equipment inside.
But even when there were no deformations, this energy had to go somewhere and there was damage to the electrics, hydraulics, drive of the vehicle without penetrating the armor. Which reduced the effectiveness of the damaged vehicle.
Such mechanics would eliminate cases where a stronger vehicle (according to the higher BR mechanics) dominates the battlefield, have a chance to critically damage or even eliminate it.
And it would add more immersion and realism to the armored vehicles in the game.